Nexgen Server Controller
Re: Nexgen Server Controller
Hello SpongeBob
thanks for your work on Nexgen first
I think i find a little bug about "dont decrease score on team switch" setting , when i switch a player in another team the player die and the team lost 1 frag
thanks for your work on Nexgen first
I think i find a little bug about "dont decrease score on team switch" setting , when i switch a player in another team the player die and the team lost 1 frag
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- Godlike
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Re: Nexgen Server Controller
I think there is a mutator that you add for that. Been a while... not sure where from.
Re: Nexgen Server Controller
hello all
for the NEXGEN 1.13
is it possible to add a option for remove the Bots before a clan match or just add a Option like we have on the webadmin to set the minimum of player like this :
"min player = 0 "
thanks in adavnce
for the NEXGEN 1.13
is it possible to add a option for remove the Bots before a clan match or just add a Option like we have on the webadmin to set the minimum of player like this :
"min player = 0 "
thanks in adavnce
Last edited by KrystoF on Mon Mar 01, 2021 1:08 pm, edited 1 time in total.
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- Adept
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Re: Nexgen Server Controller
another bug has been reported to me : .
I need to slightly modify the code of the NexgenPlus100N plugin so that the statistics for reconnected players are not restored in LMS mode
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Re: Nexgen Server Controller
i fixed it. But this fix is more relevant for the LMS ++ mod http://medor.no-ip.org/index.php?dir=Ga ... plus05.zip, since this mod has a different scoring system than the classic LMS. For a classic LMS, it's best to leave it as it is.Letylove49 wrote: ↑Thu Dec 17, 2020 1:57 pm another bug has been reported to me : .
I need to slightly modify the code of the NexgenPlus100N plugin so that the statistics for reconnected players are not restored in LMS mode
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Re: Nexgen Server Controller
hi,
could put option to mute teasing sounds with option to choose all or just one player...
and also options to enable or disable
Belt, armor, pad, healthpack, invisible, damage ...
bMultiWeaponStay
bForceRespawn
could put option to mute teasing sounds with option to choose all or just one player...
and also options to enable or disable
Belt, armor, pad, healthpack, invisible, damage ...
bMultiWeaponStay
bForceRespawn
Brazilian Server:
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
Alma Negra - 34.95.189.187:7777
Classic - madruga.utbr.cf:7777
Duel - x1.utbr.cf:6666
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- Novice
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Re: Nexgen Server Controller
Is there anything that I can do on my end to make the Nexgen Server Controller work via LAN? Sorry if this has been asked before, I couldn't find an answer.
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Re: Nexgen Server Controller
I did updated my server to 469b version and I have no idea how I can login to the controller page , I tried a lot things but no success , is there a manual I can download somewhere to find out what need to be done to make the login work ?
Greets,
Rubie
Greets,
Rubie
The more you know the more you know you are stupid
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- Inhuman
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Re: Nexgen Server Controller
UnrealTournament.ini
on server type !open.
Code: Select all
[Engine.GameInfo]
AdminPassword=yourpassword
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Re: Nexgen Server Controller
Okay found out , did not make attention to the right place to enter the Password as it was filled in under [Botpack.TeamGamePlus] lol, realy my fault to not look good enough for two days pff..
thanks to you I did make attention to Engine.Gameinfo !
Greets,
Rubie
a forum is great if the respons not take days and days , I really like more forums than Discord chats!
thanks to you I did make attention to Engine.Gameinfo !
Greets,
Rubie
a forum is great if the respons not take days and days , I really like more forums than Discord chats!
The more you know the more you know you are stupid
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Re: Nexgen Server Controller
Que Your nexgen.ini is broken, because if you have L8 Admin you must have the reight " Limited administrator * Enable, But on your screnshot this Reight is diseable ( Limited administrator = L7 Admin : L8 = Root AdminQue wrote: ↑Sun Jun 20, 2021 8:18 am UnrealTournament.inion server type !open.Code: Select all
[Engine.GameInfo] AdminPassword=yourpassword
this should be like that :
atTypeName[0]=<Default>
atTypeName[1]=VIP
atTypeName[2]=Level 3 Admin
atTypeName[3]=Level 4 Admin
atTypeName[4]=Level 5 Admin
atTypeName[5]=Level 6 Admin
atTypeName[6]=Level 7 Admin
atTypeName[7]=Level 8 Admin
atTypeName[8]=Hidden Admin
atTypeName[9]=
atTypeName[10]=
atTypeName[11]=
atTypeName[12]=
atTypeName[13]=
atTypeName[14]=
atTypeName[15]=
atTypeName[16]=
atTypeName[17]=
atTypeName[18]=
atTypeName[19]=
atTypeName[20]=
atTypeName[21]=
atTypeName[22]=
atTypeName[23]=
atTypeName[24]=
atTypeName[25]=
atTypeName[26]=
atTypeName[27]=
atTypeName[28]=
atTypeName[29]=
atRights[0]=A
atRights[1]=A,B
atRights[2]=A,B,C,D,F
atRights[3]=A,B,C,D,F,G
atRights[4]=A,B,C,D,E,F,G,H,K
atRights[5]=A,B,C,D,E,F,G,H,I,K,M
atRights[6]=A,B,C,D,E,F,G,H,I,J,K,M
atRights[7]=A,B,C,D,E,F,G,H,I,J,K,L,M
atRights[8]=A,B,C,D,E,F,G,H,K,N
atRights[9]=
atRights[10]=
atRights[11]=
atRights[12]=
atRights[13]=
atRights[14]=
atRights[15]=
atRights[16]=
atRights[17]=
atRights[18]=
atRights[19]=
atRights[20]=
atRights[21]=
atRights[22]=
atRights[23]=
atRights[24]=
atRights[25]=
atRights[26]=
atRights[27]=
atRights[28]=
atRights[29]=
atTitle[0]=Player
atTitle[1]= VIP Player
atTitle[2]=L3 Admin
atTitle[3]=L4 Admin
atTitle[4]=L5 Admin
atTitle[5]=L6 Admin
atTitle[6]=L7 Admin
atTitle[7]=L8 Admin
atTitle[8]=
atTitle[9]=
atTitle[10]=
atTitle[11]=
atTitle[12]=
atTitle[13]=
atTitle[14]=
atTitle[15]=
atTitle[16]=
atTitle[17]=
atTitle[18]=
atTitle[19]=
atTitle[20]=
atTitle[21]=
atTitle[22]=
atTitle[23]=
atTitle[24]=
atTitle[25]=
atTitle[26]=
atTitle[27]=
atTitle[28]=
atTitle[29]=
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- Inhuman
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Re: Nexgen Server Controller
Ahh hey , yeah I run as Hidden Admin after logging in as Root Admin I switch account to Hidden Admin.
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- Godlike
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Re: Nexgen Server Controller
Is still development done with Nexgen? There is a small issue with the colourization of player names in chat: if the name of a player appears in a chat message it is highlighted regardless of the context.
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- Godlike
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Re: Nexgen Server Controller
Some system info how colorization done in nexgen. Original message split to array of parts. Each part assigned color.
If you not play modify nexgen, I think, there no ways fix such.
here how it draw:
https://github.com/dscheerens/nexgen/bl ... D.uc#L1008
How add:
https://github.com/dscheerens/nexgen/bl ... UD.uc#L657
addColorizedMessage - is what you look.
https://github.com/dscheerens/nexgen/bl ... UD.uc#L430
https://github.com/dscheerens/nexgen/bl ... UD.uc#L569
If you not play modify nexgen, I think, there no ways fix such.
here how it draw:
https://github.com/dscheerens/nexgen/bl ... D.uc#L1008
Code: Select all
struct MessageInfo { // Structure for storing message information.
var string text[5]; // Message text list.
var int col[5]; // Message text colors.
var float timeStamp; // Time at which the message was received.
};
https://github.com/dscheerens/nexgen/bl ... UD.uc#L657
Code: Select all
/***************************************************************************************************
*
* $DESCRIPTION Adds a message to the chatbox. The message is split in several parts, so each can
* be displayed in a specified color.
* $PARAM col1 Color of the first part of the message.
* $PARAM text1 First part of the message.
* $PARAM col2 Color of the second part of the message.
* $PARAM text2 Second part of the message.
* $PARAM col3 Color of the third part of the message.
* $PARAM text3 Third part of the message.
* $PARAM col4 Color of the fourth part of the message.
* $PARAM text4 Fourth part of the message.
* $PARAM col5 Color of the fifth part of the message.
* $PARAM text5 Fifth part of the message.
*
**************************************************************************************************/
simulated function addChatMsg(int col1, string text1,
optional int col2, optional string text2,
optional int col3, optional string text3,
optional int col4, optional string text4,
optional int col5, optional string text5) {
https://github.com/dscheerens/nexgen/bl ... UD.uc#L430
Code: Select all
/***************************************************************************************************
*
* $DESCRIPTION Adds a message to the area just below the chatbox. Before the message is added an
* attempt will be made to highlight player names. This is done by checking if the
* messages contain the names of the given player replication info objects.
* $PARAM msg Message to add.
* $PARAM pri1 Replication info of the first player involved.
* $PARAM pri2 Replication info of the second player involved.
*
**************************************************************************************************/
simulated function addColorizedMessage(string msg, PlayerReplicationInfo pri1, PlayerReplicationInfo pri2) {
Code: Select all
/***************************************************************************************************
*
* $DESCRIPTION Attemps to locate the indices of player names in the given message. To speed up
* the locating process you can pass the player replication info actors of the
* players that are most likely to be included in the message.
* $PARAM msg The message which may contain player names.
* $PARAM pri1 Replication info of the first player involved.
* $PARAM pri2 Replication info of the second player involved.
* $PARAM index1 The location in the string where the first player name occurs.
* $PARAM index2 The location in the string where the second player name occurs.
* $ENSURE (index1 >= 0 ? pri1 != none : true) && (index2 >= 0 ? pri2 != none : true)
*
**************************************************************************************************/
simulated function getPlayerNameIndices(string msg, out PlayerReplicationInfo pri1,
out PlayerReplicationInfo pri2, out int index1,
out int index2) {
Code: Select all
// Get position of the players name in the message.
nameIndex = instr(msg, tmpPRI.playerName);