XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)

Need some nice Mods? Here, you are right!

How you play in XVehicles?

Multiplayer and local play
9
31%
Only Multiplayer
10
34%
Only local play
8
28%
Not play
2
7%
 
Total votes: 29

User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: X-Vehicles (Network play)

Post by Gustavo6046 »

Don't mind me, just practicing pathing, it's fun and it could be useful! I tried to save up on the pathhnodes, but later on I decided to abandon that principle in the outdoor area because of vehicles, so they take more center space instead oft ramming into the walls.

This is a bit of a practice conversion. You might notice that I replaced the previously used music (Organic) with a track I composed myself a while back, as well as a few other MyLevel things. :)

What can I say? It's fun to play Apprehension in!
You do not have the required permissions to view the files attached to this post.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
Barbie
Godlike
Posts: 3073
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: X-Vehicles (Network play)

Post by Barbie »

Gustavo6046 wrote: Thu Mar 17, 2022 8:31 amDM-XV-BBST-Airport-v1.zip
Impossible to view map with editor, neither with 469c nor 436. Opening works, but moving the camera crashes the editor:
UnrealEd_Err.jpg
The last lines of Editor.log
Init: Constructing brush builder TarquinPanoramaBuilder
Init: Constructing brush builder ExtParallelepiped
Init: Constructing brush builder ExtWave
Init: Constructing brush builder TarquinExtrudeBuilder
Init: Constructing brush builder PlatonicsBuilder
Init: Constructing brush builder FrameBuilder
Init: Constructing brush builder LandscapeBuilder
Init: Constructing brush builder UnrealExTunnel
Init: Constructing brush builder UnrealExTerrain
Init: Constructing brush builder UnrealExCylinderSheet
Init: Editor engine initialized
Log: Startup time: 1.045410 seconds
Log: Testing supported renderers for level Viewports
Init: Input system initialized for U2Viewport0
Log: Opened viewport
Log: Bound to SoftDrv.dll
Log: This is a legacy render device.
DevAudio: Cluster SetViewport: U2Viewport0
Init: Input system initialized for U2Viewport1
Log: Opened viewport
Log: This is a legacy render device.
Init: Input system initialized for MeshBrowser
Log: Opened viewport
Warning: Failed to load "NULL": Can't resolve package name..
Warning: Failed to load "Class None.": Can't resolve package name..
Warning: Can't resolve package name.
Warning: Can't resolve package name.
Log: This is a legacy render device.
Init: Input system initialized for TextureBrowser
Log: Opened viewport
Warning: Failed to load "NULL": Can't
Running the map with UnrealTournament.exe (v469c) works.

NB: Better move these topics to "Report new Downloads"?
You do not have the required permissions to view the files attached to this post.
"If Origin not in center it be not in center." --Buggie
Buggie
Godlike
Posts: 3313
Joined: Sat Mar 21, 2020 5:32 am

Re: X-Vehicles (Network play)

Post by Buggie »

Gustavo6046 wrote: Thu Mar 17, 2022 8:31 am Don't mind me, just practicing pathing, it's fun and it could be useful! I tried to save up on the pathhnodes, but later on I decided to abandon that principle in the outdoor area because of vehicles, so they take more center space instead oft ramming into the walls.

This is a bit of a practice conversion. You might notice that I replaced the previously used music (Organic) with a track I composed myself a while back, as well as a few other MyLevel things. :)

What can I say? It's fun to play Apprehension in!
Please make new topic for each map, not post it here.
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: X-Vehicles (Network play)

Post by Gustavo6046 »

That is really odd. It works fine for me with the UT v469b editor. Maybe it's missing some package?... nah, unlikely.
I also have a feeling it's not related to any of the MyLevel stuff.


But yeah, I'll move it to "Report new Downloads," thanks for the heads up Barbie and Buggie. Oops!

Although I felt like this conversion didn't warrant a whole topic just for itself.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
User avatar
EvilGrins
Godlike
Posts: 10408
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: X-Vehicles (Network play)

Post by EvilGrins »

I've been mixing and matching, not all vehicles are well suited to every situation...
Image Image Image Image Image Image
...so I've been trying different ones until I find those that best work for whatever map I'm dealing with.

ZenCoder made a couple maps called "Urban Tank Wars" which featured a tank you could hop on that would take you the length of the map. Figure if I remove those I can put actual tanks in.
Buggie
Godlike
Posts: 3313
Joined: Sat Mar 21, 2020 5:32 am

Re: X-Vehicles (Network play)

Post by Buggie »

Barbie wrote: Thu Mar 17, 2022 9:40 am Impossible to view map with editor, neither with 469c nor 436. Opening works, but moving the camera crashes the editor:
Use other from Software render.
For me D3D9 is fine.
SoftDrv work for all modes, expect any with textures: textured and dynamic light.

It usually point to problem with textures. I see here BC1 compressed textures (one even BC3 in MyLevel). Possible it is reason.

Automatically merged

Gustavo6046 wrote: Thu Mar 17, 2022 10:02 am That is really odd. It works fine for me with the UT v469b editor. Maybe it's missing some package?... nah, unlikely.
I also have a feeling it's not related to any of the MyLevel stuff.
I think you use not Software render in UnrealEd.

Automatically merged

All textures in MyLevel, except 3 - damaged.

Possible via paste-undo bug.

Also on map a lot errors. And some weird brushes:
ScriptLog: Brush with CsgOper == CSG_Active:
ScriptLog: Brush0
ScriptLog: Brush1022
ScriptLog: Brush292

Also here placed Assault FortStandard.
User avatar
EvilGrins
Godlike
Posts: 10408
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: X-Vehicles (Network play)

Post by EvilGrins »

I've never understood those that get a new map and immediately try to look at in editor instead of opening the map itself in-game to check it out.

As far as that goes, map plays okay.
Image
Always liked the BBST maps. The only real downside I've experienced with a lot of them is...
Image
...bot pathing is not generally so great. Sadly that cowboy seems to be in a very low trafficked area.

Some of your placements of vehicles are a bit odd to me, in that 2 tanks next to each other is kinda wonky. I think they should be more spaced out, but you've got a couple parked close which seems to be a recipee for disaster.

Also, this:
Image
You've got 2 helis on the ground with a perfectly good helicopter platform right there. Personally, I would've deleted the one that was originally on the map and put the XV ones on that pad.

And this:
Image
That seems an odd placement. Perfectly fine as the heli isn't likely to tip over and fall, but seated on the edge railing just looks weird.

Plus:
Image
It's like right on top of the HealthPack... maybe scoot that over a bit.

And I just can't ignore this...
Image
...how did that even happen?!?
Buggie
Godlike
Posts: 3313
Joined: Sat Mar 21, 2020 5:32 am

Re: X-Vehicles (Network play)

Post by Buggie »

Some people just open any map in UnrealEd, for press button play. It is more easy, rather from search map in UT UI or write "start map_name".
User avatar
Barbie
Godlike
Posts: 3073
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: X-Vehicles (Network play)

Post by Barbie »

EvilGrins wrote: Thu Mar 17, 2022 11:56 am I've never understood those that get a new map and immediately try to look at in editor instead of opening the map itself in-game to check it out.
1) For me the reason was the check if that map could be converted to MH in runtime. Usually I'm not interested in playing DM.
2) In general if I consider to put a map on the server I definitely check that map in Editor and for code in UTPT.
"If Origin not in center it be not in center." --Buggie
User avatar
OjitroC
Godlike
Posts: 3776
Joined: Sat Sep 12, 2015 8:46 pm

Re: X-Vehicles (Network play)

Post by OjitroC »

EvilGrins wrote: Thu Mar 17, 2022 10:04 am
ZenCoder made a couple maps called "Urban Tank Wars" which featured a tank you could hop on that would take you the length of the map. Figure if I remove those I can put actual tanks in.
Yes, works OK - not sure about the Happy Skaarj though :P. Looks to me like a version of Burger Wars?

Maybe also the ]KAUT[ map TankBattle would work as well?
User avatar
EvilGrins
Godlike
Posts: 10408
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: X-Vehicles (Network play)

Post by EvilGrins »

Not sure what "Happy Skaarj" is referencing, but it's been awhile.

Setting up these maps is relatively easy, but things need to be adapted. For example, the ut2k4 Auto-Cannons that SilverSound made are not XV compatible. No matter what team affiliations they have, XV shoots the cannons regardless.

Once setup I go through rigorous testing before sharing... yeah, not all of those are XV (or mine).
You do not have the required permissions to view the files attached to this post.
User avatar
OjitroC
Godlike
Posts: 3776
Joined: Sat Sep 12, 2015 8:46 pm

Re: X-Vehicles (Network play)

Post by OjitroC »

A weird but interesting thing I noticed in UrbanTankWars - the map has a number of kickers (in-game these appear as tall flames) - if a tank runs over them nothing happens (of course) - later, on leaving the tank, the player is thrown into the air - so the kicker effect is 'stored' as it were in the player - odd? The first time it happened I had low health and was killed on falling back to earth - couldn't work out what had happened. When it happened again, I realised what it was.
EvilGrins wrote: Thu Mar 17, 2022 8:15 pm Not sure what "Happy Skaarj" is referencing, but it's been awhile.
There's a nuke-firing Happy Skaarj (high health, large DrawScale) spawned in the map - didn't look to see what triggers it.
User avatar
EvilGrins
Godlike
Posts: 10408
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: X-Vehicles (Network play)

Post by EvilGrins »

I've been tooling DM-Brikby a bunch over the past couple years, putting things in and removing others, and now with XV...

...I couldn't resist.
You do not have the required permissions to view the files attached to this post.
User avatar
Gustavo6046
Godlike
Posts: 1462
Joined: Mon Jun 01, 2015 7:08 pm
Personal rank: Resident Wallaby
Location: Porto Alegre, Brazil

Re: X-Vehicles (Network play)

Post by Gustavo6046 »

Buggie wrote: Thu Mar 17, 2022 10:33 am
Gustavo6046 wrote: Thu Mar 17, 2022 10:02 am That is really odd. It works fine for me with the UT v469b editor. Maybe it's missing some package?... nah, unlikely.
I also have a feeling it's not related to any of the MyLevel stuff.
I think you use not Software render in UnrealEd.
Yup, I use OpenGL!
Buggie wrote: Thu Mar 17, 2022 10:33 am All textures in MyLevel, except 3 - damaged.
Do you mean the map I posted? If so ,it might be because I used the PNG Import functionality from UnrealEd 2.2 from v469b. I would have used BMP, or PCX, but was too lazy to convert (even though I could have just set the right paramters in GIMP now that I think about it now, lol)
EvilGrins wrote: Thu Mar 17, 2022 11:56 am ...bot pathing is not generally so great. Sadly that cowboy seems to be in a very low trafficked area.
I did most of the pathing in this version. That area has mostly no paths in it because there's almost nothing of interest, apart from the items inside the airplanes (if you translocate onto those!).
EvilGrins wrote: Thu Mar 17, 2022 11:56 am You've got 2 helis on the ground with a perfectly good helicopter platform right there. Personally, I would've deleted the one that was originally on the map and put the XV ones on that pad.
I wasn't sure about making that kind of change to the original map. I leaned towards being accurate. Besides, it's an interesting way to add a path that cuts through the city and to the destination helipad. :)
EvilGrins wrote: Thu Mar 17, 2022 11:56 am That seems an odd placement. Perfectly fine as the heli isn't likely to tip over and fall, but seated on the edge railing just looks weird.
I know! It'd be more sensible to place it closer to the middle, but when I do that, bots in the heli just ram against the railing instead of flying over it. Perhaps @Buggie could take a look at that?
EvilGrins wrote: Thu Mar 17, 2022 11:56 am ...how did that even happen?!?
That's a way to reclaim land superiority, should the other team get the Tank GK and start bullying everyone else in the central roads; a reward for being able to find a way to get to the top of that tower, whilst exposing yourself to the perils of being exposed in the wide open like that, in a sniper map no less!
Barbie wrote: Thu Mar 17, 2022 4:49 pm Usually I'm not interested in playing DM.
Then play Apprehension like I do!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

Weapon of Destruction
Buggie
Godlike
Posts: 3313
Joined: Sat Mar 21, 2020 5:32 am

Re: X-Vehicles (Network play)

Post by Buggie »

DM-XV-BBST-Airport-v1 - map.

PNG import not able break texture. Usage in any version of editor, undo after paste - can.

Possible pathing bad for bots goes on heli somewhere.