XV not targeted use with nukes. But you can make some mutator which alter armor of vehicles and reduce damage from nukes.
As example of similar mutator can be taken XVehiclesMH
https://github.com/SeriousBuggie/XVehic ... iclesMH.uc
XVehicles (work online) (VCTF, VMH, Greed, VDOM for UT99)
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
v54
- Fix flood in log.
- Fix flying players.
- Add command "mutate VehicleExit"
- Add command "mutate VehicleEnterExit"
- Fix demo play switch cam.
- Fix switch cam in some cases.
- Fix work flag announcer in demo play.
- End weapon zoom when enter to vehicle.
- Fix shoot direction in small tunnels.
Updated in first post: viewtopic.php?t=14936
- Fix flood in log.
- Fix flying players.
- Add command "mutate VehicleExit"
- Add command "mutate VehicleEnterExit"
- Fix demo play switch cam.
- Fix switch cam in some cases.
- Fix work flag announcer in demo play.
- End weapon zoom when enter to vehicle.
- Fix shoot direction in small tunnels.
Updated in first post: viewtopic.php?t=14936
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Given how easy it is to shoot down all flying or hovering vehicles, it should be okay to enable them to carry flags.
Just my 0.25¢ on the matter.
Just my 0.25¢ on the matter.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
v55
- Fix flood in log.
- Fix announcer sound in some cases.
Update in first post: viewtopic.php?t=14936
- Fix flood in log.
- Fix announcer sound in some cases.
Update in first post: viewtopic.php?t=14936
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
An instagib is so effective because it takes 1,000 health off with 1 shot, which is why the larger monsters can survive being shot by it once or twice as they've got a lot of health.
None of the tanks have 2,000 health, but they're all over 1,000.
So why did it take 39 shots with an instagib to blow up that one tank?
None of the tanks have 2,000 health, but they're all over 1,000.
So why did it take 39 shots with an instagib to blow up that one tank?
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Watsonian:
Tanks and jeeps use solid materials like steels. They not consist from meat and flesh. So energy weapons produce small damage, since it spread by big area. In comparison when instagib hit flesh - it burn it with deep penetration.
Doylist:
This limited in code, exactly same as did in code for UT2004.
Auto merged new post submitted 5 minutes later
Simple logic:
Vehicles big and slow. If they blow with one hit, what point use it? When you on foot you small and much more mobile for avoid hit.
So for make balance - vehicles provide low damage from instagib. And now they can be used.
Also, instagib - instant gibs (giblets). But tank not have any gibs (giblets).
Tanks and jeeps use solid materials like steels. They not consist from meat and flesh. So energy weapons produce small damage, since it spread by big area. In comparison when instagib hit flesh - it burn it with deep penetration.
Doylist:
This limited in code, exactly same as did in code for UT2004.
Auto merged new post submitted 5 minutes later
Simple logic:
Vehicles big and slow. If they blow with one hit, what point use it? When you on foot you small and much more mobile for avoid hit.
So for make balance - vehicles provide low damage from instagib. And now they can be used.
Also, instagib - instant gibs (giblets). But tank not have any gibs (giblets).
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Been testing XV against TO; results have been interesting.
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Zombis vs tank... didn't go so well for the tank.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
We make discord server for XV stuff: https://discord.gg/NVaNRXUvUU
Feel free join if you interested in such thing!
Feel free join if you interested in such thing!
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Some insight about upcoming XV56.
Network test with 200 vehicles on map.
Low network load and moderate channels usage. On XV55 this map not work over net - too many channels.
Now there can be approximately near 300 vehicles in idle.
XV56 currently on beta testing on our server. Will be released soon.
Network test with 200 vehicles on map.
Low network load and moderate channels usage. On XV55 this map not work over net - too many channels.
Now there can be approximately near 300 vehicles in idle.
XV56 currently on beta testing on our server. Will be released soon.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Any plans to create any new types?
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Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
We need a submarine!
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
Well. There be submarine in early versions of u2vehicles, which is base for xvehicles. So there left some classes for it.
But as show reality, submarine useless in UT. Maybe I am wrong. But this for sure need very specific water map.
Players too slow in water for able really fight. So there be submarine-only fights.
But as show reality, submarine useless in UT. Maybe I am wrong. But this for sure need very specific water map.
Players too slow in water for able really fight. So there be submarine-only fights.
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Re: XVehicles (Network play) (VCTF, VMH for UT99)
it would be cool if there was a troop carrier type of vehicle, or any vehicle that could carry more than 2 players.
maybe an easy variant of the jeep that has a chain gun instead of plasma guns, or something like the hellbender cannon. or the mortar from the ut3 scorpion (flak alt projectile?).
could also be cool to turn the hover car model used in the ut intro into a drivable vehicle
maybe an easy variant of the jeep that has a chain gun instead of plasma guns, or something like the hellbender cannon. or the mortar from the ut3 scorpion (flak alt projectile?).
could also be cool to turn the hover car model used in the ut intro into a drivable vehicle