Sometimes when entering and leaving a vehicle, it makes your inventory weapons unusable AND unselectable (unchangeable?). The current workaround requires dropping the bugged weapon and picking it up again.
If the current weapon is undroppable like the Translocator, you'll have to enter the vehicle again to be able to scroll between weapons, then leave again, because you can't change the selected weapon in this bugged state.
@Barbie Instead of 'sort --unique' you can just use the command 'uniq'!
Barbie wrote: ↑Tue Mar 08, 2022 10:46 am
Unknown0C for Heli control.
This can happen with foreign keyboards. For instance, the backslash and pipe are their own key in Brazilian keyboards like mine. Thus, binding to backslash requires, if I recall correctly, UnknownC8 (rather than Unknown0C.. hex values I guess?

)
CTF-XV-Hydro16-v1
Sektor might kill me because of the pathing, but I've been doing XV related edits to CTF-Hydro16. I also did some changes in the level geometry, to make the level more cozy for vehicles.
I also added a few extra items (not just the Fix Gun) because in the original map the bots weren't interested in exploring the crevices of the map a lot, and I wanted to make use of those to place vehicles, so I'd need to give bots an excuse to "wander into" a vehicle's corner.
I even had to redo one of the sniper areas because it had disappeared at some point... for some reason... and obviously I had to fix that. Overall quite a bit of work.
This is not the final version, I hope it works fine.
Qm hash on IPFS is
QmaG9Y44hcJGymQmq9iRZnsuMAX6xCYhKXSJUcmyRPhjZJ.
Requires X-Vehicles at least v13.
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