Two biggest UT99 related discords:
OldUnreal -
http://discord.gg/thURucxzs6
UT99.org -
https://discord.gg/6CP2UjZ
DirectX11 renders which faster from D3D9 and not lag on CTF-XV-Blice map:
DX11:
https://github.com/dpjudas/UT99VulkanDrv - it is new. Not one what be bad from ModDb and make all oiled.
Despite name, there not only Vulkan renderer, but also for DX11.
Download link:
https://github.com/dpjudas/UT99VulkanDr ... ses/latest
(Need enable Texture Atlas in settings, for make it CTF-XV-Blice not lag)
ICBIND:
https://github.com/metallicafan212/ICBINDx11Drv
Download link:
https://github.com/metallicafan212/ICBI ... ses/latest
latest patch (v469d for now) required for use this awesome renders.
If you play with headphones - it is good idea turn on HRTF on OpenAL for get awesome 3D sound in game.
1. Ensure you use OpenAL sound in game. Menu - Options - Preferences - Audio.
2. Type in console `preferences`.
3. Audio - OpenAL - UseHRTF - set to Enable.
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For reduce lags in game you can tune game settings:
1. Open UnrealTournament.ini
2. Search here section `[Engine.GameEngine]`
3. Set here values (if there no such items - add it):
Code: Select all
MaxCacheItems=65536
CacheSizeMegs=32
As alternative way (windows only), you can:
1. Open game.
2. Type in console `preferences`
3. Navigate to `Advanced -> Game Engine Settings` and set here values
Code: Select all
MaxCacheItems=65536
CacheSizeMegs=32
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Auto merged new post submitted 1 minute later
Greed
Game mode that focuses on collecting skulls dropped from dead players and capturing them in the opposing team's base. For Greed, the game uses all Capture the Flag and Vehicle Capture the Flag maps.
Info:
https://unreal.fandom.com/wiki/Greed
Skulls:
https://unreal.fandom.com/wiki/Skull
The objective in Greed is to get the highest number of skulls. A player can collect skulls by fragging enemy players, and picking their skulls up. The player will then take the skulls to the enemy bases "hoop" and redeem them for points. The first team to reach the score limit wins.
Green skulls is same as UT3 Silver skulls.
Green skull give +1 point.
Gold - +5.
Red - +20.
For every five and ten skulls the player delivers, players are awarded fifty points of armor and thirty seconds of UDamage respectively. The UDamage timer will stack, whereas the armor will not.
Matches in Vehicle CTF maps have bonuses regarding main seats in vehicles. Killing players driving big vehicles grant 10 skulls (dropped as 2 gold skulls), killing players driving medium vehicle grant 6 skulls (1 silver + 1 gold) and killing players driving any other vehicle except Turrets grant 2 skulls (2 silver).
To reduce the mess caused by huge drop counts, players first drop red skulls worth 20 points, then gold skulls worth 5 points and finally green skulls worth 1 point.
Auto merged new post submitted 1 minute later
On server added special mutator, which show your position to your teammates.
It called via `mutate TeamShowPos` and can be used with any command together, or alone.
When you use it, all members of team see your nick with rectangle at your position.
It static, not move, and last 5 seconds.
If you use it again, location and timeout updated.
For your team only one marker allowed. This mean if there be such marker by someone, it replace it with your.
Typical usage - together with chat command `TeamSay Taxi!`, so your teammates now know where look for you.
Also you can add it to other commands as sell, like call for help, for example.
For set this command you need edit your User.ini, directly in text editor or via console command `preferences` - `Advanced` - `Raw key binding` (only Windows).
Add to any desired key `mutate TeamShowPos` (via `|` if there already exists command).
For example:
`MouseButton4=TeamSay Taxi!|mutate TeamShowPos`
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On some maps with ice (like CTF-XV-WingMen-Mini-X), appear ice slippery surfaces.
On such surfaces wheeled and tracks (tanks usually) vehicles feel uncomfortable for drive.
Some wheeled vehicles (Jeep SDX currently one) equipped with winter tires. If you press key "9" it swap tires to winter one, and you can drive on ice in stable way, without slide.
However on usual ground such winter tires will damage your vehicle, if you try drive with it. So you need turn it off, by press "9" again.
You will be hear special sound when try drive on normal surfaces with winter tires.
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Normal look:
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If you not familiar with Domination (DOM maps), you can read about it on wiki:
Overview
In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special Control Points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.
To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.
HUD
Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.
Scoring
For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.
If a team controls no checkpoints, no points will be given.
The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.
https://unreal.fandom.com/wiki/Domination Auto merged new post submitted 2 minutes later
One Flag CTF
In this game type a third flag is placed on the map. The goal is to grab this neutral flag, run into the enemy base and touch the enemy flag with it. You can't grab flag from regular bases.
Third flag placed randomly somewhere in middle of the map.
Announcer messages in this mode mean team who carry flag, not team of flag.
For example if in regular CTF "Red flag taken" mean RED flag taken by BLUE team, in One Flag CTF this mean neutral flag taken by RED team, and they goes to cap on BLUE base.
So, basically, team in announcer messages mean who control flag.
Messages, like return flag, not really relevant to team and use last team of who carry flag.
Like if red team drop flag it be "Red flag returned".
What do the bots mean?
Bots talk a bit more in One Flag CTF. Here is list of what they exactly want to express.
-
"I need some backup"
The bot has the flag, but has to fight against an enemy and has less than 60 points of health.
In One Flag CTF it also means the bot defends the base but there are too many enemies.
-
"Somebody get our flag back"
In regular CTF it means the bot has the enemy flag, is in its own base but its own flag is not there.
In One Flag CTF it means there are too many enemies in the bot's base but it is not there to do something against it.
-
"Base is uncovered!"
Nobody of the bot's team is near the own flag.
-
"Incoming!"
In regular CTF enemies are about to enter the bot's base while it is on its way to the enemy base.
In One Flag CTF the enemy team has the flag and is entering the bot's base.
-
"Enemy flag carrier is here"
The bot is near the enemy flag carrier.
-
"I've got the flag"
The bot/player has taken the flag.
-
"I've got our flag"
In regular CTF the bot is about to return the own flag.
In One Flag CTF the bot is in the base and no enemy is there. (after "Base is uncovered" or "Somebody get our flag back")
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Auto merged new post submitted 2 minutes later
Reverse CTF
Same as usual CTF, but Red Flag appear on Blue Spawn and vise-versa.
So you need take enemy flag on own base, and bring to enemy base (where located your flag), for cap it here. OFC you can cap only if your flag in place, so there another goal for your teammates - return flag for moment when you be on base, so you able cap.
If you think you hate CTF before, you be wrong. You will hate this mode much more then something else.
This mode marked on server map vote as CRF - Capture Reverse the Flag. Good luck and have fun!
Auto merged new post submitted 8 minutes later
Сapture Four Flags
Close to usual CTF, but in game all four flags.
On start round each base register 2 flags.
Your goal register all 4 flags on own base. If you do so, you win the round and your team get the score.
After that round reset and flags return to initial state - 2 per base.
You need take flag on enemy base, and bring to own base, for register it here. You can carry only one flag. However your teammates can carry other enemy flags too (if there any).
And in one vehicle can be few players, each with flag.
For register flag on your base, you need touch your base. Not matter if there flags or no.
After flag registered on some base, it start belong to this base.
That mean it is your flag now. And enemy can steal it, for try register on own base.
When flag dropped, if owner team touch it, it return to base instantly.
Color of flag not indicate to which team this flag belong. It just color of flag.
Announcer will notify you about teams, not color of flag.
Like "red flag dropped", which mean "flag of red team has been dropped", and color of this flag can be any.
In HUD you can see status of all 4 flags.
This mode marked on server map vote as C4F - Capture Four Flags. Good luck and have fun!
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