--- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by EvilGrins »

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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

TaglesMalsto wrote:
Deepu wrote:
Nice play recently! We can try again but on this server.
( Address for join: 85.214.243.170:7277 )
There properly work NewNet (FNN), worked JumpPads, worked FixGun, always exists bots which able for sure kick your ass, constantly added new maps and so on!

Will be happy see you there!
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Deepu »

I will update my newnet, my newnet is obsoleted since 6 months :D, we can fire with tanks :rock:
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Set gathering time for play together: everyday at 8pm CET (UTC/GMT + 1)

You can see message about that on server during play.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Today on server be big event: Saturday XVehicles CTF!

Join to us at 8pm CET (UTC+1)!
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Server updated to v469c Release 64bit. If you see something unusual - report.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Server updated to v469d RC2 64bit. If you see something unusual - report.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Info for anyone who wanna join to our VCTF plays:

We play mostly close to midnight EU. You can join to our discord for know when. It push notification in it, when there 2+ players.

https://discord.gg/NVaNRXUvUU

In general it is usually 19-20 UTC. More close to 20 UTC.
https://time.is/
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Server updated to v469d RC4 64bit. If you see something unusual - report.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Server updated to v469d 64bit. If you see something unusual - report.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

On server installed new game mode - Greed.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Bots in game of your team often yelling some useful info. There some explanation:

1. Incoming! - Attacker bot goes to flag and spotted enemy approached to base. So this signal for defenders be ready for coming attackers.

2. Man down! - Defender spotted other defender killed. This mean defense about to fail or failed.

3. Hang in there. - Bot see how teammate be killed and try explain why not help - be busy with serious stuff.   
Auto merged new post submitted 1 minute later
Bots on XV server make by custom set: https://ut99.org/viewtopic.php?f=7&t=15442

All bots use same accuracy level. But since they use different skills it vary. No special awful favorites like stock Loque or Tamerlane.

Bots group by clans. There some info about it.

Group of bots:
1. Robots - Xan, XanMK2, WarBoss - +3 skill (Godlike) - very good.
2. Cyborgs - Cor|* - team The Corrupt - Cyborgs from Liandri Corps leads by Xan. +2 Skill (Godlike) - very good.
3. SkaarjWarriors - Skaarj warrirors from different clans (Red Claw for example). +1 Skill (Inhuman) - good.
4. Humans - Different clans and teams. +0 Skill (Masterful) - average.
5. Nali - Ouboudah, Priest - not great warriors, since come from peaceful Nali race - -1 Skill (Adept) - acceptable.
5. Cow - WarCow, AtomicCow - weak warriors, because... they cows! - -2 Skill (Skilled) - mediocre.

Only Cows walk at 0.8 speed from players. All other walk on full speed.   
Auto merged new post submitted 1 minute later
If you come on jeep to lift you can fast enter/exit from jeep for toggle lift.

If you drive tank alone, and heli annoy you, you can fast switch to turret, by press 2, kill heli, and return back for drive, by press 1.

You can't heal enemy vehicle with PulseGun. You need first take it by enter to it, and after you can heal it.

During ride vehicle you can press weapon number, and this weapon will be set on you when you exit from vehicle. Very useful for some cases.

Exit point from vehicle usually located at right side of vehicle. So you can count on this for do some tricks.
Some tanks use delayed fire. You can trigger it, and exit from vehicle. vehicle fire without you.

By use this trick you can fire from turret and cannon near in same time. You need fire from canon and for cool-down time switch to turret. Such trick allow greatly increase fire power and win in tank battle against other tank.   
Auto merged new post submitted 1 minute later
If you not know how play or win on some map, check out or youtube channel: https://www.youtube.com/@xvehicles

Videos contain map name in title, so you can use search on channel for find few examples of how play on it.
ca9da22484dd8329.png
   
Auto merged new post submitted 1 minute later
Abandoned vehicles gone in 60 seconds and after timeout respawn. Blown vehicles respawn after timeout.

So own burned vehicles need blown for it respawn faster. And enemy vehicle better make burned, not blown - this delay respawn for more time.

Bots know that, so they will eventually blown own burned vehicles and not touch enemy's one.
If you not know map and/or not enough skilled for grap and cap, then good idea play in defense and protect own flag. This need much less map knowledge or skills.
Empty vehicles can use any team, so good idea not left empty vehicles near own flag. Or else enemy grab your flag, jump into free "taxi" and ride away into sunset.

Opposite too can be used. You can come to enemy base, take flag and ride away in any free vehicle if enemy team be dumb enough left it on own base.   
Auto merged new post submitted 1 minute later
If you spawn and there no vehicles on base - good idea try defend base, until some vehicles not spawned.
Not take all vehicles from defenders. Especially if your attack often fails and you killed, but vehicle left on enemy base. This can end by enemy cap, since defenders doesn't have vehicles for protect base.
You can use vehicles as base for reach higher ground. Just jump on top of the vehicle, and after jump to goal.

This also can be used for travel on top of vehicles. Hold walk key, for not fall down, when vehicle start move.

However this trick allow travel with flag on top of manta or heli, it hard to make, and player on top of the vehicle easy can be killed or pushed away.   
Auto merged new post submitted 1 minute later
For make ut less lag disable on your render AntiAliasing. For d3d9 you can do that via:
type in console `preferences`. In new window expand bottom item about render. Find there d3d9. Set NumAASamples to 0 and UseAA to False.

Or you can edit in ini file (it be in section `[D3D9Drv.D3D9RenderDevice]`)

Code: Select all

NumAASamples=0
UseAA=False
Such change can greatly increase your FPS. especially on low end hardware. For example turn off AA with 4 tiles can make FPS x2 better.   
Auto merged new post submitted 1 minute later
Some maps, like Idleness, require technic called "diagonal dodge". For do it you need dodge on side direction, while hold move to forward or backward. This allow you jump on more long distance, More from usual dodge.

OFC you can hold move to side and dodge forward. It make same effect - you dodge diagonally.
Next level after diagonal dodge - diagonal dodge with double jump. You make diagonal dodge, and at the end press jump. This make longest possible jump.

Jump key can be pressed with some delay after dodge end. This make you move more far from when jump pressed immediately after dodge end.
But possible gap not so big, so it can be dangerous, since jump can come as separate action.

On some maps, like Edge, it is only way for reach some place. Without delay you can't jump long enough.   
Auto merged new post submitted 2 minutes later
Tech Info about vehicles:
Shrali.png
ML105.png
Kraht.png
GK1.png
JeepTDX.png
JeepSDX.png
in fact vehs shortly can be described as:
- grey jeep - fast but weak: 600 hp, 35 damage (green plasma), 875 speed.
- dark jeep - little slower but less weak: 900 hp, 70 damage (red plasma), 750 speed.
- grey tank - which slow, weak and equipped second seat with weak instant (hitscan) turret but with great zoom and incredible range and angles.
- small tank - fast as hell, middle power for shot, good survive fall.
- red tank - best by balance, middle by speed, powerful by shot, reload not very long.
- big tank - slow, big, reload (prepare shot) long, big damage. Second seat powerful enough but little limited in angles.   
Auto merged new post submitted 1 minute later
For fast enter to vehicle without delay, you need set `Crouch` and `Enter to vehicle` to same key. You can do this in UI, called by say in chat `!xv`.
a06171a9c2c6929e.png
`Crouch` allow you hold button, but work with delay.
`Enter to vehicle` allow you enter to vehicle without delay, but not allow you hold button. It work once, when you press. if you continue hold button, it not work like `Crouch`.

When you set both for same key, you take best from both worlds, and this allow you very fast enter to vehicle, without delay.

Also `Enter to vehicle` pick *closest* vehicle to you, when `Crouch` enter to *some* vehicle near.

In fact vehicle periodically search crouch players near, and pick up them on board, if this possible. When `Enter to vehicle` search closest vehicle and try enter here.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

Two biggest UT99 related discords:
OldUnreal - http://discord.gg/thURucxzs6
UT99.org - https://discord.gg/6CP2UjZ
DirectX11 renders which faster from D3D9 and not lag on CTF-XV-Blice map:

DX11: https://github.com/dpjudas/UT99VulkanDrv - it is new. Not one what be bad from ModDb and make all oiled.
Despite name, there not only Vulkan renderer, but also for DX11.
Download link: https://github.com/dpjudas/UT99VulkanDr ... ses/latest
(Need enable Texture Atlas in settings, for make it CTF-XV-Blice not lag)

ICBIND: https://github.com/metallicafan212/ICBINDx11Drv
Download link: https://github.com/metallicafan212/ICBI ... ses/latest

latest patch (v469d for now) required for use this awesome renders.
If you play with headphones - it is good idea turn on HRTF on OpenAL for get awesome 3D sound in game.
1. Ensure you use OpenAL sound in game. Menu - Options - Preferences - Audio.
2. Type in console `preferences`.
3. Audio - OpenAL - UseHRTF - set to Enable.
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Auto merged new post submitted 1 minute later
For reduce lags in game you can tune game settings:
1. Open UnrealTournament.ini
2. Search here section `[Engine.GameEngine]`
3. Set here values (if there no such items - add it):

Code: Select all

MaxCacheItems=65536
CacheSizeMegs=32

As alternative way (windows only), you can:
1. Open game.
2. Type in console `preferences`
3. Navigate to `Advanced -> Game Engine Settings` and set here values

Code: Select all

MaxCacheItems=65536
CacheSizeMegs=32
fd149b06d5dc305c.png
   
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Greed

Game mode that focuses on collecting skulls dropped from dead players and capturing them in the opposing team's base. For Greed, the game uses all Capture the Flag and Vehicle Capture the Flag maps.

Info: https://unreal.fandom.com/wiki/Greed
Skulls: https://unreal.fandom.com/wiki/Skull

The objective in Greed is to get the highest number of skulls. A player can collect skulls by fragging enemy players, and picking their skulls up. The player will then take the skulls to the enemy bases "hoop" and redeem them for points. The first team to reach the score limit wins.

Green skulls is same as UT3 Silver skulls.
Green skull give +1 point.
Gold - +5.
Red - +20.

For every five and ten skulls the player delivers, players are awarded fifty points of armor and thirty seconds of UDamage respectively. The UDamage timer will stack, whereas the armor will not.

Matches in Vehicle CTF maps have bonuses regarding main seats in vehicles. Killing players driving big vehicles grant 10 skulls (dropped as 2 gold skulls), killing players driving medium vehicle grant 6 skulls (1 silver + 1 gold) and killing players driving any other vehicle except Turrets grant 2 skulls (2 silver).

To reduce the mess caused by huge drop counts, players first drop red skulls worth 20 points, then gold skulls worth 5 points and finally green skulls worth 1 point.   
Auto merged new post submitted 1 minute later
On server added special mutator, which show your position to your teammates.
It called via `mutate TeamShowPos` and can be used with any command together, or alone.
When you use it, all members of team see your nick with rectangle at your position.
It static, not move, and last 5 seconds.
If you use it again, location and timeout updated.
For your team only one marker allowed. This mean if there be such marker by someone, it replace it with your.
Typical usage - together with chat command `TeamSay Taxi!`, so your teammates now know where look for you.
Also you can add it to other commands as sell, like call for help, for example.

For set this command you need edit your User.ini, directly in text editor or via console command `preferences` - `Advanced` - `Raw key binding` (only Windows).

Add to any desired key `mutate TeamShowPos` (via `|` if there already exists command).
For example:
`MouseButton4=TeamSay Taxi!|mutate TeamShowPos`   
5902555625ad2042.png

Auto merged new post submitted 1 minute later
On some maps with ice (like CTF-XV-WingMen-Mini-X), appear ice slippery surfaces.
On such surfaces wheeled and tracks (tanks usually) vehicles feel uncomfortable for drive.
Some wheeled vehicles (Jeep SDX currently one) equipped with winter tires. If you press key "9" it swap tires to winter one, and you can drive on ice in stable way, without slide.
However on usual ground such winter tires will damage your vehicle, if you try drive with it. So you need turn it off, by press "9" again.
You will be hear special sound when try drive on normal surfaces with winter tires.
scr_1717475464.png
Normal look:
scr_1717475439.png
   
Auto merged new post submitted 2 minutes later
If you not familiar with Domination (DOM maps), you can read about it on wiki:

Overview

In this gametype, up to four teams duke it out for scoring the most amount of points by taking control of special Control Points spread among the maps. These points are marked with an X, if no team is taking it, or with a team's color and logotype, if said team is in control of it.

To take control of a location, players must touch it's control point. When they do that, said point's shape and color changes to reflect their team's symbol and color.

HUD

Domination enhances the basic teamplay HUD by adding control point status indicators to the left side of your screen. Each indicator shows the name and current status of a control point. Every control point in a domination map has a unique name. A grey X symbol of a control point indicates that no team is in control of that location.

Scoring

For each control point taken, the team scores 1 point every 5 seconds. The more locations a team controls the faster their score increases.

If a team controls no checkpoints, no points will be given.

The winning team is the one with the most amount of points at the end of the time, or the first team which reaches the score limit.

https://unreal.fandom.com/wiki/Domination   
Auto merged new post submitted 2 minutes later
One Flag CTF

In this game type a third flag is placed on the map. The goal is to grab this neutral flag, run into the enemy base and touch the enemy flag with it. You can't grab flag from regular bases.
Third flag placed randomly somewhere in middle of the map.

Announcer messages in this mode mean team who carry flag, not team of flag.
For example if in regular CTF "Red flag taken" mean RED flag taken by BLUE team, in One Flag CTF this mean neutral flag taken by RED team, and they goes to cap on BLUE base.
So, basically, team in announcer messages mean who control flag.

Messages, like return flag, not really relevant to team and use last team of who carry flag.
Like if red team drop flag it be "Red flag returned".

What do the bots mean?

Bots talk a bit more in One Flag CTF. Here is list of what they exactly want to express.

- "I need some backup"
The bot has the flag, but has to fight against an enemy and has less than 60 points of health.
In One Flag CTF it also means the bot defends the base but there are too many enemies.
- "Somebody get our flag back"
In regular CTF it means the bot has the enemy flag, is in its own base but its own flag is not there.
In One Flag CTF it means there are too many enemies in the bot's base but it is not there to do something against it.
- "Base is uncovered!"
Nobody of the bot's team is near the own flag.
- "Incoming!"
In regular CTF enemies are about to enter the bot's base while it is on its way to the enemy base.
In One Flag CTF the enemy team has the flag and is entering the bot's base.
- "Enemy flag carrier is here"
The bot is near the enemy flag carrier.
- "I've got the flag"
The bot/player has taken the flag.
- "I've got our flag"
In regular CTF the bot is about to return the own flag.
In One Flag CTF the bot is in the base and no enemy is there. (after "Base is uncovered" or "Somebody get our flag back")
b2be76373ee93ab6.png
   
Auto merged new post submitted 2 minutes later
Reverse CTF

Same as usual CTF, but Red Flag appear on Blue Spawn and vise-versa.

So you need take enemy flag on own base, and bring to enemy base (where located your flag), for cap it here. OFC you can cap only if your flag in place, so there another goal for your teammates - return flag for moment when you be on base, so you able cap.

If you think you hate CTF before, you be wrong. You will hate this mode much more then something else. 😄

This mode marked on server map vote as CRF - Capture Reverse the Flag. Good luck and have fun! 😎   
Auto merged new post submitted 8 minutes later
Сapture Four Flags

Close to usual CTF, but in game all four flags.

On start round each base register 2 flags.
Your goal register all 4 flags on own base. If you do so, you win the round and your team get the score.
After that round reset and flags return to initial state - 2 per base.

You need take flag on enemy base, and bring to own base, for register it here. You can carry only one flag. However your teammates can carry other enemy flags too (if there any).
And in one vehicle can be few players, each with flag.

For register flag on your base, you need touch your base. Not matter if there flags or no.
After flag registered on some base, it start belong to this base.
That mean it is your flag now. And enemy can steal it, for try register on own base.

When flag dropped, if owner team touch it, it return to base instantly.

Color of flag not indicate to which team this flag belong. It just color of flag.
Announcer will notify you about teams, not color of flag.
Like "red flag dropped", which mean "flag of red team has been dropped", and color of this flag can be any.

In HUD you can see status of all 4 flags.

This mode marked on server map vote as C4F - Capture Four Flags. Good luck and have fun! 😎
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Last edited by Buggie on Thu Jan 16, 2025 6:29 pm, edited 1 time in total.
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Old UT Veteran »

We gonna get C4F as some sort of future release for offline play?
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Re: --- Vehicle CTF (VCTF, XVehicles) --- UT99 Server

Post by Buggie »

I guess so. it currently quite new, so need take some time for polish and resolve all issues, which can popup.
I plan release new XV enough soon, but without that game mode.
Maybe it land for another future update.

As for now you can try play it on server if want. It periodically updated here.