I not integrate stuff blindly. Only if ensure it safe for integrate and produce some improvement.
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Hm I look into code. It look too generic and too short signed. Bots must work for any possible game mode not only stock one. You never know what exactly need for some fancy game mode. It must be job of GameInfo class. No generic rule 50% here and 50% there.
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Let's go from other side. What exactly problems with bot ordering you know? On which game type? I usually oriented to stock game types, since we can't fix base game, when you can really fix any custom game mode.
From what I know exists next problems (some of them you may not notice at all

1. When flag dropped, but dumbly travel to close navigation point only after reach it, bot try travel to flag. Which often even not best way do it, and often there milliseconds matter.
2. If bot follow leader, and leader killed, bot return back to leader even if able grab flag.
I talk mostly about CTF OFC, since play only it and observe things for it. For other game modes can be additional issues.
About problem 2. I not think pairing bot together is bad in general. When they come as team is more fun, rather they try run for flag alone.
But this need some correction in some cases. If possible.
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Return back to suggested mutator - what exactly from description you need and why?