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NSC: [ EVENT ] you has started the game.
NSC: [ EVENT ] The game has started.
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] Allocating extra element holder for ActorInfo
Log: [CG] Allocated element holder for ActorInfo with 1500 entries
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Log: [CG] ActorInfo::IsValid -> Using invalid object
Repeats until server crash or someone changes map. When sever travel occurs sometimes it crash also.
Just start the map and wait some seconds.
Server gets 100% of CPU when this happens. Map become laggy with ping up to 600ms+
My setup is 469c with XC_Engine 25c on Ubuntu 22.04 (Docker Container), also tested on a local Windows server and also happens.
Any idea?