Hello all,
I haven't played UT99 in a long time. Played it when I was like 7 years old in the late 2000s. I don't have that hard drive anymore, but I still have a hard drive from around 2012 when I stopped playing. Well I got bored and installed UT99 again, and copied all my old mods over. Then I got to wonder...
I have this mod called Stuffswapper that some might remember. It replaces certain weapons from various mods of your choosing. When I was a kid, I collected every single mod on the Stuffswapper list. I wanted to know if anyone has downloads to the following mods?
Some of them are surely very rare. For example, I remember, even as a kid it was almost impossible to find nUT, but I did find it somewhere.
This is the list of mods from the Stuffswapper readme:
From the Stuffswapper.int file, it looks for the complete mod list:This is quick run-down of the mods currently supported by the items list included with StuffSwapper. Not to say these are the only mods StuffSwapper supports, in theory it should work with any mod containing new items, just that these ones are already in the list. Also, I'm only commenting here on how the items work in StuffSwapper not on the mods as a whole.
There's one other thing I'd like to say and that's if you download these mods to play them with StuffSwapper then please also try them as their authors intended. While some mods are just a collection of new weapons others give you a whole lot more and you won't get the full experience without activating the mod as a gametype or mutator.
AgentX 2.0: A well rounded collection of real-life weapons all with new models. This one's been around for a while and there have probably been flasher real weapon collections since but it's a classic. In fact it was this working as a mutator when so many other new weapons could only be accessed through a new gametype that got me thinking about doing StuffSwapper.
Issues: None
Highlight: They're all good but if I had to pick one it would be the FAMAS
Bunny Bomber 1.00: There's one weapon in here, the already infamous Bunny Bomber! This fires a smoke trailing rabbit that homes in on nearby enemies before exploding kamakazie style. Love it or hate it (I come from a part of the world where rabbits are an introduced menace so they don't get much sympathy), this is one of the more original weapon mods in a while.
Issues: None
Highlight: Hey, the rabbits explode, what more could you want.
ChaosUT GOTYE: Small set of very high quality and original weapons. I've put the powerful Vortex Generator and Turret Launcher in both the Pick-Up and Weapons lists because you might want to swap them for say the UDamage or the Redeemer. StuffSwapper's flexible enough you could even have them as starting weapons but it'd be a short game.
Issues: Some of the Chaos weapons have multiple ammo types but to UT are really seperate weapons (eg. Claw with proxy, Claw with flak ammo, etc.) Adding these new sub-weapons when you pick up their ammo does work under StuffSwapper but seems a bit flakey.
Highlight: The crossbow with explosive bolts, silent but deadly (well silent till they go BOOOM!)
Combat Zone 1.0: Some of the best real weapons I've seen in UT but you still had the ImpactHammer which didn't really fit. Now you can swap that slot for something from another mod, along with anything else you don't like! Also includes a fairly realistic looking medbox.
Issues: The XM1014 Shotgun doesn't seem to have any spread but I like it all the same (reminds me of the gun that shot through a car in the Alien Nation pilot, only episode I ever saw so don't ask me what it was).
Highlight: This is a tough one but I'm gonna have to go with the H&K G11.
FEBA Episode 168: Since this merged with the Insurrection mod it's had awesome weapons and plenty of 'em. This is one you definitely also want to try as a stand-alone mod, there's a lot in here.
Issues: None
Highlight: Double Flechette Pistols
Front Line Assault 100: It's 'bout time someone did a good set of WW2 weapons for UT. Some of the skins look kinda blurred and the mod has some half finished weapons that I haven't included here but all up this shows loads of promise.
Issues: None
Highlight: Thompson SMG
Infiltration 2.75: Not the latest version of this fine mod but still a good set of realistic weapons. Even the alt-fire to raise the weapon into the firing position works!
Issues: None
Highlight: Silenced MP5 sub-machine gun
Legacy: As you'd expect from a mod that extends Unreal's story using the UT engine the theme of this lot's similar to the original Unreal kit.
Issues: None
Highlight: The SmartDisk's tonnes of fun but maybe a little too dangerous so I'm going for the DetPack. Think U4E's pipe bomb crossed with a Redeemer (hmm.. I guess that sounds pretty dangerous too).
Marathon Rampancy 1.66: Six quality semi-realistic weapons. You should be able to use the v1.66 entries with v1.5 if you haven't upgraded as the strings for the items haven't changed.
Issues: The MA-75 uses two ammo types. Only the primary ammo will be added automatically but you can manually add the grenades in a spare slot.
Highlight: Double shotguns! 'Nuf said.
Night's Edge 0.9.4: The standard selection of pistols, sub-machine guns and rifles with a couple of laser weapons and a grenade thrown in for variety. Nicely done but not all the items are fully UT and so StuffSwapper compatible (none were in the earlier releases) meaning this isn't the full selection available through the Night's Edge gametype.
Issues: None
Highlight: Vortex M17 Laser Pistol (for originality not effectiveness)
nUT 0.5.6: I've included these because I think they've the potential to be the best near future UT weapons I've seen. They're all stunningly modeled with really solid sounds and feels to them. Unfortunately they've got a few bugs which don't go away just because you use StuffSwapper to access them. These look to me like weapons in need of a mod, maybe something with a cyber-punk theme.
Issues: To allow reloading you have to bind a key through the console. See the nUT readme for details.
Highlight: Any
Operation Stingray 2.0: Includes a remodeled and upgraded mine launcher and a new weapon, the Quark Gloun Generator plus a lot of minor improvements to the rest. All up, an imaginative mix of real life and fictional weapons done to a high standard. Another mod that you don't want to miss also trying as a gametype, give Capture the Computer a go for the full experience.
Issues: None
Highlight: Toss up between the new Quark Gloun Generator (check out the combo!) and the Nuke 50.
SiN2UT 4.0: The SiN weapons capture the comic-book feel of the original game well. Good fun these.
Issues: None
Highlight: The Assault Rifle just feels gooood!
Unreal: All the weapons and a lot of the pick-ups from the original Unreal. Seeing as they're in the UT code anyway you don't need a mod for them.
Issues: None
Highlight: To be honest I didn't think the weapons in Unreal were that great but the bandages are better than the health vials with some themes and the scuba gear still comes in real handy.
Unreal4Ever 6.02: U4E wins the award for most items in a single mod and it isn't a case of quantity over quality. Not exactly a realisim mod though, a lot of this stuff doesn't take itself too seriously.
Issues: Some weapons use multiple ammo types. Only the primary ammo will be added automatically but you can manually add the others if you want.
Highlight: The FleshBomb Rifle. You can't beat hittin' someone with this and watching them run round like a headless chicken before they explode, leaving only a glowing skeleton!
UT Classes 1.10: A bit of a mixed bag this. A lot of the items I've left out as they're identical or near identical to standard UT kit. There's three weapons using new models but of those the Tri-barrel shotgun and FlameCaster don't seem to work so well. They do look good though. The Pyrex Launcher uses the UT Rocket Launcher model and has a flashy pyro-technic effect that seems to do more damage to my frame rate than to the opposition.
Issues: This is a class based mod where you start with all the weapons you can use so they aren't designed to be picked up. Expect some to look a bit funny on the ground.
Highlight: The Saturation Launcher's got a sweet model and does what it says on the tin.
WAR 2.0: This new version of WAR answers pretty much every petty gripe I had with it. The superb Jetpack has a new model, the fire from the Marine Assault Carbine's flamethrower can be put out by jumping in water, the Germ Sprayer (aka Flea Gun) fires faster and the Marine Assault Shotgun's been re-skinned. There's new stuff too, including an invis that's total when you stand still, a Suicide Vest and a powered suit so you can do that million dollar man impression.
Issues: None (but a lot of the kit is still a bit unbalanced)
Highlight: The best thing in here's not a weapon at all, it's the JetPack. Every press of the bound key launches you into the air with a trail of smoke and just give it a light touch as you come down to avoid falling damage.
Weapons Factory 106: Balanced selection mostly using very nice, brand spanking new models.
Issues: Weapon's don't look right on the ground 'cos like UT Classes' they're not supposed to be pick-ups.
Highlight: No surprises here, anyone who's played this knows it has to be the Chain Cannon. Ultra-firerate balanced by an ultra-slow spin up.
Code: Select all
Weapons Factory 106
NightsEdge 0.9.5
Unreal4Ever 6.02
Legacy
Operation Stingray 2.0
Enhanced Sniper Rifle
Unreal
Combat Zone 1.0
Front Line Assault 100
The Blob
Excessive Overkill 1.0
AgentX 2.0
SmartRockets 2 106
UT Tremor 1.07
Infiltration 2.75
WAR 2.0
ChaosUT GOTYE
Voodoo Arena BFG 1.0
Marathon Ressurection beta1.1
StickyJack
Marathon Rampancy beta1.0
UT Classes 1.10
Covert Forces alpha4
PerUnreal beta1
SiN2UT 4.0
Bunny Bomber 1.00
StrangeLove 2
OldSkool 2.39
FEBA 168
Voodoo Arena 1.0
NextGen Weapons 1.0
nUT 0.5.6
tldr:
Does anyone have (download links) to any other mods on the list?
Auto merged new post submitted 1 hour 10 minutes later
Well I did some digging of my own. Here's what I found
For posterity:
nUt: https://www.ut-files.com/index.php?dir= ... a-msuc.zip
Weapons Factory: ModDB
Bunny Bomber: https://unrealarchive.org/unreal-tourna ... c9e45.html
ChaosUT: ModDB
CombatZone: ModDB
Covert Forces: ModDB
Enhanced Sniper Rifle: https://unrealarchive.org/unreal-tourna ... b4673.html
Excessive Overkill: https://www.ut-files.com/index.php?dir= ... _Overkill/
F.E.B.A: ModDB (named Forward Edge Battle Arena)
Front Line Assault*: https://unrealarchive.org/unreal-tourna ... f0b5d.html
*I had to use UModExtractor.exe for this because the UMOD crashes before I can run it
*Also do NOT let it overwrite Manifest.ini
Infiltration: ModDB
Legacy: ModDB
Marathon Rampancy: ModDB
Marathon Resurrection: ModDB
NextGen Weapons: https://unrealarchive.org/unreal-tourna ... 727ba.html
Operation Stingray: ModDB
PerUnreal: https://unrealarchive.org/unreal-tourna ... a0e80.html
Sin2UT: ModDB
SmartRockets 2: http://medor.no-ip.org/index.php?dir=&s ... dajets.zip
StrangeLove 2: ModDB
TheBlob: viewtopic.php?t=4192
Unreal4Ever: ModDB
UT Tremor: https://www.gamers.org/pub/idgames2/planetquake/oz/
Voodoo Arena: https://unrealarchive.org/unreal-tourna ... 77c91.html
Voodoo Arena BFG: https://unrealarchive.org/unreal-tourna ... d0a61.html
WAR 2.0: https://unrealarchive.org/unreal-tourna ... 6e1a3.html
The only mod I could NOT find:
StickyJack