so I thought. put a circle, with 360 triggerLights
and switch with makrodispatcher (1000 event slots)

you can see it here:
otherwise, I would like to ask, can be create realtime dynamic movable shadows in UT SDK?
indeed, in a circle 360 trigger lights (1 ° = 1 light), in the editor I can not select dynamic lighting on viewport (otherwise crash). all the lights are off (but with toggles), and in the game as it switches to (max active 2, switch off and switch on). yes, yes is not very good and practical .. but I was just thinking and created itCreavion wrote:Uh... this looks insane
Never expected something like this would be possible. perfo?
360 Triggerlights sound like a lot of work.
Just wanna mention itDaewon wrote: otherwise, I would like to ask, can be create realtime dynamic movable shadows in UT SDK?
Daewon (author of the "Dynamic Water") simply used different loop-animated multi-polygonal sheetmeshes, nothing dynamic here, simply animated sheet meshes.robin13 wrote:first of all(now go do something with ur life),second of all. when i clicked ur link i also found this http://www.youtube.com/watch?v=7l3LfBHbBns
shadow,got any intensions to add water like that in your SDK? (BTW:work on sdk goes fast these days i noticed)
yes they are only Mesh created in milkshape (the same as the flag), only the waves are animated so that could be linked (Tiled).Shadow wrote:Daewon (author of the "Dynamic Water") simply used different loop-animated multi-polygonal sheetmeshes, nothing dynamic here, simply animated sheet meshes.robin13 wrote:first of all(now go do something with ur life),second of all. when i clicked ur link i also found this http://www.youtube.com/watch?v=7l3LfBHbBns
shadow,got any intensions to add water like that in your SDK? (BTW:work on sdk goes fast these days i noticed)
As for me I try to implement (already being occupied with it) real Vertex Shader Water...
Oh and thanks that you notice how well the SDK progressed, doing my best, this thingy has to finished after nearly 2 years.
medor wrote:Can i upload it here ? http://unrealtournament.99.free.fr/utfi ... eveloping/Publishing, editing and dissemination of files or parts thereof
without the written consent of the owner of files is FORBIDDEN!
Now it's FREE for allCreavion wrote:Well good "Fluid Surface" clone.![]()
It admit, I could have used something like that for my Kamah.
edit: is that now allowed to use (for credits of course) or not? Your readme is slightly irritating...
Yes, upload this http://daewon.ic.cz/DynamicWater_v1.0b_FREE.zipmedor wrote:Can i upload it here ? http://unrealtournament.99.free.fr/utfi ... eveloping/Publishing, editing and dissemination of files or parts thereof
without the written consent of the owner of files is FORBIDDEN!