




This is a complete set, another of Chris Ollis' superhero skins, and I've some ideas for team colors... but the green parts are all flesh and they don't match.
If I were to even attempt this, I'd have to even out the greens.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
I don't use the Nali Player/Bot so I'm not familiar with the issue with the Talk Texture.
Code: Select all
[public]
Object=(Name=TNaliMeshSkins.Priest,Class=Texture,Description="Priest")
Object=(Name=TNaliMeshSkins.Ouboudah,Class=Texture,Description="Ouboudah")
Object=(Name=TNaliMeshSkins.T_Nali_0,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_1,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_2,Class=Texture)
Object=(Name=TNaliMeshSkins.T_Nali_3,Class=Texture)
Well...
...from the NaliFix thread.
I'm familiar, but the basic structure of all UT-models allows for a Talk Textures, and I've found others that didn't have them still allowed them to be utilized if properly edited into the .int & .utx files.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
It was 'fixed', in a sense, but nobody seems to have looked at the code for the talktexture for the tnali2 in the nalifix.u. This is the relevant extract
Code: Select all
// Set the talktexture (contains other changes too: deletions)
if( Pawn(SkinActor) != None )
{
Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject(SkinName$"-Face", class'Texture'));
if ( Pawn(SkinActor).PlayerReplicationInfo.TalkTexture == None )
Pawn(SkinActor).PlayerReplicationInfo.TalkTexture = Texture(DynamicLoadObject("TNaliMeshSkins.nali-Face", class'Texture'));
}
Automatically merged
Additional Info : For talktextures (the faces in the HUD), call them yourskinname-FACE for the nali ...
Which is why to a previous skin edit for Nali, I included a textture for "spidey-face" but it didn't entirely work.OjitroC wrote: ↑Wed Nov 16, 2022 11:48 pmIt looks to me that the TalkTexture must have the suffix '-Face' to the TalkTexture name and that if there is no TalkTexture (or, of course, if the TalkTexture has the wrong name) the default 'nali-Face' is used as the TalkTexture. This seems to be the cause of the issue?
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins