
EDIT: Nah it isn't the same, just the terrain is similar looking.
True but from what I've seen online, for games that have them, not many people seem to know how to get their bots moving while they're waiting for the next map to load.GenMoKai wrote:Well that is normal... the way to end a MH map is to trigger the "MonsterEnd" its an invisible actor ingame, so it isnt that strangeEvilGrins wrote:Even after a level is won there are often monsters still lurking about...
...so I tend to sick my bots on them while waiting for the next map to load.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
+1papercoffee wrote:Screenshots for fun
...I don't get it.
1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
omg what have you done to _my_ map !!! I see the DOM points, and then CTF4 scoresEvilGrins wrote:this map is disturbingly to scale...
Well, there's actually more than a few versions of this map. I have 2 or 3, 1 for CTF4, 1 for DOM, and I think maybe another.FraGnBraG wrote:omg what have you done to _my_ map !!! I see the DOM points, and then CTF4 scoresEvilGrins wrote:this map is disturbingly to scale...![]()
This map took me a disturbingly long time to make, including all that custom artworkYou can get inside the ship in TrekWOOT using an xloc, but it's not a legal "interior"..
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins