Shadow wrote: ↑Wed Aug 23, 2023 10:28 am
//edit: Commenting out works for me. The engine doesnt bind to SDK's dll files. I think you also need to comment out the Render entry and set it back to "Render=Render.Render".
I did indeed comment out the Render entry.
The only thing I didn't comment out was the [sdkEngine.sdkEngine] - though I commented out the entry under that heading which was ;SceneManager=sdkExeEngine.sdkExeSceneManager. So could it be that leaving [sdkEngine.sdkEngine] resulted in the game using that?
I should say that I have now moved all the sdkEngine/sdkCore files off the UT path and so the game now uses Engine.Engine.
Shadow wrote: ↑Wed Aug 23, 2023 10:28 am
//edit: Commenting out works for me. The engine doesnt bind to SDK's dll files. I think you also need to comment out the Render entry and set it back to "Render=Render.Render".
I did indeed comment out the Render entry.
The only thing I didn't comment out was the [sdkEngine.sdkEngine] - though I commented out the entry under that heading which was ;SceneManager=sdkExeEngine.sdkExeSceneManager. So could it be that leaving [sdkEngine.sdkEngine] resulted in the game using that?
I should say that I have now moved all the sdkEngine/sdkCore files off the UT path and so the game now uses Engine.Engine.
Does this issue still persist, OjitroC? Did you consider trying out experimenting in a different UT directory as testing environment?
Meanwhile the next release finally came out.
Beta Q4/2023 implements real static mesh support and an UMesh-based rendering engine, making the old 2013 static meshes obsolete. Hundreds of bugfixes and improvements have been implemented to the framework too. Thank you for downloading and testing!
Teromen wrote: ↑Wed Sep 18, 2024 6:08 am
Is anyone else having trouble getting this to run? I am unsure as how to edit the unrealtournament.ini file properly...
Please check the help files that come with UTSDK: check folders Help -> General -> file "Quick start guide.pdf"
You need to change the base render, register a background OS and add new edit packages - all is stated in this small guide (page 2: "Step 2 - Registering the engine").