It looks like he does not want to reply at the moment.
Higor wrote:
Like using a 256*256 transition texture... to determine a 4096*4096 map based on two 512*512 textures...
What?
1. You mean a smaller alpha: E.g. base textures 512², alpha 64²? By using the drawscale value within the texture properties it should work then as well. The alpha would have a draw scale of eight then.
2. I am not sure if I get it straight:
The material is then supposed to have a resolution of 4096² and wraps/repeats the source texturs of each 512² eight times? I think this would be a job for an other type of material: TextureScaler.
But having a discussion about it is useless right now anyway, because Shadow has to state a comment first ...
About to be non-active
My very last UT map project:
CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who
visibly supported me until/at the end!
My reactivated account on
indiedb.com.