

Can we now come back to topic?papercoffee wrote:I know but I search for a Jets only mod/mutator ...where you start as a Jet in the map. And you have to pickup the weapons like in a normal game.medor wrote:slv and venom can be very fast ... more the jets and they are very fun to play
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Or ...if possible a way to make a hurt-zone nonlethal when you are riding a Jet. Just to prevent player to leave the mother-ship without a flying vehicle.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
QuantumFighters.papercoffee wrote:Is there another lightweight mod/mutator/solution which can match my needs.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
isn't Quantum Fighters again a pick thing ...or do you spawn as a fighter from start?EvilGrins wrote:QuantumFighters.papercoffee wrote:Is there another lightweight mod/mutator/solution which can match my needs.
You gotta pick up a redeemer, all the deemers are fighters now.papercoffee wrote:isn't Quantum Fighters again a pick thing ...or do you spawn as a fighter from start?EvilGrins wrote:QuantumFighters.papercoffee wrote:Is there another lightweight mod/mutator/solution which can match my needs.
Smilies · https://ut99.org/viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Then I remember correct ...no, I need either a way to spawn as a jet/spacecraft or a possibility to prevent player to leave the base without a flying vehicle.EvilGrins wrote: You gotta pick up a redeemer, all the deemers are fighters now.
papercoffee wrote:So ...I have a question about those flying thingies.
Are you protected against pain-zones like vacuum or water (drowning)?
I want to make a space battle /dogfight map and have to prevent the players to leave the battleships without sitting in an jet or riding a StrangeLove rocket.
Or even better ...A Jet mod where the player respawn as a Jet itself. And you can pickup the standard UT weapons ...or mod weapons.