This... might be an older issue.Higor wrote:Known bugs:
Reconnecting into the same map (mostly as spectator) may cause the skyboxes to not be linked, I suspect the level isn't being fully cleaned up when reloading itself.
I was using a sort of child MonsterEnd Trigger added in maps for MH2 in order to make end functional (this is how do works attached MHs). Apparently everything is normal... until players decides to re-vote the same Level... and then client is crashing post-travel. Solution is to subclass a new trigger not a child of an already mapped trigger, else client is forced to a restart.
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ScriptLog: Emailer's No Crash Skin Hack Implemented.
ScriptLog: Emailer's No Crash Skin Hack Implemented. //Double lines even with newer ucc
...
ScriptLog: Spawned DM-Annama.Garb0 for removing garbage > 24 minutes.
ScriptLog: Spawned DM-Annama.Garb0 for removing garbage > 24 minutes.
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Log: Browse: DM-Xenon][.unr?Name=OwnerSrv?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=NsDM3.DeathMatchPlus?Mutator=ActorCLP.ActorCLP,MapVoteULv2NS.BDBMapVote?difficulty=3
Log: XC_LoadMap: DM-Xenon][.unr?Name=OwnerSrv?Class=Botpack.TMale2?team=1?skin=SoldierSkins.blkt?Face=SoldierSkins.Othello?game=NsDM3.DeathMatchPlus?Mutator=ActorCLP.ActorCLP,MapVoteULv2NS.BDBMapVote?difficulty=3
XC_Engine: NotifyLevelChange() begin...
XC_Engine: NotifyLevelChange() end
XC_Engine: Reverting RELIABLE_BUFFER assertion hack
XC_Engine: Reverting GetWeapon hook
XC_Engine: Reverting PreLogin hook
XC_Engine: Reverting PlayerPawn.AdminLogin hook
XC_Engine: Reverting UT_Eightball.NormalFire.Tick hook
XC_Engine: Reverting Bot.SetOrders hook
XC_Engine: Reverting PlayerPawn.ShowPath hook
XC_Engine: Reverting PlayerPawn.ShowInventory hook
XC_Engine: Reverting Weapon.ForceFire hook
XC_Engine: Reverting Weapon.ForceAltFire hook
NetComeGo: Close TcpipConnection2 03/31/16 17:16:29 //This is... interesting. First is closed connection and then player with None Connection ?
Critical: UObject::ProcessEvent
Critical: (NsTFemale1 DM-Annama.NsTFemale0, Function Engine.PlayerPawn.Destroyed)
Critical: ProcessDestroyed
Critical: ULevel::DestroyActor
Critical: (NsTFemale1 DM-Annama.NsTFemale0)
Critical: UPlayer::Destroy
Critical: UNetConnection::Destroy
Critical: XC_IpDrv::~UTcpipConnection
Critical: UObject::ConditionalDestroy
Critical: (TcpipConnection Transient.TcpipConnection2)
Critical: DestroyClientConnections
Critical: UNetDriver::Destroy
Critical: UObject::ConditionalDestroy
Critical: (XC_TcpNetDriver Transient.XC_TcpNetDriver1)
Critical: ExitLevel
Critical: UXC_GameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: UXC_GameEngine::Tick
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down