[UGOLD / UT] AdvSetGUI v0.1.5

Need some nice Mods? Here, you are right!
sn260591
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[UGOLD / UT] AdvSetGUI v0.1.5

Post by sn260591 »

Advanced settings GUI for D3D8, D3D9, OpenGL, XOpenGL, Galaxy, and ALAudio(OpenAL). To open the window, select the Mod -> AdvSetGUI.

Image

Version 0.1.5
- Video: Added XOpenGL support.
- Video: Added RefreshRate option.

Version 0.1.4
- ALAudio: Fixed UseHRTF option.

Version 0.1.3
- ALAudio: Added UseHRTF option.
- Other: Added FOV and PurgeCacheDays options.

Version 0.1.2
- ALAudio: Added UseOriginalUnreal option.
- Audio: Added limits for EffectsChannels.
- Video: Added GammaOffsetRed, GammaOffsetGreen, and GammaOffsetBlue options.

Version 0.1.1
- ALAudio: Added UseSpeechVolume option.

Unsolvable problems:
- Change the "Num AA Samples" may cause crash if you use OpenGL/XOpenGL in Unreal226 or UT.
- FOV value is not saved in Unreal226 after a restart game or load level.
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Last edited by sn260591 on Sun Feb 07, 2016 9:02 am, edited 7 times in total.
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Chamberly
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Re: [226/227] [UT] AdvSetGUI

Post by Chamberly »

I'm kinda confused. The title is 226/227 but in your screenshot it shows 436. :?:
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Re: [226/227] [UT] AdvSetGUI

Post by papercoffee »

Chamberly wrote:I'm kinda confused. The title is 226/227 but in your screenshot it shows 436. :?:
The title says "[226/227] [UT] AdvSetGUI"
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Dr.Flay
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Re: [226/227] [UT] AdvSetGUI

Post by Dr.Flay »

For convenience I have attached the file to the post.
sn260591 did you get a security warning when you tried to upload it ?
I had to re-zip the file, so the site did not reject it.

I used WinRAR as I know it makes standard ZIPs. Did you use 7zip or something ?
sn260591
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Re: [226/227] [UT] AdvSetGUI

Post by sn260591 »

Dr.Flay wrote: Did you use 7zip or something ?
No, I used WinRAR 5.21.
I attached a file, but did not receive warning.

Maybe it was this http://answers.microsoft.com/en-us/wind ... 91e5d436bf
Last edited by sn260591 on Sun Aug 09, 2015 8:00 am, edited 1 time in total.
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sektor2111
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Re: [226/227] [UT] AdvSetGUI

Post by sektor2111 »

Man, this might be a "must-have" for player. Pretty handy and looks like it works properly. Good job, dude! :highfive:
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[rev]rato.skt
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Re: [226/227] [UT] AdvSetGUI

Post by [rev]rato.skt »

Thx :mrgreen:
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rsbloom44
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Re: [226/227] [UT] AdvSetGUI

Post by rsbloom44 »

Haven't tried it yet but that's a really good idea. Surprised no one has did this before
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Chamberly
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Re: [226/227] [UT] AdvSetGUI

Post by Chamberly »

I see. I always put my UT in window mode and change some settings via preferences anyway lol.
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sn260591
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Re: [226/227] [UT] AdvSetGUI

Post by sn260591 »

Version 0.1.1
- ALAudio: Added UseSpeechVolume option.
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Higor
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Re: [226/227] [UT] AdvSetGUI

Post by Higor »

Mmmhhh, we could totally use a native iterator that automatically finds and loads properties into UScript.
This way we could generically support all drivers, renderers, etc using a generic UWindow panel.

Thoughts? I already have a good base package where to implement new natives...
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Re: [226/227] [UT] AdvSetGUI

Post by sn260591 »

Version 0.1.2
- ALAudio: Added UseOriginalUnreal option.
- Audio: Added limits for EffectsChannels.
- Video: Added GammaOffsetRed, GammaOffsetGreen, and GammaOffsetBlue options.
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sn260591
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Re: [UGOLD / UT] AdvSetGUI v0.1.3

Post by sn260591 »

Version 0.1.3
- ALAudio: Added UseHRTF option.
- Other: Added FOV and PurgeCacheDays options.
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sn260591
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Re: [UGOLD / UT] AdvSetGUI v0.1.4

Post by sn260591 »

Version 0.1.4
- ALAudio: Fixed UseHRTF option.
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sn260591
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Re: [UGOLD / UT] AdvSetGUI v0.1.5

Post by sn260591 »

Version 0.1.5
- Video: Added XOpenGL support.
- Video: Added RefreshRate option.
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