Doesn't seems to help any of setup
This setup
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ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
+
bFallbackFactories=True was showing 16 UT servers - LOL (having some firewall enabled).
The same order +
bFallbackFactories=False showing 378 UT servers (probably 300 and some because we have also TO servers less compatible.... )
And now is fascinating
AGAIN to see Nobody, but Nobody speaking about CLIENT log:
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Log: Resolving master.333networks.com...
Log: Resolving master.noccer.de...
Log: Resolving utmaster.epicgames.com...
Log: Resolved master.noccer.de (176.9.76.199)
ScriptLog: UBrowserGSpyLink: Master Server is master.noccer.de:28900
Log: Resolved master.333networks.com (84.83.176.234)
ScriptLog: UBrowserGSpyLink: Master Server is master.333networks.com:28900
Log: Resolved utmaster.epicgames.com (199.255.40.174)
ScriptLog: UBrowserGSpyLink: Master Server is utmaster.epicgames.com:28900
ScriptLog: UBrowserGSpyLink: Couldn't connect to master server.
Log: CheckConnectionAttempt: Error while checking socket status.
Epic's seems to not respond at Ping and Wokie test has a very slow response.
Current setup
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ListFactories[0]=UBrowser.UBrowserGSpyFact,MasterServerAddress=gsm.qtracker.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[1]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.333networks.com,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[2]=UBrowser.UBrowserGSpyFact,MasterServerAddress=master.noccer.de,MasterServerTCPPort=28900,Region=0,GameName=ut
ListFactories[3]=UBrowser.UBrowserGSpyFact,MasterServerAddress=utmaster.epicgames.com,MasterServerTCPPort=28900,Region=0,GameName=ut
With firewall disabled were reported 663 and 643 performed a ping response.
bFallbackFactories=False - seems to trigger more Masters in response. Do we have more than 663 and activity in 643 in 2015?
To know > Firewall working based on black-lists will block any ping response from "Servers", so yes I think we have around 300 UT Servers - the rest are just machines started doing "feign server" as player does "feign death" sometimes.

.
SInce last time I did not made significant updates at firewall, however the number of servers has been decreased. The question is: Admins were moving servers to gain more control at lower price ? When machine it's in your hands you can do anything you want with it.