This small tutorial (by myself) explains how to make those (low poly) unreal 1 like terrains with the ued only. Its a lot of work and many bugs CAN appear, if you do something wrong.
The tutorial is a small example map with step by step orders.
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About to be non-active My very last UT map project: CTF-FacePalm (tropical CTF-Face remake) Why do I leave?click here What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
Maybe handy to put this thread @ tutorials ? cause if you want to make it usefull and clear to see this topic is better to put in @ tutorials
ow almost forgot nice tutorial i never create terrains like that But now i know how those people make them me feels nooby cause i only use tesselated cubes
EAT THOSE FRIGGIN BANANAS !!!!!
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