So it's probably down to the way different machines/OS/video cards handle the UT renderers? Rather than anything inherent in the 469b renderers?sektor2111 wrote: ↑Sat Apr 17, 2021 1:27 pm]Actually NO, end of story. It's exactly what I captured and identical as in game... If I recall your over-whited light cone posted elsewhere, definitely here are done changes... I don't understand for which reasons, and no in 436 440 all is visible and does what it has to do... flickering textures.
I don't have plans out of D3D9 so THIS IS what I'm showing.
I glad to find out that for you it works... because for me it's the same "NoCorona" even in OpenGL. No differences.
Possibly the over-whited light cone was due to me having to lighten certain screenshots taken with certain renderers in particular UT versions as they don't always turn out the way I see them in-game - again down to my machine/OS/video card, etc probably.
But if you feel it's an issue to do with 469b, then the only way it's going to get solved is by posting an issue at GitHub (as other people on this forum do).