Feralidragon wrote: ↑
Thu Apr 22, 2021 6:57 pm
Epic was not the one who originally enforced the 436 network compatibility requirement, it was Anth (the project lead) who proposed it, and that was because it seemed a good point to add for Epic to actually accept the agreement with as little attrition as possible, which they did, so it has to be followed.
Compatibility does make sense, especially from a community made patch that, thus far, cannot even be distributed in the main channels the game is sold.
And if you cannot distribute it in the main channels, then you're guaranteed to have 95% of all players still running the version they bought, meaning that only about 5% of the players would likely download and apply the patch, with most of them being actually over not being able to run the game, but really wanting to play it (which has been the case for a lot of people).
The entire patch team is composed entirely by 2 developers
, and that's 2 developers with real jobs, real lives, etc, and they are already taking an obscene amount of their free time
just to work on fixing
There are other 2-3 from Unreal 227 that also provide some feedback and such, but the entirety of the heavy lifting is performed by these 2 developers, and at least one of them (also Anth) often contributes back to 227 as well, and even other games like Deus Ex and Tactical Ops.
These patches are long overdue, not because of the lack of new features, but because both the game and the engine as a whole is riddled with problems.
A lot of people act like UE1 is somewhat stable software: it isn't
, it never left the beta state it was left in at 436, and severely degraded over time with modern hardware and OSes, and thus far the 469 releases themselves haven't been that stable either, they have just been more stable than 436, which is by itself a testament on how much road there's still ahead before we get a version that we can actually consider as "stable".
So that's where all the effort is, and will remain so for the foreseeable future, and which I have already mentioned several times, to the same people discussing here, and it's starting to get repetitive
There's absolutely no point whatsoever in even bringing the possibility of features or how to manage them from one version of the game to another, without solving most of the base game problems first, it's that simple.
I would also like all sorts of features, arguably far more important ones than most of the ones suggested here thus far (the kind that have a real deep impact in the actual features developed thereafter from those), and even wrote about some of them in the private repo, but for the time being they are wishes and wants, and nothing even to be considered for now, because there's just too much work already still needing to be done in the base game, and even the engine itself, and they cannot even bring in more developers because that's not how it works.
If the game ever gets to a point where it's actually considered "stable" enough for features to be something to consider, then it will also be easier to potentially try to get the patch through the main channels for players to automatically update, since that way they will actually get a working game without any issues whatsoever, which is the most important thing about an actual "patch".
And maybe at that point things like "features" could be something to discuss and actually develop, but until then there's really no point in even debating this, at all.