-= The UT99.org 2021 Mapping Contest =-

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TankBeef
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by TankBeef » Fri Oct 22, 2021 6:17 am

FraGnBraG wrote:
Fri Oct 22, 2021 1:29 am
that's time enough to make a map
Boy, oh boy!!! :D More FNB coming? Will it happen? Stay tuned...
FraGnBraG wrote:
Fri Oct 22, 2021 1:29 am
but what to make... hmm :noidea
Something with the double speed pickup, I never get tired of them. :tu: I love firing up the Liandri Towers one just to race around.

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by darksonny » Fri Oct 22, 2021 7:34 am

FraGnBraG wrote:
Fri Oct 22, 2021 1:29 am
some nice stuff in here - so, this contest wraps December 19th, so about 2 months from now... that's time enough to make a map, but what to make... hmm :noidea
As bruce lee said; be like water my friend, be free heres not limit : :tu:
PS: Maybe dusting some old map off from the fridge? :satan:

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Pikko
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Pikko » Fri Oct 22, 2021 10:23 pm

First Pic:
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:loool:

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FraGnBraG
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by FraGnBraG » Sat Oct 23, 2021 3:37 am

darksonny wrote:
Fri Oct 22, 2021 7:34 am
..Maybe dusting some old map off from the fridge? :satan:
heh, no shortage of stuff in the ol' freezer vault ;) but, naw, I'm sure that's not allowed for this one.

I think I'll try something new, slick styled theme, probably tech - and hopefully some sort of crazy (i.e. different) gameplay

I'm not really interested in a big-load-of-work so keep it manageable and avoid the hom-battles.

I like the idea of a revelation-sized 2-4 player dm, small footprint but vertical and agile... usually built around a cool feature with a nice vista/skydome

hmm, time to crack open the revelation playlist ;)

Cheers
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by EvilGrins » Sat Oct 23, 2021 4:05 am

FraGnBraG wrote:
Sat Oct 23, 2021 3:37 am
I'm sure that's not allowed for this one.
Are you sure?

This is literally the "no rules mapping contest".

How can it not be allowed if there are no rules?
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Shrimp
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Shrimp » Sat Oct 23, 2021 7:02 am

The rule says:
- Must be an original map started by scratch during the contest, not a clone of an existing one (maps started before the contest are accepted as Bonus Maps for the final mappack, however)
So I suppose dusting off an old incomplete map means it's suitable as a bonus map, but won't be part of the contest, if I'm reading this right.
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by UnrealGGecko » Sat Oct 23, 2021 7:48 am

That is correct

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by EvilGrins » Sat Oct 23, 2021 9:52 am

Wait... so the NO RULES MAPPING CONTEST has rules??
Wow, talk about false advertising.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by UnrealGGecko » Sat Oct 23, 2021 10:35 am

We're 8 pages and nearly half way in and only NOW you're questioning it? :P

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Feralidragon » Sat Oct 23, 2021 12:37 pm

Well, the "no rules" thing is easy to turn around to make sense with the fact that it has rules: instead of calling them "rules", just call them "laws".
Anything with "no rules" still has to obey the law, so there you have it. :tongue:

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by TankBeef » Sat Oct 23, 2021 5:34 pm

Hey, but don't be afraid of submiting bonus candidates. Would be nice to see some big and ugly works, know what I mean? :mrgreen:

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by papercoffee » Thu Oct 28, 2021 12:33 pm

EvilGrins wrote:
Sat Oct 23, 2021 9:52 am
Wait... so the NO RULES MAPPING CONTEST has rules??
Wow, talk about false advertising.
the mapping contest has rules but not the maps... if you want to make a UEd goblin map you are free to do so. :mrgreen:

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Re: -= The UT99.org 2021 Mapping Contest =-

Post by EvilGrins » Fri Oct 29, 2021 10:13 am

Putting my insomnia to good use:
https://unreal-games.livejournal.com/168721.html
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by FraGnBraG » Sat Oct 30, 2021 12:18 am

So I have created a DOM map, with which I'm working on an idea I think could be fun and is doable. So, here's a basic question for ut modders: is it a big deal to have weapons rendered "harmless" - as in the weapon effect remains but does not actually cause damage to the target. For example, firing a shockrifle bolt would hit a bot/player and still knock them back but not cause them damage. Imagine, a bunch of players fighting each other on a platform, with you firing a nuke at them, the resulting explosion then forcefully tosses them all off the platform... and, how best to implement this "feature"?
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Re: -= The UT99.org 2021 Mapping Contest =-

Post by Aspide » Sat Oct 30, 2021 2:41 am

FraGnBraG, that idea reminds me of the Bounce! mod for UT99, the problem is that the mod uses a different gametype to set the rules. Now for your map I propose two solutions:

-A mutator (MyLevel) that removes all damage coming from other player or bots.
-Make UT99 weapon counterparts that don't deal damage.
-Use the Bounce! mod.

Here is a link to the mod:https://www.moddb.com/mods/bounce

Hey, papercoffee appears in that link, small world :D
Somewhere in Nevada...