The flames were one of the last things I added to the map. I also had plans to add simulated waving water with a splashing waterfall using the same method as the flames, but I couldn't do it, because of the contest deadline .
I will experiment with water in the future and see if I can apply this method for my future maps. In theory it should look amazing.
Yes, no problem, you can use the flames... in exchange for your bot pathing knowledge.
Bot pathing is a very complicated topic for me, I never knew how to handle them. I don't even know how you managed to display the botpath "links" (the yellow and green lines connecting with each other). Are there any tutorials for this type of bot pathing I can check on?
Also, you've mentioned the invisible walls on the ledge. I have fixed some of the invisible bsp glitch walls earlier today, as well as some other bug fixes - you can check it out in the map release thread, I have updated the download link to RC4. viewtopic.php?f=5&t=14845#p133090
Check out how the bot pathing is in RC4 and let me know your feedback. Thank you!