The current state of UT99.org; some numbers (January 2022)

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Shade
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The current state of UT99.org; some numbers (January 2022)

Post by Shade » Sat Jan 15, 2022 4:10 pm

Dear Community, Image

As the new year just started (2 weeks ago... *cough* happy new year! :mrgreen:), I would like to take the opportunity once again to give you some insights about how well UT99.org is doing after 14 years of existence!

Over the last ~12 months, we had:
- Over 99,000 thousand clicks from Google search
- Over 1.78 million site impressions
- Over 7700 new posts

The following graph shows the clicks and impressions (click to enlarge):
Screenshot 2022-01-15 155037.png

On this occasion, I would like to thank our supporters who have donated in the past to help financing the running costs of UT99.org.
Thank you for your support! :tu: Here is a detailed list of our Honoured Members and Community Supporters. Image

And of course a big thank you to the Staff and Moderators of UT99.org, who continue to put their time and energy into this community. :highfive:

By the way, did you already try out the new maps from the recent UT99.org 2021 No Rules Mapping Contest?
Download the map pack here: -= ut99.org 2021 NRMC mappack =-

Cheers, and keep fragging! :sniper1:

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EvilGrins
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Re: The current state of UT99.org; some numbers (January 2022)

Post by EvilGrins » Sat Jan 15, 2022 10:27 pm

Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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1337GameDev
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Re: The current state of UT99.org; some numbers (January 2022)

Post by 1337GameDev » Sun Jan 16, 2022 4:27 am

Awesome to see the community still chugging along. Thanks to the admins, moderators, and other people who have donated their time and effort for this site and community :)

Much appreciated.

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Gustavo6046
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Re: The current state of UT99.org; some numbers (January 2022)

Post by Gustavo6046 » Wed Jan 19, 2022 10:47 pm

This is great! Slow and steady is the name of the game. Thank you Shade for hosting and overseeing this cozy and great little community!

Numbers are boring, though. I mean, they would be less boring if it was OpenTTD. This isn't OpenTTD. Even if the presence of running costs might hint otherwise... :p
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