Mapping Contest on unrealsp.org for the 8th Anniversary

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Creavion
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Mapping Contest on unrealsp.org for the 8th Anniversary

Post by Creavion »

Hellscrag wrote: I would welcome any suggestions for a way we could mark the occasion. Bear in mind that I can't really spend a huge amount of time on it myself, so a huge amount of weighty new site content isn't really an option.

We could perhaps launch a 1 month / 6 week speedmapping competition. Any other ideas?
[...]
Please post here if you would participate in a speedmapping competition. If there's enough interest, I'll launch one on the anniversary.
[...]
Yes, it would be an SP mapping contest with basic rules that I would provide, probably running for 6 weeks rather than one month, launched on the anniversary.
Source:
http://www.unrealsp.org/forums/viewtopi ... 8749#18749

So everybody who is intersted to join should sign up there.
Note: A similar contest already existed in the past, the result was the Déjà Vu sp mappack.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
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Slave
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Re: Mapping Contest on unrealsp.org for the 8th Anniversary

Post by Slave »

It would be really nice, however, my skills on SP mapping aren't so good to compete on something like that.

Anyway, good luck to who will participate. :)
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Creavion
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Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
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Location: Germany, Lower Saxony

Re: Mapping Contest on unrealsp.org for the 8th Anniversary

Post by Creavion »

From what I have seen from you so far, I can not imagine what you could not master this job but however, I announced this project here only. The contact person of this project is Hellscrag.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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