Lets make a community mappack

General Announcements about Unreal Tournament and UT99.org

Making a community mappack?

Yes, good idea! I'll help
37
93%
Nah too much work
0
No votes
I don't like UT99 much but making one should be fun
0
No votes
I don't really care
2
5%
What does it pay?
1
3%
 
Total votes: 40

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--=PsyXandeR=--
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Re: Lets make a community mappack

Post by --=PsyXandeR=-- » Thu Jun 05, 2008 1:20 pm

Cannot do that now... I'm on dial - up and it would be really hard and long to send files that big - 3 megs. It would take 6 hours overall to do that. About weapons - you are supposed to play wih weapon stay on :tongue:

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Shade
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Re: Lets make a community mappack

Post by Shade » Thu Jun 05, 2008 1:49 pm

Hm okay... :)

@Anderson: Deadline will be the 1000 members jubilee i think... but its still a bit unclear.

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Feralidragon
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Re: Lets make a community mappack

Post by Feralidragon » Thu Jun 05, 2008 2:32 pm

I am currently correcting some BSP errors in my map.
After that is just add some mesh deco, pickups and stuff and script 2 custom instagibs (fast and easy) for the map (the map is intended to be played online with RX/NX).

So, maybe this next weekend I can finish it. (maybe I will remove that island with the trees, because it looks quite ugly for the map theme, and I will build only a bridge or something, what do you say, what can I put in the middle?).

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Shade
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Re: Lets make a community mappack

Post by Shade » Thu Jun 05, 2008 3:30 pm

A little Tower?

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Feralidragon
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Re: Lets make a community mappack

Post by Feralidragon » Thu Jun 05, 2008 4:36 pm

Shade wrote:A little Tower?
Might be a good ideia... I am thinking to do something where you see two statues of fire and ice in position for combat with eachother, and they on the top of a tower might be a good ideia... But still, any more ideias?

And I am thinking to delete those eyes and make two portals (like StarGate, but with my own style and maps theme).

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editor Dave
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Re: Lets make a community mappack

Post by editor Dave » Thu Jun 05, 2008 5:33 pm

How about a big wall or a little volcano (you can get a texture in the NaliFX package ;) )
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Myth
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Re: Lets make a community mappack

Post by Myth » Thu Jun 05, 2008 6:28 pm

The Deadline is only 34 members away
:!:

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Shade
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Re: Lets make a community mappack

Post by Shade » Thu Jun 05, 2008 6:32 pm

Yes... i think its a bit to soon... :?

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Feralidragon
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Re: Lets make a community mappack

Post by Feralidragon » Thu Jun 05, 2008 8:33 pm

Shade wrote:Yes... i think its a bit to soon... :?
Well, considering that the deadline was 31th May, it isn't...
This is mappers' fault (even mine, sorry), and others had just pure bad luck (like editor Dave and Creavion).

But like I said, count with my map this weekend, sorry about the late map, I should begin the map earlier, but my mod didn't let me... :?

Lenvris
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Re: Lets make a community mappack

Post by Lenvris » Thu Jun 05, 2008 8:57 pm

my map is far away from beeing finished.

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DE22
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Re: Lets make a community mappack

Post by DE22 » Fri Jun 06, 2008 7:56 am

I know am REALLY late D:
But May I join? :3 I Really love Community work ^.^

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Shade
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Re: Lets make a community mappack

Post by Shade » Fri Jun 06, 2008 8:04 am

You can join, BUT your late...so if you have not finished your map when the others are done, we will not wait for you. ;) But that will not be the one and only community mappack, i think we will make another anywhere in the future, and then your map can be in. :)

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DE22
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Re: Lets make a community mappack

Post by DE22 » Fri Jun 06, 2008 8:07 am

Great to hear that! :D I will start detailing my maps then and finish a map, but am kinda stuck at the Actor Radius thinggy :P You have any idea? or maybe a topic about it?
I appreciate the little extra time you've got for the pack :)

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editor Dave
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Re: Lets make a community mappack

Post by editor Dave » Fri Jun 06, 2008 1:13 pm

If I change the colour of the lights in the place, where my map crashes, it doesn't crash anymore. :o
That means that I can perhaps finish it this weakend :D
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Feralidragon
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Re: Lets make a community mappack

Post by Feralidragon » Fri Jun 06, 2008 1:35 pm

editor Dave wrote:If I change the colour of the lights in the place, where my map crashes, it doesn't crash anymore. :o
That means that I can perhaps finish it this weakend :D
And maybe you just found another limitation of the engine, a lightning one, LMAO

Well, I'll try to finish mine this weekend too.