UT99.org Monster Hunt Pack?

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Re: UT99.org Monster Hunt Pack?

Postby Creavion » Mon Oct 19, 2009 12:19 pm

From what I see on the pics it looks very ok-ish. You can contribute it if you like. I said, Unreal styled maps would be ok here.
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Re: UT99.org Monster Hunt Pack?

Postby GenMoKai » Mon Oct 19, 2009 12:59 pm

MH-GLACIALIS

Mapname:MH-Glacialis
Gametype:MonsterHunt
Players:6-12
State:Nearly finished

The story line is simple... You crashed...Your lost...Try to find the way out of this place!

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EAT THOSE FRIGGIN BANANAS !!!!!

1000 MPH Studios MAY NOT play any ut99.org community mappack 2 map without George W. Bush explicit permission
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Re: UT99.org Monster Hunt Pack?

Postby Creavion » Mon Oct 19, 2009 5:55 pm

Gens Map of course in, too.
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Re: UT99.org Monster Hunt Pack?

Postby Ralir » Tue Oct 20, 2009 12:57 am

Awesome work! I would join the fun, but I seem to have killed the editor somehow :?
Oh, well. I think the world will keep going without my horrible mapping skills.
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Re: UT99.org Monster Hunt Pack?

Postby Creavion » Tue Oct 20, 2009 1:22 pm

Reinstall the patch and/or kill UnrealEd.ini ?
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Re: UT99.org Monster Hunt Pack?

Postby zacman » Mon Oct 26, 2009 5:16 am

I'm behind this :D
I've got a couple of maps lying around for MH that are pretty good, as well as one WIP, so I'm more than happy to throw these in, plus I've got a MH Mappers pack in production, that contains some pickups and weapons designed for MH, so if anyone wants to put them in their Maps, I've almost finished that...
So far the pack has:
-Several creature spawning boobytrap weapons (Touch 'em, and instead of picking them up, they make monsters)
-Emergency Suicide Detpack, for when there are just too many skaarj to handle (Ever wondered what it'd look like if a player ran at a mob of skaarj and asploded?)
-SANTABAG! Spits PRESENTS at the Players! Also jingles like Santa's sleigh.
-Santa in a jar, pickup that spawns presents.
I'll post some WIP Pics of my MH Maps soon :D
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Re: UT99.org Monster Hunt Pack?

Postby Creavion » Mon Oct 26, 2009 1:41 pm

Well ok, thanks, sounds promising.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
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Re: UT99.org Monster Hunt Pack?

Postby zacman » Tue Oct 27, 2009 2:21 am

I'm currently working on a new health system... It's designed for a segment at the end of my map where monsters are hurled at you in insane ammount... StimPak's restore 10 health up to 1337. If anyone else needs them, tell me, and I'll give you a copy of the .U's in their current form. Also, I HAZ MADE JAMES BOND CAR! lol. It's a hovercar that fires twin rockets like James Bonds does XD I've also made a couple of Decorative flags, for the top of my fortess, basicly recoded CTF Flags so they aren't treated like CTF Flags by the bots. If anyone needs any, I've got one with the UT99.org logo, one with the MH logo and one with my name on it (Which I doubt anyone will use but me :P) Also, Altered Instagib Rifle-Alt fire launches a BOUNCING Instagib Beam. Also have a pickup that summons the "Master Hunter", a Berserk bot that will kill everything in sight until it is killed, then it doesn't respawn (Much thanks to Zora where I got the code) spawns with a Ripper, but customised versions can be made if U want it (The Ripper won't respawn or be dropped, so I need to make a new weapon for everyone who wants a custom one) If anyone has any special requests, I'll try my best to do them.

<UBER EDIT>
Ehehe, this may annoy some people but I've had a better idea for my map :P
New map is:
MH-UTR-DeviousFacility
You have been captured and imprisoned in a Skaarj Facility. One member of your group has managed to escape, and frees you. Unfortunately, he is killed in the process. You must brave this facility full of insane traps and pitfalls to make your way to freedom...

I'm having a LOT of fun with the traps :D I've got walls that fire barages of missiles, laser traps from walls, Redeemer-launching computer panels, all sorts of insane crap >:D
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Re: UT99.org Monster Hunt Pack?

Postby zacman » Mon Nov 02, 2009 2:05 am

WARNING
Put a Block Monsters on top of the UTR Weapon Lockers!!!!!!!!! The Monsters can pick up the weapons!!! (I was attacked by Iceskaarj firing Flak Shells and shrapnel, then a Skaarj Warrior with a minigun)
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Re: UT99.org Monster Hunt Pack?

Postby Feralidragon » Mon Nov 02, 2009 10:32 am

zacman wrote:WARNING
Put a Block Monsters on top of the UTR Weapon Lockers!!!!!!!!! The Monsters can pick up the weapons!!! (I was attacked by Iceskaarj firing Flak Shells and shrapnel, then a Skaarj Warrior with a minigun)

I will make an update soon (once I finish the nali tank completelly), and I will make the lockers more selective regarding pawns. But I have to admit, that's a funny bug though :lol2:
Skaarj 1: What's this?
Skaarj 2: Those weapons that those humans use in their tournaments... :?
Skaarj 1: :shock: ... :| ... :twisted:
Skaarj 2: :satan:
(later on, during MH)
Player: Where are those skaarj anyway? :noidea ... WTF!!?
Skaarj 1: MINIGUN FTW!!
Skaarj 2: Screw bolts and claws! FLAK FTW!!!!


:lol2:
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Re: UT99.org Monster Hunt Pack?

Postby Creavion » Mon Nov 02, 2009 1:04 pm

LOL? I have to test that! :mrgreen:

zacman: UTR is/was only intended for the cmp2 mappack because of the used ut3099 pickup system. The MH maps would make use of regular stuff, because MH is .. some kind of Unreal single player you know and in sp I don`t want to see weaponbases, its only cool for tournaments.

However, I will release my MH map nevertheless as stand alone soon (unless I would see here pretty soon some more interested mapper), maybe this attracts then finally some other to contribute something. I still can make something new, thats not a big deal.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: UT99.org Monster Hunt Pack?

Postby zacman » Wed Nov 04, 2009 3:05 am

Well, I could make several (Assuming my stupid freaking laptop gets fixed... Took it to the shop in free period, so hopefully...)
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Re: UT99.org Monster Hunt Pack?

Postby Creavion » Wed Nov 04, 2009 1:50 pm

Better make only one and invest in this one enough work for a certain awesomeness.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.
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Re: UT99.org Monster Hunt Pack?

Postby zacman » Wed Nov 11, 2009 3:29 am

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The Guilotine of Death!
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New Recharging SCUBA Gear
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Random pointless pointy object
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Shameless Advertising :P
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Pumping Facility (Exterior)
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Pumping Facility (Exterior)

Game Mechanics are 100% done. Everything works, it's now just a matter of adding in the Pretty Pretty Shiny Shiny stuff. Sky Edge, Magick Weapon and ESD now work fine with the pickup chargers, SCUBA Gear does NOT. Also included in the map because I wanted to make a power test, and left them in because they're insane: Skaarj Warbrand and Skaarj Dark Sentinel from Tactics UT (Zealot was too much :P) I've gone a little insane with girders in one spot, and as for traps, so far I have 8 insanely complex traps >=D
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Re: UT99.org Monster Hunt Pack?

Postby EvilGrins » Fri Sep 23, 2011 2:15 pm

Were MH-Glacialis & MH-UTR-DeviousFacility ever finished?

I can't find them anywhere online.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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