UT99.org Community Map Pack Ver.2 [Preparation Thread]

General Announcements about Unreal Tournament and UT99.org
User avatar
Shade
Site Admin
Posts: 1433
Joined: Sun Jan 27, 2008 12:03 pm
Personal rank: Founder of UT99.org
Location: Germany

UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Shade » Sat Jul 05, 2008 11:08 pm

Dear Community!
"Lets make the next community mappack"
After the first mappack, which wasnt so much successfull (to less maps, much critism - sorry guys ;)), we have decided to make a second mappack with more (and better) map.

The next mappack will have a higher standard.

To be sure to make the pack really successfull, here the rules:

1. Release Date: 1st November 2008
2. If you want to make a map for it (concept required!), you get access to the mappack developement forum. (Normal users cant see it.)
3. The supervisors are Creavion and niX. They will lead the developement forum and progress.
4. Dont forget to make some screenshots during the development time, so the supervisors can give you tips and critism.
5. Until the last day, the supervisors are able to decide which maps will be a part of the mappack (we hope all will be). So work hard and do your best! :tu:


How to get access: Send your concept (draft/text, 1-3 sentences) to one of the supervisors (PM). If you can join, you get your own thread in the developement forum. There, you can post screenshots and information about your map, and the other mappers/supervisors can give tips and critism.

Supervisors:
* Creavion
* niX

-----------------

If you have any suggestions or questions, feel free to post it here.

Regards,
Shade

User avatar
gades
Average
Posts: 44
Joined: Sat Mar 22, 2008 5:21 am
Personal rank: UT BotMast3r

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by gades » Sun Jul 06, 2008 1:16 am

I liked the Fire and Ice instagib rifles from the 1st mappack. Any chance of making those into a standalone mutator .... maybe even one that gives Ice rifles to the blue team, fire rifles for red?

I can help with bot pathing if anyone has issues.

Anderson
Average
Posts: 41
Joined: Mon Apr 28, 2008 10:57 pm

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Anderson » Sun Jul 06, 2008 4:22 am

hmm, sounds goodm this time i would like to finish a map for it ><. what do u mean by a concept? like a drawing of it or something like that, and a few sentences describing it? just curious what u mean by that.

User avatar
lauren
Skilled
Posts: 244
Joined: Sat Apr 12, 2008 5:29 pm
Location: North lincolnshire

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by lauren » Sun Jul 06, 2008 10:00 am

I suspect more people will get maps done since there is more time :agree1:
LT

User avatar
Lee_Stricklin
Adept
Posts: 324
Joined: Tue Mar 11, 2008 4:49 am
Location: Midwest

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Lee_Stricklin » Sun Jul 06, 2008 10:13 am

What was wrong with the first pack? I thought it kicked ass.

User avatar
Shade
Site Admin
Posts: 1433
Joined: Sun Jan 27, 2008 12:03 pm
Personal rank: Founder of UT99.org
Location: Germany

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Shade » Sun Jul 06, 2008 10:23 am

@Anderson: You didnt read the whole text: "(draft/text, 1-3 sentences)"

@Lee_Stricklin:
Read this: http://www.unrealplayground.com/forums/ ... ostcount=8
And read this: http://www.ut99.org/forum/viewtopic.php?f=1&t=805

...and i know the opinions from other really good mappers.

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Sun Jul 06, 2008 10:33 am

Lee_Stricklin wrote:What was wrong with the first pack? I thought it kicked ass.
:ironic2: ... hmm

Only the FOT Packs can kick ass, but the community mappack had maybe an average rating from 3/10 points or so... like I said.. play the FOT Maps, this maps really kick ass. (or at least mostly)
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

Deadmeat
Novice
Posts: 7
Joined: Wed May 14, 2008 11:28 am

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Deadmeat » Sun Jul 06, 2008 10:43 am

Hmm. FoT maps all have great build quality but not always great gameplay. I really lke whizzing round oggling at all the architecture/lighting but only actually play a handful of them. They often remind me of the UT2003/4 maps, which is good or bad depending on whether you liked that style (I wasn't a big fan :P ).

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Sun Jul 06, 2008 11:07 am

Deadmeat wrote:Hmm. FoT maps all have great build quality but not always great gameplay. I really lke whizzing round oggling at all the architecture/lighting but only actually play a handful of them. They often remind me of the UT2003/4 maps, which is good or bad depending on whether you liked that style (I wasn't a big fan :P ).
The simple ut1 geometry is simply out of date, also most of the textures which were delivered with the game. At the moment I like to use textures in this style, Sci-Fi Egypt from UC2, I am happy with this stuff. :tongue:
You do not have the required permissions to view the files attached to this post.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
Feralidragon
Godlike
Posts: 5452
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Feralidragon » Sun Jul 06, 2008 3:19 pm

gades wrote:I liked the Fire and Ice instagib rifles from the 1st mappack. Any chance of making those into a standalone mutator .... maybe even one that gives Ice rifles to the blue team, fire rifles for red?
Yeah... I built those rifles just due the map theme, but I can do another version of them with a playable mutator like you said.

@All:
The last mappack, well, the DM maps were very cool looking, my CTF is intended to play with the RX/SLV/NX, but it seems that only my clan realized that, and the MH was very cool, but it seems that is a copy from something else (for me is new, never played the first Unreal and so).

Well, good luck guys with the 2nd Mappack, I won't participate this time, as I have to develop my mod and do some maps to play with. It seems that this time stuff will be different, in a good way I expect, as that are more people interested to contribute to this mappack, and most of them very good mappers, so let's kickass! :rock:

User avatar
Shade
Site Admin
Posts: 1433
Joined: Sun Jan 27, 2008 12:03 pm
Personal rank: Founder of UT99.org
Location: Germany

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Shade » Sun Jul 06, 2008 6:03 pm

Update: Creavion is the first Supervisor. Please send him your concept if you want to join!

User avatar
Lord Kafer
Novice
Posts: 17
Joined: Thu Mar 20, 2008 5:11 pm

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Lord Kafer » Sun Jul 06, 2008 8:13 pm

Feralidragon wrote: . . . my CTF is intended to play with the RX/SLV/NX, but it seems that only my clan realized that. . .
Actually I suspected it had to be something like that; my first thought was SLV Simply because I haven't played the others yet.


On to other things. I'm a notoriously slow mapper, but I do have a map currently in development. Would you accept a complete remake of a map I released in a previous pack (300k)?

Here's a WIP screen:

Image

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Sun Jul 06, 2008 8:18 pm

Could you make some more shots.. it is difficult to see something.
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.

User avatar
Lord Kafer
Novice
Posts: 17
Joined: Thu Mar 20, 2008 5:11 pm

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Lord Kafer » Sun Jul 06, 2008 8:30 pm

What would you like to see? BTW, The dark area is undergoing a bit of an experiment right now and is not representative of the final concept. For that matter, none of the lighting or texturing is final, I'm still concentrating on BSP.

User avatar
Creavion
Godlike
Posts: 4497
Joined: Sun Feb 17, 2008 7:23 pm
Personal rank: About to be non-act.
Location: Germany, Lower Saxony

Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Sun Jul 06, 2008 8:56 pm

Uhm well, why not.. I am sure you can add more nice details and so. At least I trust in you with that. :tongue:

Accepted
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.