UT99.org Community Map Pack Ver.2 [Preparation Thread]

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Creavion
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Thu Aug 21, 2008 1:26 pm

GenMoKai wrote:i can do that :) but i dont want to, BUT !! the map gave me a idea though :D i see a plant (well green stuff thingy on wall on the left side of the shot) :)
Yay.. good. Just for the case you need some textures.. :tongue:
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by GenMoKai » Thu Aug 21, 2008 1:35 pm

Hmmm new textures could be helpfull ;) i love ancient maps :P (check low poly packs) Anyways... only have a idea for a layout in my head :( i contact you if i need any textures ;)
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Thu Aug 21, 2008 1:40 pm

GenMoKai wrote:Hmmm new textures could be helpfull ;) i love ancient maps :P (check low poly packs) Anyways... only have a idea for a layout in my head :( i contact you if i need any textures ;)
Baah dont use Ancient.utx please
Instead I could suggest you Arborea Architecture Textures from ut04 or ..Quake 1 Highres Textures... :mrgreen:
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by GenMoKai » Thu Aug 21, 2008 1:45 pm

Creavion wrote:
GenMoKai wrote:Hmmm new textures could be helpfull ;) i love ancient maps :P (check low poly packs) Anyways... only have a idea for a layout in my head :( i contact you if i need any textures ;)
Baah dont use Ancient.utx please
Instead I could suggest you Arborea Architecture Textures from ut04 or ..Quake 1 Highres Textures... :mrgreen:
DONT think i will use Ancient :o lots of those textures are crap sometimes :P you need a very good architecture skill to give maps a great look :) Else it just would look like a cube

Anyways :) normaly i used WoT textures/Chicoruin textures or some UT2k4 :) hmmm shot of those textures maybe i can use it :)
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Thu Aug 21, 2008 1:50 pm

An important thing.. Gen.. DONT USE SUCH A HUGE AMOUNT OF SMILLIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I will try to search something for you.
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by GenMoKai » Thu Aug 21, 2008 1:53 pm

PM me then about it ;) else the thread will be full in no time
Creavion wrote:An important thing.. Gen.. DONT USE SUCH A HUGE AMOUNT OF SMILLIES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I will try to search something for you.
sorry, im used to use emoticons, i almost cant write without those (still try to dont use them) :P
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by GenMoKai » Mon Aug 25, 2008 12:43 am

ImageImage
ImageImage

Short info about this map. It was for the FoT Package, but cause of lack of time (and some other reasons) I quited my development for FoT and going to contribute this map for the UT99.org community
The shots has some misaligments you can see clearly, its just a Work In Progress (WIP)

CTF-NoNameYetCauseIDontKnowANameSoFar
Players: 6-8
Theme: Underwater
Texture: PompTech and a UT2k4 skybox (all MyLevel) so dont need packages so far
Mapsize: Small-Medium

No lights for so far and not sure i keep this layout cause it really looks the same as a UT2k4 map. I'm thinking of some changes of the layout. Ideas are always welcome. Let me hear from you what you think so far

@ Creavion: Look!!! i didnt used any emoticons so far!! :mrgreen: :twisted:
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Mon Aug 25, 2008 6:32 am

You are in!!
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by GenMoKai » Mon Aug 25, 2008 10:18 am

i gues you like it ?Anyways creavion im still trying to get something nice with those textures you sended me. no succes so far BUT i will ;) dont worry
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Mon Aug 25, 2008 4:19 pm

GenMoKai wrote:i gues you like it ?Anyways creavion im still trying to get something nice with those textures you sended me. no succes so far BUT i will ;) dont worry
You can bet about it.
But the thing is not really If I like it, it is more as "is there a minimum of quality with the visual things in this map". Thats it. :mrgreen:
About to be non-active
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Acid.OMG » Sun Sep 07, 2008 5:21 pm

i would like to be part of this? if thats alright but i don't know if it is too late
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Sun Sep 07, 2008 6:11 pm

Acid.OMG wrote:i would like to be part of this? if thats alright but i don't know if it is too late
No, it is still time for it. You can join but you have to show me first something. I hope you understand that we can not put noob maps into the pack. Send me a PM with a basic layout, some parts of geometry or better screens of an alpha version of the map or a finished room.. whatever.
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Saya-chan » Thu Sep 18, 2008 12:11 pm

My map, it's currently at 10%, it's called DM-Dekayed][. I had to make a different map instead of DM-Nekratikus, 'cause I had an HD crash and lost it.

DM-Dekayed][ is a DOOM 3- styled map. Hi-tech, a scary atmosphere and stuff like that.

I'm gonna post screenshots later, I'm at school right now and I don't have much time.
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by GenMoKai » Thu Sep 18, 2008 3:28 pm

UBX Master wrote:cause I had an HD crash and lost it.
How many times did your HD crash? And you talk a lot about screenshots... but never seen one from you... please keep your promises.. And if you dont have time on school, do it then when you are back or in the weekends, every person at least have 1 minute of free time a week... enough time for 1 shot
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Re: UT99.org Community Map Pack Ver.2 [Preparation Thread]

Post by Creavion » Thu Sep 18, 2008 3:57 pm

GenMoKai wrote:
UBX Master wrote:cause I had an HD crash and lost it.
How many times did your HD crash? And you talk a lot about screenshots... but never seen one from you... please keep your promises.. And if you dont have time on school, do it then when you are back or in the weekends, every person at least have 1 minute of free time a week... enough time for 1 shot
Indeed. You are not anywise bound to the community pack. So there is no need to say such things. :tongue:
About to be non-active
My very last UT map project: CTF-FacePalm (tropical CTF-Face remake)
Why do I leave? click here
What I want to do next: Joining an UDK team (uncertain however) and improve 3D modelling and texture editing skills
Thanks to those who visibly supported me until/at the end!
My reactivated account on indiedb.com.