OjitroC wrote:there's no difference between the various int and utx files except in the description of the textures in the zip I posted (Knights as opposed to Knight).
Thanks for uploading and help. The UTX files are binary equal, yes, but the INT file of your package refers to non existing textures ("armr4Amet", "armr5Amet"):
Your (wrong) version:
Code: Select all
Object=(Name=Soldier_Armor.armr4Amet,Class=Texture,Description="Amet")
Object=(Name=Soldier_Armor.armr5Amet,Class=Texture)
Correct version:
Code: Select all
Object=(Name=Soldier_Armor.armr4Armet,Class=Texture,Description="Armet")
Object=(Name=Soldier_Armor.armr5Armet,Class=Texture)
(The small "r" in front of the "m" can easily be overlooked in the Editor's Texture Browser; I usually use "Rename" and put the name into the clipboard.
)