Seeking a .umx

Do you search a certain mutator, mod, skin, map, everything else?
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EvilGrins
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Seeking a .umx

Post by EvilGrins » Sat Aug 20, 2016 11:16 pm

I'd like to get a music file I can use on a map for Weird Al's Dare to be Stupid.

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UTPe
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Re: Seeking a .umx

Post by UTPe » Sun Aug 21, 2016 7:22 am

I don't have that umx but you could use this :lol2:

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Re: Seeking a .umx

Post by EvilGrins » Sun Aug 21, 2016 8:33 am

UTPe wrote:I don't have that umx but you could use this
Kinda need Dare to be Stupid.

I've got a Weird Science one... but it's not quite right for what I've got in mind.
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Terraniux
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Re: Seeking a .umx

Post by Terraniux » Mon Aug 22, 2016 1:18 am

You want that file into .umx?

I'll convert it for you this week.
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EvilGrins
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Re: Seeking a .umx

Post by EvilGrins » Mon Aug 22, 2016 3:06 am

Terraniux wrote:I'll convert it for you this week.
Yay!
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Re: Seeking a .umx

Post by Dr.Flay » Mon Aug 22, 2016 8:07 pm

If you upgrade your audio renderers you can have full quality stereo MP3 or OGG in the UMX.
Listening to music in 8bit 11kHz is horrible

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Re: Seeking a .umx

Post by EvilGrins » Tue Aug 23, 2016 1:30 am

Dr.Flay wrote:If you upgrade your audio renderers you can have full quality stereo MP3 or OGG in the UMX.
That'd be ideal. Map I wanna edit it onto has a lot of BIG BOOMS going on.
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It'd be nice to be able to at least partially hear the music over all that.
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Re: Seeking a .umx

Post by Terraniux » Tue Aug 23, 2016 6:32 pm

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Re: Seeking a .umx

Post by EvilGrins » Thu Aug 25, 2016 12:43 am

Terraniux wrote:Enjoy
I did.

Might've been better a smidge louder, or I could be going tone deaf from playing a map multiple times back to back with so many NW3 nukes on it, but I could hear it okay between large explosions.

I usually play UT with game volume at about 50% and music volume closer to 75% to 80% or so.
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Re: Seeking a .umx

Post by Terraniux » Thu Aug 25, 2016 2:59 am

Yeah that's the problem with converting something into something else.... either lose quality and have small size or max quality and big ass file size...
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Re: Seeking a .umx

Post by Gustavo6046 » Thu Aug 25, 2016 6:53 pm

Terraniux wrote:Yeah that's the problem with converting something into something else.... either lose quality and have small size or max quality and big ass file size...
Yes but the problem is that originally the tracker musics were done with multiple samples, sequenced one after another. Not a single big-ass sample with the entire music. This only adds to the filesize. Want to add an OGG? Use the renderer Flay suggested. Otherwise go partition the music in patterns :)
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Dr.Flay
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Re: Seeking a .umx

Post by Dr.Flay » Fri Aug 26, 2016 12:21 am

Don't forget that the Galaxy defaults are to use half of everything as a precaution.
You should change the settings to use the full 32 channels and 44k quality.

The new OpenAL audio renderer allows 64 channels, so even one of Grins games should not drop many sounds.
Once you have OpenAL loaded in UEd, you can simply import almost any audio file as if it was a tracker mod (show all files), then save as a UMX.
No extra conversions or software needed. Job done in 10 seconds.

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Re: Seeking a .umx

Post by Terraniux » Sat Aug 27, 2016 1:15 am

Where can I download yours?
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