now I need to find a monster

Do you search a certain mutator, mod, skin, map, everything else?
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EvilGrins
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now I need to find a monster

Post by EvilGrins » Sun Sep 11, 2016 6:40 pm

Identified here · viewtopic.php?f=12&t=11689

Someone, somewhere, once made marsch hoppers for UT. I used to have them but I don't seem to now.

Anybody know where I can get the .u for this froggy little devil?
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: now I need to find a monster

Post by OjitroC » Sun Sep 11, 2016 8:01 pm


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Re: now I need to find a monster

Post by EvilGrins » Mon Sep 12, 2016 12:44 am

Thanks for that, typos abound and that makes it harder to find.

Hit up medor for it to (to be on the safe side) as he's got like EVERYTHING · http://unrealtournament.99.free.fr/foru ... =51&t=3474
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: now I need to find a monster

Post by EvilGrins » Thu Jun 15, 2017 7:30 am

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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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OjitroC
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Re: now I need to find a monster

Post by OjitroC » Thu Jun 15, 2017 3:16 pm

They're cute - thanks for those :tu:

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Re: now I need to find a monster

Post by sektor2111 » Thu Jun 15, 2017 6:36 pm

Bummer...
I'm... not saying any thanks - trust me I have reasons for that. Tell me for which reason something which was... with problems needs to be seen again. Did it self fixed somehow ?
http://hermskii.com/forum/viewtopic.php ... zmo#p35120
Is not this a topic asking help somehow ?
Answer is here if I'm not mistaking.
http://hermskii.com/forum/viewtopic.php ... zmo#p35129
These craps (oopsy Pawns) are broken, for a memory refresh. Now they are a good stuff because we are in 2017 ?
Edit:
Hmm, probably yes, I think I'll import these directly in some future Level, fixing codes and... DONE. no bullshit mismatches and no problems. I have to note Gizmos on "To Do" list...

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Re: now I need to find a monster

Post by OjitroC » Thu Jun 15, 2017 7:16 pm

Yes, I see - they 'break' counters. I don't use them in MH maps - I just put them into Monster Spawn so it's not really a problem for me. Still, a fixed version would be nice!!

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Re: now I need to find a monster

Post by EvilGrins » Fri Jun 16, 2017 2:00 am

I would probably use them on maps that either don't have counters, or the counters aren't necessary for ending the map. When I first found these lil' gizmos I was discussing using them on a map where the counters has control of the exit.

On a slightly related note, Japeezy (dunno if he's on this forum) is making a Skaarj with similar properties · http://www.unrealsp.org/viewtopic.php?p=74112#p74112
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Re: now I need to find a monster

Post by sektor2111 » Sun Jul 02, 2017 11:57 am

Bumping here for some recall.
Let me see, by using such borked creatures in factories and counters you might still have some action. I was noticing that sometimes even a normal customized monster killed/Removed by some deadly zone might not really do event all time - not that much for counter. However, as I could figure here and there, even SpawnPoint might be delegated with certain Event, Counted, fired when creature in cause was spawned - not died. So this Event can be in account and broadcasted a message when stock is being finished - NOT all of them killed, but when factory went exhausted. By using this slope if creature is being vaporized by some "smarty guns" (by moron coders) you can still open counted doors (VIA dispatchers or other things) and continuing mission even if last row with creatures is crawling around or not - so map has a lot chances to not break... by using SpawnPoints and not Creatures, and number counted will match exactly the number of creatures used by Factory.
I'm not sure if I have place/resources for Gizmos in map which I do but... it can be a future story or such...

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Re: now I need to find a monster

Post by Leo(T.C.K.) » Wed Oct 04, 2017 5:12 pm

They look a bit like the Nelsians on a second thought don't they?
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Re: now I need to find a monster

Post by EvilGrins » Wed Oct 04, 2017 9:07 pm

Leo(T.C.K.) wrote:They look a bit like the Nelsians on a second thought don't they?
If you mean those frog things from Serious Sam, that's what they are.

Or they're based on them, at any rate.
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Re: now I need to find a monster

Post by Leo(T.C.K.) » Thu Oct 05, 2017 7:46 am

I don't know how they could be based on them given that before the unreal alpha materials recovery, they weren't known besides the novels.
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Re: now I need to find a monster

Post by EvilGrins » Thu Oct 05, 2017 8:19 am

Leo(T.C.K.) wrote:I don't know how they could be based on them given that before the unreal alpha materials recovery, they weren't known besides the novels.
I've seen vids from the game and they look the same.
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Re: now I need to find a monster

Post by Leo(T.C.K.) » Thu Oct 05, 2017 8:28 am

I wasn't talking about Serious Sam. I talked about the monster "Nelsian" that I released, remember? You had crashes with it, I did update it eventually so now there shouldn't be crashes on mh nelsian.

I was talking about those, that they look a bit like them.
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Re: now I need to find a monster

Post by sektor2111 » Thu Oct 05, 2017 10:38 pm

Hmm, maybe I have to keep these in mind...
When some Chaos like update should be in a public testing stage I might be willing to use some "pawns" for testing damaging issues... I must think at some quick Level only for these tests and feed-back...