Do you search a certain mutator, mod, skin, map, everything else?
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Barbie
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by Barbie » Thu Oct 13, 2016 7:51 pm
I noticed in the server logs that a player wants to join with the skin "Soldier_Armor":
Level server received: LOGIN RESPONSE=-516538889 URL=MH-MJD][?Name=PlayersName?Class=BotPack.TMale2?Team=0?skin=Soldier_Armor.armr?Face=Soldier_Armor.Veteran?Voice=BotPack.VoiceMaleTwo?Over
rideClass=?Checksum=NoChecksum
But there is no such package on my server:
Failed to load 'Soldier_Armor': Can't find file for package 'Soldier_Armor'
Failed to load 'Texture Soldier_Armor.armr3': Can't find file for package 'Soldier_Armor'
Failed to load Soldier_Armor.armr3 so load SoldierSkins.blkt3
Failed to load 'Soldier_Armor': Can't find file for package 'Soldier_Armor'
Failed to load 'Texture Soldier_Armor.armr4Veteran': Can't find file for package 'Soldier_Armor'
Failed to load Soldier_Armor.armr4Veteran so load SoldierSkins.blkt4
Failed to load 'Texture Soldierskins.Blkt5': Failed to find object 'Texture Soldierskins.Blkt5'
A web search for that package gave me no results. Has anyone an idea where to get that package?
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Carbon
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by Carbon » Thu Oct 13, 2016 8:23 pm
The only reference to "soldier_armor" I know of is in the game type "Realms". Look in the "needed files" folder.
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OjitroC
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by OjitroC » Thu Oct 13, 2016 10:57 pm
Here you go -
Soldier_Armor.zip
______Edit ___________
Posted this before I checked out Carbon's upload - there's no difference between the various int and utx files except in the description of the textures in the zip I posted (Knights as opposed to Knight).
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EvilGrins
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by EvilGrins » Fri Oct 14, 2016 12:10 am
It's the medieval knight armor.
It's a pretty cool skin, used to use it all the time on a bot named "Sir Kills a Lot".
And I used parts of it to create The Nitwit skin:

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Barbie
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by Barbie » Fri Oct 14, 2016 12:32 am
Yes, that seems to be the one I was looking for. Thanks!

"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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Barbie
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by Barbie » Tue Oct 18, 2016 11:38 pm
OjitroC wrote:there's no difference between the various int and utx files except in the description of the textures in the zip I posted (Knights as opposed to Knight).
Thanks for uploading and help. The UTX files are binary equal, yes, but the INT file of your package refers to non existing textures ("armr4Amet", "armr5Amet"):
Your (wrong) version:
Code: Select all
Object=(Name=Soldier_Armor.armr4Amet,Class=Texture,Description="Amet")
Object=(Name=Soldier_Armor.armr5Amet,Class=Texture)
Correct version:
Code: Select all
Object=(Name=Soldier_Armor.armr4Armet,Class=Texture,Description="Armet")
Object=(Name=Soldier_Armor.armr5Armet,Class=Texture)
(The small "r" in front of the "m" can easily be overlooked in the Editor's Texture Browser; I usually use "Rename" and put the name into the clipboard.

)
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
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OjitroC
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by OjitroC » Thu Oct 20, 2016 11:27 pm
Didn't notice that!! Thanks for the post - I can now alter the int file accordingly - not actually using that skin at the moment though I have done in the past but do use the version for the female soldier.