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q3model crash fix
Posted: Wed Feb 22, 2017 3:26 am
by Nephew9999
the crash fix file for ut (im talking about quake3 model ) mmmm hope it could fix the killed carcasses bug
https://web.archive.org/web/20010111115 ... wnload.asp
Re: q3model crash fix
Posted: Sat Feb 25, 2017 3:36 am
by Nephew9999
or any updated file to crash from quake 3ยก?
Re: q3model crash fix
Posted: Sat Feb 25, 2017 3:16 pm
by papercoffee
What?
Re: q3model crash fix
Posted: Sat Feb 25, 2017 5:41 pm
by OjitroC
papercoffee wrote:What?
Crash is a female model imported in to UT from Quake3 - in common with many other imports she is somewhat buggy - her movements are awkward and she doesn't fall over when killed, dying standing up. This doesn't worry me so I use her but I can see that it could be annoying. There is, seemingly, a fix for the model but I haven't seen it.
Re: q3model crash fix
Posted: Sat Feb 25, 2017 5:42 pm
by UnrealGGecko
Basically, the Crash custom model has an occasional bug that once it's dead its carcass remains standing, rather than doing it's dying animation. Been a while since I last used the model so I could be wrong about that.
EDIT: OjitroC you friggin' ninja
Re: q3model crash fix
Posted: Sat Feb 25, 2017 7:45 pm
by Nephew9999
papercoffee wrote:What?
UnrealGecko wrote:Basically, the Crash custom model has an occasional bug that once it's dead its carcass remains standing, rather than doing it's dying animation. Been a while since I last used the model so I could be wrong about that.
EDIT: OjitroC you friggin' ninja
yeah thats the bug ....... i guess the fix file is offline
Re: q3model crash fix
Posted: Sat Feb 25, 2017 8:46 pm
by papercoffee
OjitroC wrote:papercoffee wrote:What?
Crash is a female model imported in to UT from Quake3 - in common with many other imports she is somewhat buggy - her movements are awkward and she doesn't fall over when killed, dying standing up. This doesn't worry me so I use her but I can see that it could be annoying. There is, seemingly, a fix for the model but I haven't seen it.
UnrealGecko wrote:Basically, the Crash custom model has an occasional bug that once it's dead its carcass remains standing, rather than doing it's dying animation. Been a while since I last used the model so I could be wrong about that.
Thanks.
Re: q3model crash fix
Posted: Sun Feb 26, 2017 5:27 pm
by sektor2111
1) Without a log we have only spam;
2) Some animation getting called doesn't exist;
3) Some code who needs a "super" call doesn't have it;
4) Whatever function has been rewritten with something null - so it won't have physics or adjusting cylinder, etc.
5) Whoever ported/remade it doesn't care to finish his/her work.
So... do you want to have it fixed ? Show the bad file. Speaking and doing nothing is not helpful.
Re: q3model crash fix
Posted: Sun Feb 26, 2017 6:08 pm
by Nephew9999
sektor2111 wrote:1) Without a log we have only spam;
2) Some animation getting called doesn't exist;
3) Some code who needs a "super" call doesn't have it;
4) Whatever function has been rewritten with something null - so it won't have physics or adjusting cylinder, etc.
5) Whoever ported/remade it doesn't care to finish his/her work.
So... do you want to have it fixed ? Show the bad file. Speaking and doing nothing is not helpful.
lol ok i think its more easier take a ss than write all this "spam".
anyway..
file..
http://medor.no-ip.org/index.php?dir=Sk ... ash4ut.zip
Bug
bot killed (death anim is "missing")
Fix options
.. find the crashfix.zip file
..
Re: q3model crash fix
Posted: Sun Feb 26, 2017 11:29 pm
by sektor2111
So it's about some animation te he
readme wrote:
Know bug : no have notice.......
Sure...
Here is visible bug in Console
Code: Select all
ScriptWarning: CrashBot CTF-Our_Neighbors_TL.CrashBot0 (Function
Botpack.FemaleBotPlus.PlayDying:0280) PlayAnim: Sequence 'Dead4' not found in Mesh 'Crash'
ScriptWarning: CrashBot CTF-Our_Neighbors_TL.CrashBot0 (Function
Botpack.HumanBotPlus.PlayHeadHit:0059) TweenAnim: Sequence 'Dead4' not found in Mesh 'Crash'
ScriptWarning: CrashBot CTF-Our_Neighbors_TL.CrashBot0 (Function
Botpack.FemaleBotPlus.PlayDying:0280) PlayAnim: Sequence 'Dead4' not found in Mesh 'Crash'
Fixing is as follows:
- getting FemaleBotPlus and listing functions PlayDying PlayHeadHit and all those containing animation "Dead4"
- rewritting these in class according to mesh which have to be seen VIA Editor what animations do includes;
- compiling code and saving package;
- conforming package with original for preventing mismatches.
Let me see the rest of details...
...
Edit2:
Okay I could see problem for player, my mod won't accept models so I went to default CTF, operational. I have to do tests for player.
Here is a file modified, look for other problems if they do exist. It's only U file conformed with older one for preventing mismatch errors.
[attachment=0]Crash.7z[/attachment]
Re: q3model crash fix
Posted: Wed Mar 01, 2017 3:51 am
by sektor2111
So... first we ask if exist a fix for a broken model. When some fix is coming out no one is bother to check it. Good... for future I won't do any such fix.
Re: q3model crash fix
Posted: Wed Mar 01, 2017 3:55 am
by papercoffee
sektor2111 wrote:So... first we ask if exist a fix for a broken model. When some fix is coming out no one is bother to check it. Good... for future I won't do any such fix.
You have to mention @Nephew9999 so he* can react
*or she?
Re: q3model crash fix
Posted: Wed Mar 01, 2017 9:45 am
by UnrealGGecko
damnit I somehow missed this fix, thanks a million!!
I like this model quite a bit and seeing you fixed it is fantastic, I'll try it out this weekend.
Re: q3model crash fix
Posted: Wed Mar 01, 2017 5:02 pm
by OjitroC
sektor2111 wrote:So... first we ask if exist a fix for a broken model. When some fix is coming out no one is bother to check it. Good... for future I won't do any such fix.
Many thanks for doing this fix - will try it out later.
Didn't notice it before as the file is attached to an edited post and so it didn't show up in my 'New Posts' or 'Unread Posts'.
Re: q3model crash fix
Posted: Wed Mar 01, 2017 8:12 pm
by sektor2111
Guys, do check it well if some animations still hangs. I was testing Bot and Player (me) killing myself with ripper (trying some headshot). Just look if everything works fine, do not applaud too early, see if still something evil escaped from my eye. Let me know if some crap shows up in Log related to some animations missing. The very simple thing to do is calling them properly...