- Posts: 6603
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
I've seen tentacles do that.
Why're the candles moving?
medor wrote:Replace Skaarj with EvilGrins
It's a very good thing this community has such nice people with talented skills.
Barbie, you can say no to this question, but could you, if have the time, do the same job, for the MiniGunCannon?
You will earn big credit in my CMC project.
Just tell how to do that... The process of moving Actors with a Mover is done by native code - at least I did not find any UScript code for it.JackGriffin wrote:Recode them so they can attach to the mover like everything else
But you can do ignition to that code or power ON that thing from UScript.Barbie wrote:The process of moving Actors with a Mover is done by native code - at least I did not find any UScript code for it.
I already did. Much like many decorations are bStatic you'll need to drop back to Pawn and build the cannon forward with settings that allow movement. When you do this then you'll be able to attach it and the native code will do it's magic. Basically you just need to remove the code that StationaryPawn is adding because almost all of it is preventing movement of any kind.Barbie wrote:Just tell how to do that... The process of moving Actors with a Mover is done by native code - at least I did not find any UScript code for it.
Terra, if you want you are welcome to email me and I'll build you something custom that will fit what you need.
Yes I understand your statements. Then I suggest the using of this actor should stay for offline only. Got it.
So far I have not any performance issues, or errors to report in the offline usage.
The actor I have now is perfect for my CMC map, and am helped with that.
So yes Jack I would like have this actor for offline and online in the future. But take your time, no haste. Will send pm later.