MonsterHunt in an Ant-Farm

Do you search a certain mutator, mod, skin, map, everything else?
Post Reply
User avatar
EvilGrins
Godlike
Posts: 6258
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

MonsterHunt in an Ant-Farm

Post by EvilGrins » Sat Feb 17, 2018 2:48 am

I played the map only once, online, years ago.

It's an Ant-Farm, filled with an INSANE number of pupae.

Got no idea what it's called.

This ringing a bell to anyone?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
UnrealGGecko
Godlike
Posts: 2203
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: MonsterHunt in an Ant-Farm

Post by UnrealGGecko » Sat Feb 17, 2018 8:27 am

http://ut-files.com/index.php?dir=Maps/ ... ntFarm.zip

I remember this being a buggy map... wasn't bad though.

User avatar
EvilGrins
Godlike
Posts: 6258
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: MonsterHunt in an Ant-Farm

Post by EvilGrins » Sat Feb 17, 2018 8:53 am

UnrealGGecko wrote:I remember this being a buggy map...
Bad pun.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

Aldebaran
Masterful
Posts: 672
Joined: Thu Jan 28, 2016 7:30 pm

Re: MonsterHunt in an Ant-Farm

Post by Aldebaran » Sat Feb 17, 2018 10:24 am

This map version here is little bit different in setting:

http://ut-files.com/index.php?dir=Maps/ ... _Beta2.zip

User avatar
EvilGrins
Godlike
Posts: 6258
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: MonsterHunt in an Ant-Farm

Post by EvilGrins » Mon Feb 19, 2018 12:28 am

I was wondering (been too busy to play it yet) if the reason the map has issues is that it's using a custom pupae instead of the one that's in Unreali.u, given the map has a Pupae.u file.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Barbie
Godlike
Posts: 1703
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MonsterHunt in an Ant-Farm

Post by Barbie » Mon Feb 19, 2018 2:53 am

EvilGrins wrote:it's using a custom pupae
Warning: The above given ZIP archive
Name: MH-BukieAntFarm.zip
Site: 3063899 Bytes
CRC32: CD4AA74D
contains crap files - you should not put them into your UT installation. The contained file MH-BukieAntFarm.unr has only MonsterHunt.u as an non default dependency:
MH-BukieAntFarm-none-default-depencencies.jpg
All other files in the archive are crap:

Code: Select all

22.utx                378119
Color.u              1429853
Damage.u               10482
Factory.utx           558319
MH-BukieAntFarm.unr  1070454
MonsterHunt.u        1251524
Pupae.u                26183
UMS.u                 215870
wood2.utx             290763
X7.utx               1812243
I have seen a lot of ZIP archives with such nonsense files in it (nearly every file following the name pattern MH-Mapname.unr.zip at Medors place for example, see also Lousy Map Package Archives).
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett

User avatar
sektor2111
Godlike
Posts: 4079
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: MonsterHunt in an Ant-Farm

Post by sektor2111 » Mon Feb 19, 2018 7:45 pm

Barbie wrote:All other files in the archive are crap:
...
including all those UTDMT maps having UTDMT.utx file which has no usage, just potentially causing another mismatch - you all should DELETE IT rather than keep sharing bullshit. Whoever released it in initial/first stage/map has mental problems and this it's not helping UT after all.

To light you up about Barbie's post, as a sample "Pupae.u" having NOTHING with maps shared has some sort of Pupae pawns/actors: ElectroPupae and EnergyPupae (mention "a EnergyPupae" not "an EnergyPupae") which I've used in my Sk_Godz but imported in MyLevel and happily screwed and without credits granted for this perfect dumb sh!t super-shared in archives. Why ? Because they were "fascinating" as retarded as they were manufactured. By using a "JumpZ=1500" default value they were mainly jumping into hazard zones being less harmful for player - closer to USELESS in such "hazard environments" (recommended by Shrimp, btw, in his original MH description). Of course, hazard kills in MonsterHunt might break Counting with default Counter which UT has - and now draw your conclusions about "custom stuff". But these "mapping essentials" aren't explained NOWHERE just the how to be a super super artist doing junk files used as maps and mappers need some techs as well because we have bunches of the same info and nothing about Dark Side - I mean Anakin EditorWalker (imagine a struggled breath coming from under a pink mask :ironic: and a kid using it as a baby poty ). Hey, PowerGamer (tutorials maker, cough), how goes things with that teleporter having 6000+ UU radius, can you recommend us your drugs dealer or it's another "trade secret"?

Fore mentioned (Ant Farm) map works somehow with 4 people. If a dude number 5 is touching that Camera's trigger (in whatever original map) he will not get camera view because UT has a touching system = 4 - a hard-coded limitation of default trigger - GOOD Luck with these cameras and "happy new year" for mapper using this stuff. I did a similar configuration in some map sampled in this forum (MH-Frigate_R14 - if I well recall) but fully operational even for 20 players, if that thingy did not capture too much attention is not a loss for me, but it might be for you. This will be an option depending on packages used - problem stands at Cannon VS ScriptedPawn generally, again, stuff over-shared for doing more damage to people's servers VIA "TeamMonsters.u" stupidity and such things.

Post Reply