Page 2 of 2

Re: who does have Dm-ainum?

Posted: Fri Apr 26, 2019 7:51 pm
by sektor2111
I'm going to use this one:
[attachment=0]DM-Ainum_Rv19.7z[/attachment]

Editing/Crediting stuff it's included Inside.

Re: who does have Dm-ainum?

Posted: Sat Apr 27, 2019 4:33 pm
by darksonny
thanks sektorr!

Re: who does have Dm-ainum?

Posted: Sat Apr 27, 2019 4:48 pm
by Swanky
Interesting map. Plutinium is a well-known name. Didn't have this map before, so thanks. Haven't had the chance to look at it in-depth, but it's not a big map so fixing the pathnodes shouldn't take too long if you only want it to be functional.

Re: who does have Dm-ainum?

Posted: Sat Apr 27, 2019 8:22 pm
by sektor2111
Bugs which I posted above happened and I had to hack some points - it's not about smarter custom Bots, it's about common players using default Bots, for such reason you need at least 10 testing sessions using 2 - 5 Bots for such case in order to figure if in a spot a Bot it's not going dumb.
For custom Bots, whatever pathing strategy and simple testing are taking under 2 hours, the goal was to work better as possible for everyone. Level's design for me is great that's why I wanted to see everything normal.

Re: who does have Dm-ainum?

Posted: Sat Apr 27, 2019 8:25 pm
by darksonny
How many bugs did you found in xayd also? the bost acts very dumb also (I saw them stopped againt walls) Aaron said that is unfinished no botpathing in
The ainum plays well thanks sektor211 the addition to a bootjump and amplifier is nice :tu:

Re: who does have Dm-ainum?

Posted: Sat Apr 27, 2019 8:30 pm
by sektor2111
Umm, allow me to check well that one... because I did some paths and I removed a reachSpec form a VIAL to a FlakAmmo because... I'm not sure if default Bot will always jump there - that is default mapping not my items placement idea. XC_Core says that is navigable, MBot has no issues but... I want this area to be well managed by any A.I. pawns.

Else: 3 useless lights have been removed from void and the rest of junk bytes from Navigation network...

Re: who does have Dm-ainum?

Posted: Sun Apr 28, 2019 6:38 am
by sektor2111
I did not bothered to tweak Moon3 (aka asteroid) for On-Line - I'm not sure if worth that. Some bot pathing is here:
[attachment=0]DM-Xayd_Rv19.zip[/attachment]

For me it is good enough for being defeated by high skilled Bots at 170 ms ping...

Re: who does have Dm-ainum?

Posted: Sun Apr 28, 2019 8:41 am
by UnrealGGecko
I forgot, does that just make it not show up online or does it cause any other problems? If it just doesn't show online then yeah I don't think it is worth to change it. Thanks a lot for your fixes sektor. :gj:

Re: who does have Dm-ainum?

Posted: Sun Apr 28, 2019 12:40 pm
by darksonny
Re-uploaded the xayd map, forgot to rename the internal name map in pic preview. Added an readme textfile with credits

Edited: Reason screaming Pappercoffee with bolding texting and stuff (see below)...
DM-Xayd_Rv20.zip
(279.83 KiB) Downloaded 32 times
papercoffee wrote:
darksonny wrote:Re-uploaded the xayd map
You should have renamed the map to avoid mismatch!!
Dude seriously?
Dude, Do you need to scream with bold fonts only to say this?

Re: who does have Dm-ainum?

Posted: Sun Apr 28, 2019 1:50 pm
by papercoffee
darksonny wrote:Re-uploaded the xayd map
You should have renamed the map to avoid mismatch!!
Dude seriously?

Re: who does have Dm-ainum?

Posted: Mon Apr 29, 2019 3:28 pm
by sektor2111
Umm... I'll stick with the edit because There is no "Rv20" from me - that edit did not happened next year - for me Rv19 means Revised 2019, next bug-fix maybe is "Rv19_1" and so on, or tagging it in other way...
Map doesn't have any major change in LevelInfo so original name/author is listed there... So far for me these are done, even if I forgot to wrap one UpStreamPaths[0] this doesn't mean that has problems. If by chance will develop some bug in that spot (I doubt about that) I can deploy later a patch plugin... speaking about patch-plugins, in future I have to adjust something at NavAdder.

Aside, I went busy later: Daughter distracted me with a CTF map previously crushing with DynAI mutator, something was rammed and I rebuild it + adjusting it. Excuse me but when daughter gets mad, I have to take position toward wrecks floating around, some of these worth a better recovery.

Re: who does have Dm-ainum?

Posted: Tue Apr 30, 2019 1:15 am
by papercoffee
darksonny wrote: Dude, Do you need to scream with bold fonts only to say this?
YES

Re: who does have Dm-ainum?

Posted: Tue Apr 30, 2019 7:23 am
by darksonny
papercoffee wrote:
darksonny wrote: Dude, Do you need to scream with bold fonts only to say this?
YES
Such a nice guy eh?

Re: who does have Dm-ainum?

Posted: Wed May 01, 2019 9:45 pm
by esnesi
sektor2111 wrote:I did not bothered to tweak Moon3 (aka asteroid) for On-Line - I'm not sure if worth that. Some bot pathing is here:
[attachment=0]DM-Xayd_Rv19.zip[/attachment]

For me it is good enough for being defeated by high skilled Bots at 170 ms ping...
Thank you very much for the share!
What a awesome map!