Flak Cannon - A faster one!
-
- Inhuman
- Posts: 942
- Joined: Mon Aug 31, 2015 12:58 pm
- Personal rank: Dialed in.
Flak Cannon - A faster one!
Anybody in possession of a faster firing Flak Cannon?
The ones on:
http://unrealtournament.99.free.fr/utfi ... archMode=f
Have different elements in them.
I know it exists though.
superflak, hyperflak or something.
Thanks in advance.
The ones on:
http://unrealtournament.99.free.fr/utfi ... archMode=f
Have different elements in them.
I know it exists though.
superflak, hyperflak or something.
Thanks in advance.
Last edited by esnesi on Sun Nov 24, 2019 4:52 pm, edited 1 time in total.
-
- Godlike
- Posts: 1414
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Location: Porto Alegre, Brazil
Re: Flak Cannon - A faster one!
If there is, then it's cheap, because all you have to do is subclass UT_FlakCannon and change a single number. (Though I'll give the point you'd need to override the animation functions in order to change this number!)
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction
-
- Inhuman
- Posts: 942
- Joined: Mon Aug 31, 2015 12:58 pm
- Personal rank: Dialed in.
Re: Flak Cannon - A faster one!
Or maybe a mutator, that has the ability to increase firing rates of 436 weapons.
-
- Godlike
- Posts: 2977
- Joined: Sat Sep 12, 2015 8:46 pm
Re: Flak Cannon - A faster one!
You could try the HellfireCannon - not sure it fires faster but it packs more of a punch.
PS : the flakcannon in Excessive Overkill (think that's excessive.u) has a faster rate of fire. This is from the readme
See http://www.ut-files.com/index.php?dir=E ... _Overkill/
PS : the flakcannon in Excessive Overkill (think that's excessive.u) has a faster rate of fire. This is from the readme
Spoiler
Show
- Flak Cannon:
Primary: rate of fire and damage increased.
Secondary: rate of fire increased, and now spawns flak chunks in random directions, which explode on impact.
Primary: rate of fire and damage increased.
Secondary: rate of fire increased, and now spawns flak chunks in random directions, which explode on impact.
-
- Godlike
- Posts: 8816
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
Re: Flak Cannon - A faster one!
The Flak from the Excessive Mutator fires faster than the standard minigun.
http://unreal-games.livejournal.com/

Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Inhuman
- Posts: 753
- Joined: Tue Apr 22, 2008 11:21 pm
- Personal rank: UT99 Promoter/Admin
- Location: Minnesota USA
Re: Flak Cannon - A faster one!
If you changed the fire rate, wouldn't the animation speed up as well?
Or not?
I know that we can change the firing rate in the ini file for our PiratedeemerCMM Weapon and the animation speeds up as well.
I am not sure if it was specially coded to do that or it just does it automatically to follow the faster firing rate.
Or not?
I know that we can change the firing rate in the ini file for our PiratedeemerCMM Weapon and the animation speeds up as well.
I am not sure if it was specially coded to do that or it just does it automatically to follow the faster firing rate.

=Hook=(Member# 626)
Active Forums: http://hooksutplace.freeforums.net
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777
{CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
Active Forums: http://hooksutplace.freeforums.net
UT99 Server -> CROSSBONES Missile Madness {CMM}
* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777
{CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
-
- Godlike
- Posts: 1414
- Joined: Mon Jun 01, 2015 7:08 pm
- Personal rank: Resident Wallaby
- Location: Porto Alegre, Brazil
Re: Flak Cannon - A faster one!
In Unreal, most timings are guided by animations, instead of the other way around. It's easier, and guarantees synchronizing, but may bug if an animation never ends. There are other issues too, but those were fixed thanks to intertweening.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction