ctf-angularmomentum and inception package

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darksonny
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ctf-angularmomentum and inception package

Post by darksonny »

Hi all
As title topic says, i have a map called ctf-angularmomentum, when i try to load this maps it throws an error with a needed file called inception, i dont know if its a text file or music file or uax file. Anyone has this file please? Thanks!

Map:
CTF-AngularMomentum.unr
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OjitroC
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Re: ctf-angularmomentum and inception package

Post by OjitroC »

Inception is a texture file - it contains one texture named ratbastard2 - the full structure of the file is Inception ->directory named Font ->ratbastard2.

I don't have that texture file.

If nobody has it and you want to play the map and see what it looks like, you could create a texture file with the structure set out above and use any texture renaming it to ratbastard2. This will enable you to see where the texture is used and how important it is in visual terms. If desirable you can then look for something more suitable to put in Inception.utx.
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Delacroix
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Re: ctf-angularmomentum and inception package

Post by Delacroix »

There were way more dependencies. I've made a bogus Inception.utx and I've assembled the remaining deps. The map has no music, but none is invoked during loading so I assume it's by design. Also, no screenshot. Map invokes one but it was never imported into MyLevel. Enjoy.
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darksonny
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Re: ctf-angularmomentum and inception package

Post by darksonny »

Delacroix wrote: Fri Nov 22, 2024 8:55 pm There were way more dependencies. I've made a bogus Inception.utx and I've assembled the remaining deps. The map has no music, but none is invoked during loading so I assume it's by design. Also, no screenshot. Map invokes one but it was never imported into MyLevel. Enjoy.
this map it's funny, this map has used files for strangelove and has modified weapons to make it all very over powered and exaggerated (maybe looking for the fun factor?) thanks for the fix! who is the author? is unknow?
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sektor2111
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Re: ctf-angularmomentum and inception package

Post by sektor2111 »

Author is "|2at-|3astard" and he did what was usually done...

Code: Select all

LostData: ReachSpecs missing from Paths[0-15] 		= 75.
LostData: ReachSpecs missing from upStreamPaths[0-15] 	= 56.
...
NoIncomingPath: InventorySpot10421 -> UDamage0 is not having any incoming connection...
NoIncomingPath: InventorySpot10422 -> UDamage1 is not having any incoming connection...
Sure UDamage was not allowed for Bot because we like to be cool and Bot must be dumb.

Eh... let's say that I'll return this thing back to normal. Thanks for sharing it :gj: .

Edit: I won't ask how to get Flag in this case (using what map was having...)
AngMo_0.png
Edit2:
A Big Woow... After returning map to a normal CTF stage, it seems very dynamic - I thought that my map "SlimeyBurney" is pretty intensive but this one needs some coffee for player... and that useless Texture it's no longer needed...
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