MonsterHunt map

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EvilGrins
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Re: MonsterHunt map

Post by EvilGrins »

As usual, I tested the map with bots and when things died down a bit I noticed there were still monsters around but I didn't hear anyone still shooting.

Took me a bit to find them, they were all in the garbage can.

Didn't take that personally, but y'know... that thing could use a teleport in it so they can get out and kill more monsters.
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sektor2111
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Re: MonsterHunt map

Post by sektor2111 »

EvilGrins wrote: Sat Mar 01, 2025 7:01 pm Didn't take that personally, but y'know... that thing could use a teleport in it so they can get out and kill more monsters.
I don't remember to many such "UM" stuff having a minimal logic Bot support - eh... right now a weapon from map has visual issues - interesting... we can follow the programming logic: No map = No bugs - no, "recycle bin" it's not needed...
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Hitman
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Re: MonsterHunt map

Post by Hitman »

I created this map many years ago form an old sniper-map since the the NW3-players asked for harder maps to fit NW3, for players with the standard weapons I added some custom snipers to even it it out, we had some problem that the counter skipped some monsters so we could not end it, I now use the great SBCounterV4 instead 4 standard and is now called MH-UM-1000monstersV2
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Barbie
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Re: MonsterHunt map

Post by Barbie »

Hitman wrote: Thu Mar 06, 2025 8:02 pm we had some problem that the counter skipped some monsters so we could not end it
Such can also happen if a Dispatcher is involved in counting and fed with a lot of events simultaneously - it will miss some of them.
See also https://github.com/OldUnreal/UnrealTour ... ssues/1454
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