The Imperial One map pack

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papercoffee
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Re: The Imperial One map pack

Post by papercoffee » Wed Jul 04, 2012 8:14 am

Dr.Flay wrote:Re-hosting files gives you the opportunity to ditch the ancient ZIP format and use something with a recovery record.
A "solid" RAR file with a 3% recovery record will still usually be smaller than a ZIP :idea: (before anyone mentions 7zip, it does not use recovery records).
In the event of disc corruption or crappy download, as long as no more than the % added (up to 10%) is dammaged, you can re-create the missing data. :tu:
The larger the file it is, the more sense this makes as having to re-download a large mod or map-pack, for a second or third time is such a pain on a restricted bandwidth or shared or poor connection etc. :mad2:

In fact, even my Amiga can use RAR files, so in this day and age I see no reason to use ZIP at all :noidea
Forward and upwards..etc.

*EDIT*
Forgot to say thanks for the links :loool:
BTW. that zippyfile site is also recognised by MiPony, so I could grab the file without even seeing what it looks like (I assume it is covered with blinking, flashing adverts).
forget zip ... use 7zip ... :mrgreen:

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Dr.Flay
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Re: The Imperial One map pack

Post by Dr.Flay » Wed Jul 04, 2012 10:14 am

It must be too early for you.
Refill your coffee and re-read :mrgreen:
I made it slightly more obvious :wink:

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papercoffee
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Re: The Imperial One map pack

Post by papercoffee » Wed Jul 04, 2012 10:47 am

I quoted you but I did mean it in a more silly way ...

iDeFiX
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Re: The Imperial One map pack

Post by iDeFiX » Wed Jul 04, 2012 5:59 pm

wtf @ comments?

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papercoffee
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Re: The Imperial One map pack

Post by papercoffee » Wed Jul 04, 2012 7:01 pm

Aaaah sorry we went a little bit off topic :mrgreen:

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UnrealGGecko
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Re: The Imperial One map pack

Post by UnrealGGecko » Sat Jul 21, 2012 10:31 am

Since Gamefront is deleting stuff now, I thought that maybe it would be ok if I combine all 3 mappacks and re-host them somewhere. Only I'm not sure where? Any suggestions?
Oh, before I forget, I tried to compress all 3 packs into a .rar and a .7z to see which uses less... The result:
.rar: 14,2 MB
.7z: 12,1 MB
7z wins! :twisted:

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Re: The Imperial One map pack

Post by UnrealGGecko » Tue Feb 12, 2013 1:26 pm

Sorry for necromancy and double posting...
But I reuploaded the heat pack: http://www.utzone.de/forum/downloads.ph ... le&id=4164
Because iDeFiX's link turned dead.

UT99.org

Re: The Imperial One map pack

Post by UT99.org » Tue Feb 12, 2013 1:51 pm

medor wrote:Two pack save in medor.no-ip.org

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Re: The Imperial One map pack

Post by papercoffee » Tue Feb 12, 2013 9:53 pm

GEx wrote:Sorry for necromancy and double posting...
No problem ...
But I reuploaded the heat pack: http://www.utzone.de/forum/downloads.ph ... le&id=4164
Because iDeFiX's link turned dead.
:gj: