Counter Strike Weapons for Unreal 1

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[]KAOS[]Casey
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Re: Counter Strike Weapons for Unreal 1

Post by []KAOS[]Casey » Tue Jun 18, 2013 7:02 am

I know gizzy and these are skeletal meshes. They would only work for 227 right now since they're not subclasses of TournamentWeapon, and they UT would either need a mod that changes ServerMove in playerpawn or someone would have to recode the weapon classes to be subclasses of TournamentWeapon.

edit: I do not know if they use 227 only features as of yet.

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Re: Counter Strike Weapons for Unreal 1

Post by ASLY » Tue Jun 18, 2013 7:17 am

So it's NOT possible to convert it to UT99?

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Re: Counter Strike Weapons for Unreal 1

Post by []KAOS[]Casey » Tue Jun 18, 2013 7:22 am

It should be, but gizzy is working on a new version anyway.

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Re: Counter Strike Weapons for Unreal 1

Post by thetitanut » Wed Mar 25, 2015 8:52 pm

The mod one of UT99 can be used ?

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Re: Counter Strike Weapons for Unreal 1

Post by Dr.Flay » Wed Mar 25, 2015 11:27 pm

:( Still no UT99 version.
The earlier non-227 version, may be easier for someone to port though.

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Re: Counter Strike Weapons for Unreal 1

Post by Spectra » Sat Nov 28, 2015 12:02 pm

Bump!
I am working on UT99 Version.


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Re: Counter Strike Weapons for Unreal 1

Post by SC]-[WARTZ_{HoF} » Sun Nov 29, 2015 11:05 pm

Rocky wrote:Bump!
I am working on UT99 Version.

I'm interested in this because I'm developing the mod gungame for UT99 and I would eventually make a version that would make use of these types of weapons.

EDIT: I'm on my GunGameV2 dev at this time. Still need to work on the give and removal of weapon classes since at the moment causes rate self accessed nones.
Last edited by SC]-[WARTZ_{HoF} on Mon Nov 30, 2015 4:39 am, edited 1 time in total.
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Re: Counter Strike Weapons for Unreal 1

Post by papercoffee » Mon Nov 30, 2015 2:47 am

GUN GAME for UT??? :highfive:
This was my most favourite game mode in CS1.6.

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Re: Counter Strike Weapons for Unreal 1

Post by SC]-[WARTZ_{HoF} » Mon Nov 30, 2015 4:41 am

Haven't played CS1.6 in a long time. I still play CSS and CSGO when I'm not messing around with UT99.
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Re: Counter Strike Weapons for Unreal 1

Post by UnrealGGecko » Mon Nov 30, 2015 7:39 am

papercoffee wrote:GUN GAME for UT??? :highfive:
This was my most favourite game mode in CS1.6.
Same here... Probably my favourite gametype of CS. :agree1:

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Re: Counter Strike Weapons for Unreal 1

Post by EvilGrins » Mon Nov 30, 2015 8:00 pm

Is it bad I've never heard of Gun Game?
http://unreal-games.livejournal.com/
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Re: Counter Strike Weapons for Unreal 1

Post by SC]-[WARTZ_{HoF} » Mon Nov 30, 2015 9:06 pm

EvilGrins wrote:Is it bad I've never heard of Gun Game?
Nah... Just means you've never played Counter-Strike.

GunGame is a leveling mod for Counter Strike. Everyone starts with a glock the least powerful weapon. You must get a kill with it to level up to level 2 and sometimes depending on server setup you'll have a set amount of kills to achieve to level up. You get better weapons the higher level you are, until the end. The last two levels are usually the hardest: hegrenade, then knife. It adds a new twist to how you play CS, and also helps clans to train with weapons they don't normally use.
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Re: Counter Strike Weapons for Unreal 1

Post by papercoffee » Mon Nov 30, 2015 10:41 pm

SC]-[WARTZ_{HoF} wrote:
EvilGrins wrote:Is it bad I've never heard of Gun Game?
Nah... Just means you've never played Counter-Strike.

GunGame is a leveling mod for Counter Strike. Everyone starts with a glock the least powerful weapon. You must get a kill with it to level up to level 2 and sometimes depending on server setup you'll have a set amount of kills to achieve to level up. You get better weapons the higher level you are, until the end. The last two levels are usually the hardest: hegrenade, then knife. It adds a new twist to how you play CS, and also helps clans to train with weapons they don't normally use.
I played usually on server where you have to make 3 kills to get a level up and knifing (stabbing with the knife) did rob your opponents level and gave it to you.
Some server had a reverse levelling ...you started with the best weapon and ended with the worst.

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Re: Counter Strike Weapons for Unreal 1

Post by SC]-[WARTZ_{HoF} » Tue Dec 01, 2015 2:08 am

papercoffee wrote: I played usually on server where you have to make 3 kills to get a level up and knifing (stabbing with the knife) did rob your opponents level and gave it to you.
Some server had a reverse levelling ...you started with the best weapon and ended with the worst.
Well the way I have my latest UT99 GunGame build configured is for 2 kills(which can be adjusted in the ini to as many kills you want per weapon) and piston or any melee weapon steals opponents level.
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Re: Counter Strike Weapons for Unreal 1

Post by UTX » Wed Dec 02, 2015 4:54 am

I never played Counter Strike but I know that game mode as Arms Race in Combat Arms, I really liked it because it forced you to achieve a certain amount of kills with a random weapon, even if you were not proficient with it. You didn't start with a weak gun like a Glock, the guns were randomized but everyone got the same and they changed according to the kill limit. I was rather good in it though I was bad at melee kills, I would love to see something similar in UT.