medor wrote:+1You can change radiusEvilGrins wrote:Zombies attacked the bots everytime I ever used them.
set Zombies5.TWT_ZombiePawn SightRadius 40000 for big camping maps
It will be cool if radius settings comes in .ini
Some maps and some mod
Re: Some maps and some mod
- Dr.Flay
- Godlike
- Posts: 3347
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: Some maps and some mod
I have actualy been using Gopostals even newer version, based on the Loathsome version (more wheels within wheels).
It may be worth contacting him about the changes (I know he was planning a DayZ type mod), and continuing or combining his changes.
Sorry for skimming through the credits and skipping the original (but I did actually say it was Loathsome's version of a previously remade mod).
New skins would be a treat, especially if the odd transparent parts of the skins can be fixed.
Oh yeah, they will attack anything, occasionally including each-other.
It is really funny watching them attacking a Chaos turret.
The ice gun is the quickest way to stop a group in one shot (unless you blow them up).
It may be worth contacting him about the changes (I know he was planning a DayZ type mod), and continuing or combining his changes.
Sorry for skimming through the credits and skipping the original (but I did actually say it was Loathsome's version of a previously remade mod).
New skins would be a treat, especially if the odd transparent parts of the skins can be fixed.
Oh yeah, they will attack anything, occasionally including each-other.
It is really funny watching them attacking a Chaos turret.
The ice gun is the quickest way to stop a group in one shot (unless you blow them up).
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: Some maps and some mod
Now I am baffled. Did Gopostal release another version of this after he did the DM-ATypical-Mall map?
I thought I had resolved those skin issues, as well as adding a few others that were sort of hidden in the
original files in my last release of it. (Zombies5) If anybody has done anything with it after then, I am
unaware of it. I added a lot. In my last version, the zombies spawn lying down, and then get up slowly
after a few moments. (Like zombies should.) Previous versions did not have that feature.
I thought I had resolved those skin issues, as well as adding a few others that were sort of hidden in the
original files in my last release of it. (Zombies5) If anybody has done anything with it after then, I am
unaware of it. I added a lot. In my last version, the zombies spawn lying down, and then get up slowly
after a few moments. (Like zombies should.) Previous versions did not have that feature.
blarg
- papercoffee
- Godlike
- Posts: 10447
- Joined: Wed Jul 15, 2009 11:36 am
- Personal rank: coffee addicted !!!
- Location: Cologne, the city with the big cathedral.
- Contact:
Re: Some maps and some mod
Oh, I thought this was meant to look this way ...well ...I think this can be fixed.Dr.Flay wrote: New skins would be a treat, especially if the odd transparent parts of the skins can be fixed.
- Dr.Flay
- Godlike
- Posts: 3347
- Joined: Thu Aug 04, 2011 9:26 pm
- Personal rank: Chaos Evangelist
- Location: Kernow, UK
- Contact:
Re: Some maps and some mod
They were a private beta that he sent to me. I assume they are based on your last build, as they have the same features as yours.
I'll check again with your v5 version, but I'm sure the nurses have transparent skirts.
If they were sexy nurses this would be fine, but they are old battle-axe nurses
The choice of renderer, and or settings may be the issue.
Can't find a useful screenshot at the mo' so I'll get back to you.
I'll check again with your v5 version, but I'm sure the nurses have transparent skirts.
If they were sexy nurses this would be fine, but they are old battle-axe nurses
The choice of renderer, and or settings may be the issue.
Can't find a useful screenshot at the mo' so I'll get back to you.
UT99.org House Rules
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
-
- Inhuman
- Posts: 958
- Joined: Wed Mar 31, 2010 9:02 pm
- Personal rank: I am quite rank.
- Location: MrLoathsome fell out of the world!
Re: Some maps and some mod
Cool. I was pretty sure I was done doing anything else with the Zombies mod, but if anybody else was going to play
around with enhancing it more, Gopostal would have been my 1st choice.
Was using one of the more current versions of the OpenGL renderer when I was messing about with that mod
and didn't really test things with other renderers other than 1 or 2 quick tests to make sure it wasn't broken
with d3d.
*** Not an edit. LOL
Just Checked my email while composing this, and got a reply back from Gopostal.
This thread reminded me I hadn't heard from him for a while or seen him post for a few weeks. so
I sent him an email yesterday to see how he was and ask about the zombies.
Sounds like he is doing well.
In the event that I take another look at the zombies, the update would include whatever
fixes and improvements he has made, in addition to a rewrite of the part that selects the
spawnpoints.
I do have 3 or 4 other projects on the list first, so this won't be happening anytime real soon.
around with enhancing it more, Gopostal would have been my 1st choice.
Was using one of the more current versions of the OpenGL renderer when I was messing about with that mod
and didn't really test things with other renderers other than 1 or 2 quick tests to make sure it wasn't broken
with d3d.
*** Not an edit. LOL
Just Checked my email while composing this, and got a reply back from Gopostal.
This thread reminded me I hadn't heard from him for a while or seen him post for a few weeks. so
I sent him an email yesterday to see how he was and ask about the zombies.
Sounds like he is doing well.
In the event that I take another look at the zombies, the update would include whatever
fixes and improvements he has made, in addition to a rewrite of the part that selects the
spawnpoints.
I do have 3 or 4 other projects on the list first, so this won't be happening anytime real soon.
blarg
Re: Some maps and some mod
yer also noticed that hes not been in for a while,, hopefully ok *get well soon buddy*
regarding the the other projects , what you building over there in your lil batcave mate?
any hints idea's ?.. for ut assumably?
regarding the the other projects , what you building over there in your lil batcave mate?
any hints idea's ?.. for ut assumably?