Fire Texture tutorial

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Torax
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Fire Texture tutorial

Post by Torax » Mon Apr 01, 2013 7:56 pm

Searching for complete (or user's) guide about UT fire textures. I had found one many years ago but i lost it... :help:
It told about different types of textures which can be created using UT Fire Texture engine, discovers variables and so on..

Help please, maybe someone will understand what i'm about..or have something similar to my description
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Re: Fire Texture tutorial

Post by UT99.org » Mon Apr 01, 2013 10:22 pm

medor wrote:Coding the Fire.rar
New Projectile.rar
Coding the AltFire.rar

12 lesson for do a rifl http://unrealtournament.99.free.fr/utfi ... ls-Weapon/

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Re: Fire Texture tutorial

Post by papercoffee » Tue Apr 02, 2013 12:24 am

@ medor
I think he doesn't mean the fire modes of your weapon... he means fire like on a torch "feu de torche"

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mister_prophet
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Re: Fire Texture tutorial

Post by mister_prophet » Tue Apr 02, 2013 3:59 am

Not really the same thing, but I have a pretty straightforward tutorial I wrote some time back on Ice Textures, which are a little more robust than Fire Textures if I'm being honest. I go over Fire Textures for about five lines in this; http://www.unrealsp.org/community/level ... tures.html

Why are Ice Textures more fun to use?

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Re: Fire Texture tutorial

Post by Torax » Tue Apr 02, 2013 5:33 pm

medor wrote:Coding the Fire.rar
New Projectile.rar
Coding the AltFire.rar

12 lesson for do a rifl http://unrealtournament.99.free.fr/utfi ... ls-Weapon/
I not mean something related to weapons
I mean textures for exemple like GreatFire.utx, AlfaFX.utx and so on includes. Fire textures, Energy textures, Energy bolts and spherical lightnings... There WAS tutorial related to this theme
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Leo(T.C.K.)
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Re: Fire Texture tutorial

Post by Leo(T.C.K.) » Thu May 02, 2013 8:49 pm

I never read any tutorial on that to be honest. The thing is you just choose pallete(usually from palletes.utx) and then try various variables/settings, paint with mouse left click, erase paint with right click. However it was always difficult for me to create them, it takes a lot of subtlety to make it right, wet textures are far easier to do.
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Re: Fire Texture tutorial

Post by JackGriffin » Fri May 03, 2013 3:52 pm

I have that fire tut somewhere. I'll keep an eye out for it and post back when I run across it.
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Re: Fire Texture tutorial

Post by Spectra » Fri May 03, 2013 7:09 pm

Well here my post is against this topic.

I actually want to export some Fire Textures from UED but my UED crashes when I click to "Export To PCX".

Is there any other way to export the Fire Textures???

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Re: Fire Texture tutorial

Post by UnrealGGecko » Fri May 03, 2013 7:35 pm

Hey Torax, would this be the one?
http://wiki.beyondunreal.com/Legacy:FireTexture

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FraGnBraG
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Re: Fire Texture tutorial

Post by FraGnBraG » Fri May 03, 2013 7:39 pm

you can't export them ... iirc, you create them using a small editor and they are stored in a UTX file or in myLevel. You will see that in the tuts mentioned here.

Export to PCX works for a texture (bitmap), but a fire (or ice) texture is not an image. It is really not difficult to make them, for example, to make a nice green torchflame takes only a minute or two, once you have a little practice :)

and that water pool shown below looks quite good ... ice? hmm

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Re: Fire Texture tutorial

Post by Feralidragon » Fri May 03, 2013 8:10 pm

The only kind of procedural textures that I do nowadays are only ice textures.
They are not hard if you don't aim for precision, but once you want to have that generator point at the exact center or in other exact point, it's pretty damn difficult (unless you use a mouse macro or something similar).
I wonder which tool did Epic use to build precise textures, they certainly did not use the same editor they gave to us (nor for BSP for what is worth).

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Re: Fire Texture tutorial

Post by Shadow » Fri May 03, 2013 8:41 pm

Epic wrote that fire texture subengine nearly completely in assembler, that way it was/is fast as fuck, but also seems to be limited in means of user comfort
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Re: Fire Texture tutorial

Post by Feralidragon » Sat May 04, 2013 9:14 am

Shadow wrote:Epic wrote that fire texture subengine nearly completely in assembler, that way it was/is fast as fuck, but also seems to be limited in means of user comfort
Well, the way it was coded shouldn't justify usability. They could as easily add some further tools in the fire texture editing, like a grid and a list of generator coordinates, and the fact that they do have precise fire textures in the retail packages tells us they certainly had such a tool but never released it for some reason.

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Re: Fire Texture tutorial

Post by Higor » Sat May 04, 2013 9:20 am

I remember seeing a post from Wildcard with a perfectly made trollface using a FireTexture.
He used a mouse movement tool or something of that kind if I remember well.
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Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

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Re: Fire Texture tutorial

Post by Feralidragon » Sat May 04, 2013 9:32 am

Yeah, it was a mouse macro iirc (which would be the only way to do it as I mentioned above):
Feralidragon wrote: They are not hard if you don't aim for precision, but once you want to have that generator point at the exact center or in other exact point, it's pretty damn difficult (unless you use a mouse macro or something similar).