I've seen in ut99 since it came out swords, crossbows, bow & arrows, knives, Thor's hammer, daggers, maces, spears, and a whole bunch of other such things.
Does anyone know if anyone ever made a catapult?
http://en.wikipedia.org/wiki/Catapult
UT needs a catapult.
Medieval Weapons
- EvilGrins
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Medieval Weapons
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
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Re: Medieval Weapons
I remember that, but I was hoping for like a mutator or something that could put one on any map.ASLYE702 wrote:AS-Mazon
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Medieval Weapons
Or just a weapon which can summon a catapult
That's possible, there is an U4ET(?) weapon which summon a robot and shoting the enemys
So a weapon what can summon a catapult like the NW3 Ionizer, the catapult what if I put down you can see it
That's possible, there is an U4ET(?) weapon which summon a robot and shoting the enemys
So a weapon what can summon a catapult like the NW3 Ionizer, the catapult what if I put down you can see it
- UTDeath
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Re: Medieval Weapons
That would be pretty cool, I love the medieval theme and such, I lack most of those weapons though
Pick ups would be great too, not only weapons you know? like actual medieval armor and power ups that look more like magic spells
Pick ups would be great too, not only weapons you know? like actual medieval armor and power ups that look more like magic spells
You cannot kill what is already dead.
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Re: Medieval Weapons
Mazon didn't have a catapult per se, it was a mesh with a rock spawner placed in front. That's the cheap way to do it.
So long, and thanks for all the fish