Voice pack and random stuff.

Do you search a certain mutator, mod, skin, map, everything else?
User avatar
UTDeath
Skilled
Posts: 248
Joined: Sat Apr 20, 2013 11:35 pm
Personal rank: Tournament Champion.
Location: Mexico.

Voice pack and random stuff.

Post by UTDeath » Wed May 29, 2013 5:30 am

Hello Everyone. \
I'm looking for a voice pack I had years ago that I can't remember the name but one of the lines was "You cannot kill what is already dead".

I got OldSkool but I don't know where to look for SP maps that actually work, most of the ones I got were incomplete or didn't come with all the files needed, if I could get the SP from Unreal I that would be great.

Now more random, do you people know the Zim and Gir models? I like the way they look (colors, texture) and I was wondering, are there other skins for other models or maps that look that way? like they don't belong in UT but still look cool, cartoony I could say.

Regarding weapons, I would like to get more weapons but weird ones like the Giblet Gun which is all about gore shooting gibs or others like the Greenie Gun which is super cool as it works the same way as the Ripper but looks awesome or the Smilie Launcher from the Beyond Unreal weapons.

I saw once something about the monsters from Doom, where can I get them and how can I use them? I'm also looking for the Xenomorph Pupae.

Any free to use .uc files I could get for mods or weapons? I don't plan on recycling but the code could show me how to do my own.

I also need a simple code or tutorial to make Mod Menus and to make weapons with Blender.
You cannot kill what is already dead.

ASLY

Re: Voice pack and random stuff.

Post by ASLY » Wed May 29, 2013 9:58 am

Voice Pack:

For the Voice Pack take a look for here: http://medor.no-ip.org/index.php?dir=Voices/ Maybe if you check the names you remember which one is that

Cartoony Skin:

Sabbath Cat, and Roger McManus's Models (http://skincity.beyondunreal.com/index. ... els&id=934)
Sadly you don't see the pictures but you can search with the names here: http://medor.no-ip.org/index.php?dir=Skins/
Or here you can see picture (http://skincity.beyondunreal.com/?secti ... s&gameid=1)

GibWeapon:

In WeaponLord there is a FlakCannon which projectile is red & green gibs (GibCannon)
WeaponLord: http://medor.no-ip.org/index.php?dir=We ... rd_rc3.zip
And there is one more weapon package where a Rocket Launcher shoting gibs, but now I dont know this package :X
(If you want more gore and blood take a look for mutators here: http://www.ecoop.tk/load/)

Doom Monsters:

There is 2 Doom Monster what I know
Baron: http://medor.no-ip.org/index.php?dir=Cu ... =baron.rar
IMP: http://medor.no-ip.org/index.php?dir=Cu ... le=imp.rar

Or if you have time looking for 2D Doom Monsters picture and convert it to texture and use it with Gasbag in your map
So you can do 2D flying monsters

Gasbag Properties:
+DrawType: DT_Sprite
+Texture: What you convert...

BTW There is a Doom Monster package what I dont know how call it, but never use it!
Dont work and easily you can lost your map if you using this monsters

Weapon Blender:

If I think good you want to replace the standard weapons
There is a mutator called WORM: http://www.moddb.com/games/unreal-tourn ... /worm-v190
In this mod you can find "WORMPlugWeaponPackName.int" files which is the weapon lists
Just install the mod and make own plugins (Weapon List)
Copy to your desktop a file ("WORMPlugWeaponPackName.int")
Rename it to the weapon package and open UnrealED and take a look for the weapons name
Simple (UT99 Weapons and Pickups):

Code: Select all

[PUBLIC]

//WEAPONS
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.TRANSLOCATOR,UT-TRANSLOCATOR")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.CHAINSAW,UT-CHAINSAW")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.IMPACTHAMMER,UT-IMPACTHAMMER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.ENFORCER,UT-ENFORCER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.UT_BIORIFLE,UT-BIORIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.SHOCKRIFLE,UT-SHOCKRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.SUPERSHOCKRIFLE,UT-INSTAGIBRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.PULSEGUN,UT-PULSEGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.RIPPER,UT-RIPPER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.MINIGUN2,UT-MINIGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.UT_FLAKCANNON,UT-FLAKCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.UT_EIGHTBALL,UT-ROCKETLAUNCHER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.SNIPERRIFLE,UT-SNIPERRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="BOTPACK.WARHEADLAUNCHER,UT-REDEEMER")

//PICKUPS
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.HEALTHVIAL,UT-HEALTHVIAL")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.MEDBOX,UT-MEDBOX")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.HEALTHPACK,UT-KEG O'HEALTH")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.THIGHPADS,UT-THIGHPADS")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.ARMOR2,UT-BODYARMOR")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.UT_SHIELDBELT,UT-SHIELDBELT")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.UDAMAGE,UT-UDAMAGE")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.UT_INVISIBILITY,UT-INVISIBILITY")
OBJECT=(NAME=WORMREPLACER.WORMPICKUPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMPICKUPCONFIG,DESCRIPTION="BOTPACK.UT_JUMPBOOTS,UT-JUMPBOOTS")
Here is one what I do (WORMPlugMOZ.int)

Code: Select all

[PUBLIC]

//WEAPONS
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZCROSSBOWV4.EXPLOSIVEBOW,MOZ-EXPLOSIVEBOW")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZASSAULTRIFLEV3.MOZASSAULTRIFLE,MOZ-ASSAULTRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZBOOMSNIPERV2.MOZBOOMSNIPER,MOZ-BOOMSNIPER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZENFORCERV2B.MOZENFORCER,MOZ-ENFORCER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZUZIV5.MOZUZI,MOZ-UZI")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZVAMPIRESNIPERV2.MOZVAMPIRESNIPER,MOZ-VAMPIRESNIPER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZROCKETV3.ROCKETL,MOZ-ROCKET")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZSHOCKRIFLEV8.MOZSHOCKRIFLE,MOZ-SHOCKRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZSHOTGUNV3.SHOTGUN,MOZ-SHOTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZSLEDGEV6.SLEDGE,MOZ-SLEDGE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="MOZBIORIFLEV2.MOZBIORIFLE,MOZ-BIORIFLE")
You can download here the weapons and my MOZ plug what I make: http://www.filedropper.com/mozweapons
I hope I was help for you...

*EDIT*
Here is the WeaponLord plug:
(Just do it how I say, duplicate simple the MOZ plug, rename it to "WORMPlugWeaponLord" and copy this text to the file)

Code: Select all

[PUBLIC]

//WEAPONS
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.AARIFLE,WL-AARIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ACIDCANNON,WL-ACIDCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ALPHARIP,WL-ALPHARIP")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ANTITANK,WL-ANTITANK")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ASMDMINIGUN,WL-ASMDMINIGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ASSIMILATOR,WL-ASSIMILATOR")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.AUTOBALL,WL-AUTOBALL")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.AWP,WL-AWP")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BAZOOKA,WL-BAZOOKA")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BERETTA,WL-BERETTA")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BFG9000,WL-BFG9000")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BIOHAZARDGUN,WL-BIOHAZARDGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BIOSHOTGUN,WL-BIOSHOTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BLOBCANNON,WL-BLOBCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BOUNCYSHOCKGUN,WL-BOUNCYSHOCKGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.BRUTETROLL,WL-BRUTETROLL")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.CANDLEHELD,WL-CANDLEHELD")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.CHAINMINE,WL-CHAINMINE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.CHASER,WL-CHASER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.CHEESECANNON,WL-CHEESECANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.COLT18,WL-COLT18")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.CORROSIVECHAINGUN,WL-CORROSIVECHAINGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.COWLAUNCHER,WL-COWLAUNCHER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.DARTLAUNCHER,WL-DARTLAUNCHER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.DEVASTATOR,WL-DEVASTATOR")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.DISPERSIONRIFLE,WL-DISPERSIONRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.DOUBLECHAIN,WL-DOUBLECHAIN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.EBMG,WL-EBMG")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ELECTROMINIGUN,WL-ELECTROMINIGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ENERGYGUN,WL-ENERGYGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.EXPLOSIVERABBIT,WL-EXPLOSIVERABBIT")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.EXPLOSIVESNIPER,WL-EXPLOSIVESNIPER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.FLACHETTERIFLE,WL-FLACHETTERIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.FLAKJACK,WL-FLAKJACK")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.FLAMER,WL-FLAMER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.FLAMETHROWER,WL-FLAMETHROWER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.GAMEMAGE,WL-GAMEMAGE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.GATTLINGGUN,WL-GATTLINGGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.GHOSTTANK,WL-GHOSTTANK")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.GIBCANNON,WL-GIBCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.GLOVER,WL-GLOVER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.GUANOGUN,WL-GUANOGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.HANDCANNON,WL-HANDCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.HANDGRENADE,WL-HANDGRENADE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.HATCHETNUKE,WL-HATCHETNUKE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.HEAVYCANNON,WL-HEAVYCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.HELLBOMBER,WL-HELLBOMBER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.HUNTERHAWK,WL-HUNTERHAWK")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.INVINCIBILITYGUN,WL-INVINCIBILITYGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.JUNKRIFLE,WL-JUNKRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.KAMIKAZEGUN,WL-KAMIKAZEGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.LASERGATTLING,WL-LASERGATTLING")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.LASERRIFLE,WL-LASERRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.M4,WL-M4")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.M4SIL,WL-M4SIL")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.M60,WL-M60")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MANTACLAW,WL-MANTACLAW")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MANTAHELD,WL-MANTAHELD")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MEGAFLAK,WL-MEGAFLAK")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MG69,WL-MG69")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MINGER,WL-MINGER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MINISHOTGUN,WL-MINISHOTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MORTARCANNON,WL-MORTARCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.MULTICANNON,WL-MULTICANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.NAILER,WL-NAILER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.NAILGUN,WL-NAILGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.NUKEBEAMER,WL-NUKEBEAMER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.PIPEBOMBCANNON,WL-PIPEBOMBCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.PLASMARIFLE,WL-PLASMARIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.PULSERL,WL-PULSERL")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.PULVERISER,WL-PULVERISER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.PUPAEHELD,WL-PUPAEHELD")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.PUSHER,WL-PUSHER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.QUADRIFLE,WL-QUADRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.QUEENRIFLE,WL-QUEENRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.RAILGUN,WL-RAILGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.REAPER,WL-REAPER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.RIKERPDW,WL-RIKERPDW")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.RIOTSHOTGUN,WL-RIOTSHOTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.RLANMK3,WL-RLANMK3")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.ROCKGUN,WL-ROCKGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.RPBRIFLE,WL-RPBRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SASSHOTGUN,WL-SASSHOTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SHOCKMG,WL-SHOCKMG")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SHOULDERCANNON,WL-SHOULDERCANNON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SHURIKENHELD,WL-SHURIKENHELD")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SIEGERIFLE,WL-SIEGERIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SILENCEDSNIPERRIFLE,WL-SILENCEDSNIPERRIFLE")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SINSNIPER,WL-SINSNIPER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SMASHER,WL-SMASHER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SMOKER,WL-SMOKER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SPLICER,WL-SPLICER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SPLITTER,WL-SPLITTER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SPREADER,WL-SPREADER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.STEELSPYDER,WL-STEELSPYDER")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.SUPERNAILGUN,WL-SUPERNAILGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.TARYDIUMGUN,WL-TARYDIUMGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.THROWINGCHAIR,WL-THROWINGCHAIR")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.THROWINGKNIFEWEAPON,WL-HROWINGKNIFEWEAPON")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.TRIBALSHOTGUN,WL-TRIBALSHOTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.VOLTGUN,WL-VOLTGUN")
OBJECT=(NAME=WORMREPLACER.WORMWEAPCONFIG,CLASS=CLASS,METACLASS=WORMREPLACER.WORMWEAPCONFIG,DESCRIPTION="WEAPONLORD.YEARGARBLERIFLE,WL-YEARGARBLERIFLE")

User avatar
EvilGrins
Godlike
Posts: 8815
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Voice pack and random stuff.

Post by EvilGrins » Wed May 29, 2013 6:15 pm

The Zim & Gir were cool, running around on their lil' exo-skeleton rigs.

Gir:
http://skincity.beyondunreal.com/sectio ... php?id=142

Dig around in here:
http://www.atomicgamer.com/directory.php?id=1456
Zim & Gir are probably in there somewhere.

Said before in a thread I can't find now, I do have the "You cannot kill what is already dead". I'll see if i can dig it up when i get home tonight, if i remember.

You can get 2 Doom monsters...
http://unreal-games.livejournal.com/65673.html
..., plus a Doom Weapons Pack, as well as some Doom textures.

I'm not sure what xenomorph pupae are exactly:
http://unreal-games.livejournal.com/62696.html
Those them? Mapped onto pupae but with xenomorph model and acid for blood.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
Dr.Flay
Godlike
Posts: 3332
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Voice pack and random stuff.

Post by Dr.Flay » Wed May 29, 2013 10:15 pm

The contents of my "Comic" folder.
Spoiler
Show
batman.rar
batman_robin.zip
bender.zip
BigbirdForUT.zip
blade2.zip
blade4ut.zip
CartmanSouthpark111.zip
CartmanSouthpark120.zip
ChrisComic2.zip
Frank Castle.zip
fullgir.zip
GirSkins_rargh.zip
Gir_utmdl.zip
grover_utmdl.zip
IronMan.zip
Ironman2.zip
iZim_utmdl.zip
judgedreddmk2.zip
judgedreddskin.zip
mdl-smspiff.zip
MrBurns.rar
PowerPuff.zip
robin.zip
Sailor Moon
skin-TheCrowNeu.zip
skn-batman.rar
spawn.zip
spiderman.zip
stewie.zip
utComicSkins.rar
utmdl-silversurfer.zip
utmdl-spawn2.rar
utskn-beyond.rar
There are more I have not put in there yet.
You can find most of Futurama and Star Wars and load of conversions from other games.

Doom 1 and 2 pawns are available, but sprite-based pawns are :barf:
http://hyper.dnsalias.net/files-mods.htm
Last edited by Dr.Flay on Wed May 29, 2013 11:56 pm, edited 1 time in total.

User avatar
EvilGrins
Godlike
Posts: 8815
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Voice pack and random stuff.

Post by EvilGrins » Wed May 29, 2013 11:19 pm

Also from that AtomicGamer links I posted above, track down a model called 'STEG'.
Image

I do love skinning STEGs.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
UTDeath
Skilled
Posts: 248
Joined: Sat Apr 20, 2013 11:35 pm
Personal rank: Tournament Champion.
Location: Mexico.

Re: Voice pack and random stuff.

Post by UTDeath » Thu May 30, 2013 12:09 am

Alright, let see...
Thanks a lot for the links ASLYE702, EvilGrins and Dr.Flay for your replies, I downloaded some of those and I will try them later at home.
About the voice pack, I tried but I can't remember the name at all, only that single line and of course the way it sounds, EvilGrins says that he has it so hopefully he will be able to provide the files.
About the skins, I'm wasn't really looking for more models but skins and maps (textures) that looked like the Zim and Gir models (which I already have, thanks guys), EvilGrins already posted the link of the Gir model preview so you can check it out, I like the colors and the feel it has, it looks great but it doesn't look like it belongs in UT, too colorful and kinda like cell shade. I just want to know if there are other skins, say for the Male Soldier that use that style or a map that looks like that.
On to the weapons, they don't have to add gore (I already got gore mutators and such), I'm just looking for more weapons and gave those as example of what I would like, the Giblet Gun shoots gibs and that's cool, the Greenie Gun shoots those green cubes with faces like they were Ripper blades and the Smilie Launcher is pretty cool as like the name says it shoots rockets that blow up in emotes ( :D :nonono: :satan: :pfff: ), I can't find screenshots and I forgot to take any, sorry.
About the monsters from Doom, I wanna be able to use them with monster spawner mutators and such, like the ones that appear in JB-Doom and others if possible.
By the way, I got the Doom weapon pack and I didn't like it, if I can get my weapon making skills to work then I will make my own that emulates the Doom weapons better, perhaps working exactly the same way.
http://img231.imageshack.us/img231/2538/utimps4ba.png
I may have confused you guys with "Xenomorph Pupae", what I means was the Pupae with the Facehugger texture, but if I can get the Xenomorphs too like in that link EvilGrins posted that would be great.
And about Blender, I meant the 3D program, not a replacer, I got StuffSwapper for that but thank you anyway.
http://www.bloodsprayer.com/wp-content/ ... e_sm01.jpg
I still can't find any tutorial on Mod Menus and that sucks because I want to improve my mutators.
I'm still looking for SP maps but also I forgot to mention, are the maps that are more "interactive" than just buttons, door and elevators?
I would like to play in maps filles with traps, breakable stuff, secret paths, random stuff like barrels that blow up when shot, things like that and for any gametype (DM, CTF, whatever).
You cannot kill what is already dead.

User avatar
Dr.Flay
Godlike
Posts: 3332
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Voice pack and random stuff.

Post by Dr.Flay » Thu May 30, 2013 1:40 am

Many of the ones In my comic folder are for the basic models;
Most of the superheros/comic skins are for the soldier model, and Batman and Robin fit the Skaarj model, etc.
SpaceMan Spiff, should be mixed with Zim, Gir and Stewie :D
Image
Image

ASLY

Re: Voice pack and random stuff.

Post by ASLY » Thu May 30, 2013 6:40 am

@Flay - What map is that in the screenshot?

User avatar
EvilGrins
Godlike
Posts: 8815
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Voice pack and random stuff.

Post by EvilGrins » Thu May 30, 2013 6:47 am

UTDeath wrote:About the voice pack, I tried but I can't remember the name at all, only that single line and of course the way it sounds, EvilGrins says that he has it so hopefully he will be able to provide the files.
It's called Hell's Soldier and it's just an .int and a .u file, no .uax (some people bypassed that with voicepacks) and it's attached to this...

...huh.

The attach a file to the post option seems to have gone bye bye.

Option #2:
http://www.mediafire.com/download/2s8e8 ... ackage.zip
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
UTDeath
Skilled
Posts: 248
Joined: Sat Apr 20, 2013 11:35 pm
Personal rank: Tournament Champion.
Location: Mexico.

Re: Voice pack and random stuff.

Post by UTDeath » Fri May 31, 2013 11:37 pm

I already have the Batman and Batman Beyond for the Skaarj Hybrid and I like it but when I change faces I can see the faces from the other skin (Batman Face on the Batman Beyond skin and the Batman Beyond faces on the Batman skin), does that happen for everyone? can I fix it?
I know sometimes it would be cool to use a face from one skin and the body of another but this is not the case.

Thanks EvilGrins :) I downloaded some from the links above and I found it there.

"You shall lie rotting in the earth" I love it!
You cannot kill what is already dead.

User avatar
Dr.Flay
Godlike
Posts: 3332
Joined: Thu Aug 04, 2011 9:26 pm
Personal rank: Chaos Evangelist
Location: Kernow, UK

Re: Voice pack and random stuff.

Post by Dr.Flay » Sat Jun 01, 2013 9:31 pm

The map is my unfinished CTF conversion of DM-GangOfFrontCity.
http://www.unrealplayground.com/forums/ ... le&id=7538
http://forums.beyondunreal.com/showthread.php?t=189092

It is a very nice city map, but the pathing and geometry errors make it a problem for bots in many areas.
When you look at the BSP or zones in UEd, you wonder how the map actually even works!
Fill it with zombies and have fun.

User avatar
EvilGrins
Godlike
Posts: 8815
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Voice pack and random stuff.

Post by EvilGrins » Sat Jun 01, 2013 9:32 pm

UTDeath wrote:I already have the Batman and Batman Beyond for the Skaarj Hybrid and I like it but when I change faces I can see the faces from the other skin (Batman Face on the Batman Beyond skin and the Batman Beyond faces on the Batman skin), does that happen for everyone? can I fix it?
A long time ago, like 10 years, someone made a fix for that. Also for the boss/Xan model, but I wouldn't have a clue where to find it now.

Not sure even I have that one.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

UT99.org

Re: Voice pack and random stuff.

Post by UT99.org » Sat Jun 01, 2013 11:25 pm

medor wrote:Batman seems to work with SkaarjHybrid so the fix is at http://unrealtournament.99.free.fr/utfi ... nstall.rar ??
Spoiler
Show
The Official ^..^ Dynamic Duo Clanskins

Batman 'nd Robin!

Game: Unreal Tournament
Author, Skin Author : Skinwalker
Authors Homepage : http://unreality.org/skinwalker
Dynamic Duo Clan : http://unreality.org/dynamicduo

**File List**
Tskmskinsbat.int
Tskmskinsrob.int
Tskmskinsbat.utx
Tskmskinsrob.utx

^..^ Batman 'nd ^..^ Robin

**INSTALL Notes**

Put the ".utx" files in the UnrealTournamentTextures folder
and the ".int" files in the UnrealTournamentSystem Folder.

Now you can use them as any other skin (these wuns goes on the SkaarjHybrid
from the UT-Bonuspack)

Please take note that ^..^ Batman 'nd ^..^ Robin are using these skins on
the official Dynamic Duo Gameserver: ^..^ The Batcave ^..^ so you don't

---------Now go play!--------

known Bugs : Ants, fly and spiders.


-----------------------------------------------------------------------------------------------------------------

Copyright / Permissions:

You are NOT allowed to commercially use either the skins included in the zip
file,
i.e. put it on a CD or any other electronic medium that is sold for money
without
my explicit permission!

You MAY distribute these skins, provided you include this file with the
archive.

UNREAL (c)1999 Epic Megagames, Inc. All Rights Reserved. Distributed by
GT Interactive Software, Inc. under license. UNREAL and the UNREAL logo are
registered trademarks of Epic Megagames, Inc. All other trademarks and trade
names are properties of their respective owners. No copywrite infringement
is
intended by the author of these skins.

User avatar
EvilGrins
Godlike
Posts: 8815
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Voice pack and random stuff.

Post by EvilGrins » Sun Jun 02, 2013 2:39 am

UTDeath wrote:I got the Doom weapon pack and I didn't like it
Which one did you get? There's 2, one I have is uDoom.u:
http://ic.pics.livejournal.com/evilgrin ... iginal.png
It's pretty decent.

Sorry about linking to some images instead of posting them for display. There's this one map I've edited a guhzillion versions of I've been asked not to post pics of here; drama attached to the original creator. I think links to those pics is borderline acceptable.
UTDeath wrote:I may have confused you guys with "Xenomorph Pupae", what I means was the Pupae with the Facehugger texture, but if I can get the Xenomorphs too like in that link EvilGrins posted that would be great.
The Xenos in that link I posted? There's another link there to download those from.

As to the Facehuggers...
http://hermskii.com/Forum/viewtopic.php?p=39625#p39625
...2nd pic down, that them?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

ASLY

Re: Voice pack and random stuff.

Post by ASLY » Sun Jun 02, 2013 11:05 am

Dr.Flay wrote:The map is my unfinished CTF conversion of DM-GangOfFrontCity.
http://www.unrealplayground.com/forums/ ... le&id=7538
http://forums.beyondunreal.com/showthread.php?t=189092

It is a very nice city map, but the pathing and geometry errors make it a problem for bots in many areas.
When you look at the BSP or zones in UEd, you wonder how the map actually even works!
Fill it with zombies and have fun.
Thanks!