Does anyone have this? UT Beta PulseGun thread
And also was there ever a reloading enforcer mod? Thanks in advance
UT Beta PulseGun
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Re: UT Beta PulseGun
There are many enforcer mods with reload effects:
U can find it in this mod but those enforcers are overpowered
http://www.moddb.com/mods/weaponlord
Also take eg of Unreal I automag, it reloads after 20 ammo.
U can find it in this mod but those enforcers are overpowered
http://www.moddb.com/mods/weaponlord
Also take eg of Unreal I automag, it reloads after 20 ammo.
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- Godlike
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Re: UT Beta PulseGun
paper has reloading built into the FoodFight weapons. It's tough to get right, especially online, but it's doable. I just personally think it ruins the fight. Too many times I get caught with a forced reload and can't defend, eating a salad blast to the face. I know paper loved it though so it's very much a 'different strokes for different folks' thing.
So long, and thanks for all the fish
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Re: UT Beta PulseGun
Well the reload part was not interrupt-able with a weapon switch ...this way was it really a downer for a fight ...but I think this Beta Pulse Gun was different. But anyway ...it looks ugly in this grey-ish and flat texture.JackGriffin wrote:paper has reloading built into the FoodFight weapons. It's tough to get right, especially online, but it's doable. I just personally think it ruins the fight. Too many times I get caught with a forced reload and can't defend, eating a salad blast to the face. I know paper loved it though so it's very much a 'different strokes for different folks' thing.
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Re: UT Beta PulseGun
B-B-BUT ITS FROM THE BETA!!papercoffee wrote:But anyway ...it looks ugly in this grey-ish and flat texture.


I get a huge hard on for revived development assets for some reason and get this urge to acquire anything of interest
I guess it has something to do with the thought of it being how the game would have been at one point