I need a file which name is UnrealShare.Pock - It's from Unreal 1 but I don't have U1 at my PC.
This file needed for Postal 2 weapons. Thanks in advence!
Looking For A File!
- UTPe
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Re: Looking For A File!
hi,
are you pretty sure this is a real file (filename.xxx) ? could it be maybe an UScript class ?
are you pretty sure this is a real file (filename.xxx) ? could it be maybe an UScript class ?
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Re: Looking For A File!
Unreal's UnrealShare has a couple of U1-only things in it, you won't be able to load those in UT.
Something similar happened to RTNP's UnrealShare and U1 one (i think it was unified with main U1 in 227).
Something similar happened to RTNP's UnrealShare and U1 one (i think it was unified with main U1 in 227).
Re: Looking For A File!
Yeah, let's take a look to this topic: http://www.ut99.org/viewtopic.php?f=12&t=5661
- Dr.Flay
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Re: Looking For A File!
It is a class of damage in the Unreal UnrealShare.u
So what you are looking for is Unreal.
Code: Select all
//=============================================================================
// pock.
//=============================================================================
class Pock expands Scorch;
#exec TEXTURE IMPORT NAME=pock0_t FILE=Textures\Decals\pock0_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock1_t FILE=Textures\Decals\pock1_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock2_t FILE=Textures\Decals\pock2_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock3_t FILE=Textures\Decals\pock4_t.pcx LODSET=2
#exec TEXTURE IMPORT NAME=pock4_t FILE=Textures\Decals\pock5_t.pcx LODSET=2
var() texture PockTex[5];
simulated function PostBeginPlay()
{
if ( Level.bDropDetail )
Texture = PockTex[0];
else
Texture = PockTex[Rand(5)];
Super.PostBeginPlay();
}
simulated function AttachToSurface()
{
bAttached = AttachDecal(100, vect(0,0,1)) != None;
}
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