godzilla pawn

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duckme
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godzilla pawn

Post by duckme » Wed Aug 20, 2014 10:33 pm

is there such a thing?

a godzilla attacks map is overdue

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papercoffee
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Re: godzilla pawn

Post by papercoffee » Wed Aug 20, 2014 10:37 pm

Wrong section. This belongs into Download Search.

Moved

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EvilGrins
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Re: godzilla pawn

Post by EvilGrins » Thu Aug 21, 2014 12:34 am

fuckme wrote:is there such a thing?
a godzilla attacks map is overdue
There isn't such a thing, but not for my lack of trying · http://www.ut99.org/viewtopic.php?f=15&t=3975
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: godzilla pawn

Post by Dr.Flay » Thu Aug 21, 2014 6:40 am

:cry:
Oh no Grins, he mentioned our shared-dream :sad2:

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Re: godzilla pawn

Post by EvilGrins » Thu Aug 21, 2014 7:48 pm

Dr.Flay wrote:Oh no Grins, he mentioned our shared-dream :sad2:
Someday it will not be just a dream...
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: godzilla pawn

Post by UnrealGGecko » Thu Aug 21, 2014 8:50 pm

http://www.unrealplayground.com/forums/ ... le&id=7422 close enough to fulfill your dream? :noidea

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Re: godzilla pawn

Post by duckme » Thu Aug 21, 2014 9:47 pm

i was thinking more along the lines of replace a pawn in map with godzilla...was wondering if there was a model or some sort of texture set i could use to make the pawn, then how i would go about placing it over say a queen(think i have an idea).....then have a destroyed city in which the DM commences....and godzilla just fucks shit up with his patented nuclear breath and maybe some rockets or somethin...sounds badass to me...i would scale size him and everything

but i also would like to know how to make a spawn point for pawns/ queen , titan, slith etc


thats why i put this under mapping originally....im way too a.d.d for tutorials and never read them....so a quick answer is fine :D
*EDIT*
or even a godzilla, vs mechagodzilla...kaiju! kaiju!

*EDIT* by Dr.Flay
Please avoid double-posts within a day or 2.
You can edit your previous posts, and update them. The site does not lock your previous posts like some others :tu:
Last edited by Dr.Flay on Thu Aug 21, 2014 10:44 pm, edited 1 time in total.
Reason: Double posted

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Re: godzilla pawn

Post by EvilGrins » Fri Aug 22, 2014 5:05 pm

UnrealGecko wrote:http://www.unrealplayground.com/forums/ ... le&id=7422 close enough to fulfill your dream? :noidea
I have that map, it's not so great.
duckme wrote:....and godzilla just fucks shit up with his patented nuclear breath
I toyed with the idea of maybe enlarging a titan, giving it a reptilian like skin, and then putting the Nw2 Ultima Protos in it's long range attack for something like the nuclear breath.

The blast looks about right...
http://ic.pics.livejournal.com/evilgrin ... iginal.png
http://ic.pics.livejournal.com/evilgrin ... iginal.png
...even though the color is wrong.

Never got around to trying it, biggest problem would've been making the titan immune to the energy blast.
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Re: godzilla pawn

Post by duckme » Fri Aug 22, 2014 8:30 pm

how about shock rifle breath? can that be modified to be enlarged?? i could see skinning over the queen...its got a tail ... a displaysize of 5-6 would be size enough for purpose

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Re: godzilla pawn

Post by papercoffee » Fri Aug 22, 2014 9:51 pm

What about a T-Rex model from this Dino-Monster pack?

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Re: godzilla pawn

Post by EvilGrins » Sat Aug 23, 2014 12:25 am

duckme wrote:how about shock rifle breath? can that be modified to be enlarged?? i could see skinning over the queen...its got a tail ... a displaysize of 5-6 would be size enough for purpose
There's a type of redeemer that fires an alt-shock burst that's about the size of a titan, which might work if you can find someone to adapt it.
papercoffee wrote:What about a T-Rex model from this Dino-Monster pack?
A t-rex isn't very godzilla like. Arms are too short, it's built long where 'zilla is more upright, and other stuff.
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Re: godzilla pawn

Post by papercoffee » Sat Aug 23, 2014 12:40 am

EvilGrins wrote:
papercoffee wrote:What about a T-Rex model from this Dino-Monster pack?
A t-rex isn't very godzilla like. Arms are too short, it's built long where 'zilla is more upright, and other stuff.
Still better then a Titan or a Queen model used as replacement. :wink:
And the origin of Godzilla is a T-Rex... caught by a little radiation overdose. :tongue:

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Re: godzilla pawn

Post by EvilGrins » Sat Aug 23, 2014 12:49 am

papercoffee wrote:And the origin of Godzilla is a T-Rex... caught by a little radiation overdose. :tongue:
Not a true fan, I see.

Godzilla is the result of a radioactively reborn Godzillasaurus that mutated substantially, a fictional dino created for the original series.
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Re: godzilla pawn

Post by JackGriffin » Tue Dec 08, 2015 11:53 pm

Do you have 227 Unreal? The reason I'm asking is that I think I made Godzilla by mistake with these dragons. I can send you the test version if you want to see. BTW, I've learned how to animate, rig, and import a model into Unreal. I could make the proper Godzilla now but it really should be done in 227. You can do proper attachments of emitters along his back when he fires his breath, etc. and the visual stuff just way outshines UT.

That may be the next thing for me after I finish these.
So long, and thanks for all the fish

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Re: godzilla pawn

Post by EvilGrins » Wed Dec 09, 2015 1:05 am

At the moment I don't have a computer, so one thing at a time. I do got U1 227, technically from Unreal Anthology, but I don't play that thing at all.

U1 & UT3 I've never played.
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