godzilla pawn
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Re: godzilla pawn
There isn't such a thing, but not for my lack of trying · http://www.ut99.org/viewtopic.php?f=15&t=3975fuckme wrote:is there such a thing?
a godzilla attacks map is overdue
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: godzilla pawn
Oh no Grins, he mentioned our shared-dream
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Re: godzilla pawn
Someday it will not be just a dream...Dr.Flay wrote:Oh no Grins, he mentioned our shared-dream
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: godzilla pawn
http://www.unrealplayground.com/forums/ ... le&id=7422 close enough to fulfill your dream?
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
Re: godzilla pawn
i was thinking more along the lines of replace a pawn in map with godzilla...was wondering if there was a model or some sort of texture set i could use to make the pawn, then how i would go about placing it over say a queen(think i have an idea).....then have a destroyed city in which the DM commences....and godzilla just fucks shit up with his patented nuclear breath and maybe some rockets or somethin...sounds badass to me...i would scale size him and everything
but i also would like to know how to make a spawn point for pawns/ queen , titan, slith etc
thats why i put this under mapping originally....im way too a.d.d for tutorials and never read them....so a quick answer is fine
*EDIT*
or even a godzilla, vs mechagodzilla...kaiju! kaiju!
*EDIT* by Dr.Flay
Please avoid double-posts within a day or 2.
You can edit your previous posts, and update them. The site does not lock your previous posts like some others
but i also would like to know how to make a spawn point for pawns/ queen , titan, slith etc
thats why i put this under mapping originally....im way too a.d.d for tutorials and never read them....so a quick answer is fine
*EDIT*
or even a godzilla, vs mechagodzilla...kaiju! kaiju!
*EDIT* by Dr.Flay
Please avoid double-posts within a day or 2.
You can edit your previous posts, and update them. The site does not lock your previous posts like some others
Last edited by Dr.Flay on Thu Aug 21, 2014 10:44 pm, edited 1 time in total.
Reason: Double posted
Reason: Double posted
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Re: godzilla pawn
I have that map, it's not so great.UnrealGecko wrote:http://www.unrealplayground.com/forums/ ... le&id=7422 close enough to fulfill your dream?
I toyed with the idea of maybe enlarging a titan, giving it a reptilian like skin, and then putting the Nw2 Ultima Protos in it's long range attack for something like the nuclear breath.duckme wrote:....and godzilla just fucks shit up with his patented nuclear breath
The blast looks about right...
http://ic.pics.livejournal.com/evilgrin ... iginal.png
http://ic.pics.livejournal.com/evilgrin ... iginal.png
...even though the color is wrong.
Never got around to trying it, biggest problem would've been making the titan immune to the energy blast.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: godzilla pawn
how about shock rifle breath? can that be modified to be enlarged?? i could see skinning over the queen...its got a tail ... a displaysize of 5-6 would be size enough for purpose
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Re: godzilla pawn
There's a type of redeemer that fires an alt-shock burst that's about the size of a titan, which might work if you can find someone to adapt it.duckme wrote:how about shock rifle breath? can that be modified to be enlarged?? i could see skinning over the queen...its got a tail ... a displaysize of 5-6 would be size enough for purpose
A t-rex isn't very godzilla like. Arms are too short, it's built long where 'zilla is more upright, and other stuff.papercoffee wrote:What about a T-Rex model from this Dino-Monster pack?
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: godzilla pawn
Still better then a Titan or a Queen model used as replacement.EvilGrins wrote:A t-rex isn't very godzilla like. Arms are too short, it's built long where 'zilla is more upright, and other stuff.papercoffee wrote:What about a T-Rex model from this Dino-Monster pack?
And the origin of Godzilla is a T-Rex... caught by a little radiation overdose.
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Re: godzilla pawn
Not a true fan, I see.papercoffee wrote:And the origin of Godzilla is a T-Rex... caught by a little radiation overdose.
Godzilla is the result of a radioactively reborn Godzillasaurus that mutated substantially, a fictional dino created for the original series.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
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Re: godzilla pawn
Do you have 227 Unreal? The reason I'm asking is that I think I made Godzilla by mistake with these dragons. I can send you the test version if you want to see. BTW, I've learned how to animate, rig, and import a model into Unreal. I could make the proper Godzilla now but it really should be done in 227. You can do proper attachments of emitters along his back when he fires his breath, etc. and the visual stuff just way outshines UT.
That may be the next thing for me after I finish these.
That may be the next thing for me after I finish these.
So long, and thanks for all the fish
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Re: godzilla pawn
At the moment I don't have a computer, so one thing at a time. I do got U1 227, technically from Unreal Anthology, but I don't play that thing at all.
U1 & UT3 I've never played.
U1 & UT3 I've never played.
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Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins