Map identification

Do you search a certain mutator, mod, skin, map, everything else?
User avatar
EvilGrins
Godlike
Posts: 8292
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Map identification

Post by EvilGrins » Sat Jan 09, 2016 3:06 am

GlobalUnreal's forums are gone, and the site itself has very little going on. Some of it's worth checking out...

...some, not so much:
http://www.globalunreal.com/leagues/HEY.swf

A thread on VulpineMissions' forums led me to something interesting.

That'd be this · http://www.globalunreal.com/Maps_I/

It's a directory of screenshots, each of a different map... but there's no names listed for them.

Can anybody identify these maps so I can try and track them down?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

Higor
Godlike
Posts: 1832
Joined: Sun Mar 04, 2012 6:47 pm

Re: Map identification

Post by Higor » Sat Jan 09, 2016 3:10 am

Eeewww, I can assure you 99% of those maps don't even have items or paths on them.
Don't waste your time.
ImageImage
Image unreal://23.111.157.138:7777
Image unreal://46.228.199.205:7788

User avatar
papercoffee
Godlike
Posts: 9998
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Map identification

Post by papercoffee » Sat Jan 09, 2016 5:23 am

EvilGrins wrote:GlobalUnreal's forums are gone, and the site itself has very little going on. Some of it's worth checking out...

...some, not so much:
http://www.globalunreal.com/leagues/HEY.swf

A thread on VulpineMissions' forums led me to something interesting.

That'd be this · http://www.globalunreal.com/Maps_I/

It's a directory of screenshots, each of a different map... but there's no names listed for them.

Can anybody identify these maps so I can try and track them down?
Did you check the last picture in this list http://www.globalunreal.com/Maps_I/WINNERS.png

This pictures are to bright ...those maps look boring this way.

User avatar
EvilGrins
Godlike
Posts: 8292
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Map identification

Post by EvilGrins » Sat Jan 09, 2016 6:44 am

papercoffee wrote:Did you check the last picture in this list http://www.globalunreal.com/Maps_I/WINNERS.png
I missed that, but there's a bunch of links on what's left of their site... they've got a detailed stats page too, from tons of games on their server.
papercoffee wrote:This pictures are to bright ...those maps look boring this way.
I prefer screenshots that're darker too, not too bright or too dark. Darker gives a bit more depth & detail.

There's actually screenshots in "Screenshots for Fun" on this forum that're the same as those. Probably a mutual member.
Higor wrote:Eeewww, I can assure you 99% of those maps don't even have items or paths on them.
Don't waste your time.
GU was 1 of about 3 UT forums I'm a member of that rapidly produce new maps for certain gametypes, most of which from GU had no pathing whatsoever... but they're really good maps.

One of the reasons I intend to eventually join http://www.ownedwell.com/forums/ is because that's where the mappers from GU moved to.

Also, I'm trying to learn pathing... so good practice material.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
Chamberly
Godlike
Posts: 1963
Joined: Sat Sep 17, 2011 4:32 pm
Personal rank: Dame. Vandora
Location: TN, USA

Re: Map identification

Post by Chamberly » Sat Jan 09, 2016 9:13 am

Mappers there probably making maps only for online game environment for GU/OwnedWell.

But hey, there is mappers everywhere else too. Like here if you haven't seen it. http://utmappers.proboards.com/forum So yeah mostly MH mappers there but there is some other.

So yeah, I don't play there @ GU/OW so I won't be able to identify most of their maps. Maybe TimTim might show where to point when he hosted a mapping contest @ GU.
Image
Image
Image Edit: Why does my sig not work anymore?

User avatar
UnrealGGecko
Godlike
Posts: 2510
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania

Re: Map identification

Post by UnrealGGecko » Sat Jan 09, 2016 9:50 am

EvilGrins wrote: That'd be this · http://www.globalunreal.com/Maps_I/
It's a directory of screenshots, each of a different map... but there's no names listed for them.
Can anybody identify these maps so I can try and track them down?
I believe all of these pics are from the GU.maps.I.zip that is located in that very same link :P
http://www.globalunreal.com/Maps_I/GU.Maps.I.zip

JackGriffin
Godlike
Posts: 3765
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Map identification

Post by JackGriffin » Sat Jan 09, 2016 12:50 pm

UG 4 da win!
So long, and thanks for all the fish

User avatar
papercoffee
Godlike
Posts: 9998
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.

Re: Map identification

Post by papercoffee » Sat Jan 09, 2016 6:24 pm

UnrealGecko wrote:
EvilGrins wrote: That'd be this · http://www.globalunreal.com/Maps_I/
It's a directory of screenshots, each of a different map... but there's no names listed for them.
Can anybody identify these maps so I can try and track them down?
I believe all of these pics are from the GU.maps.I.zip that is located in that very same link :P
http://www.globalunreal.com/Maps_I/GU.Maps.I.zip
JackGriffin wrote:UG 4 da win!
:loool:

User avatar
EvilGrins
Godlike
Posts: 8292
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Map identification

Post by EvilGrins » Sat Jan 09, 2016 8:56 pm

Thankees Gecko!
Image
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

User avatar
sektor2111
Godlike
Posts: 5536
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Map identification

Post by sektor2111 » Sat Jan 09, 2016 9:56 pm

Higor wrote:Eeewww, I can assure you 99% of those maps don't even have items or paths on them.
Don't waste your time.
May I waste a bit of time, :mrgreen: Pls ...

User avatar
sektor2111
Godlike
Posts: 5536
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Map identification

Post by sektor2111 » Mon Jan 11, 2016 11:40 pm

Wheeew!!! Something by Blezinski has been suddenly fixed. That's gorgeous (for mental medication chapter) don't tell me this is original.
[attachment=0]WhatsUp.PNG[/attachment]
No paths were you saying ?
And the banana: It's not the single one like this.
You do not have the required permissions to view the files attached to this post.

JackGriffin
Godlike
Posts: 3765
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Map identification

Post by JackGriffin » Tue Jan 12, 2016 12:11 am

I know it bends you when you see this but remember the time when some of this stuff was made Nels. Even the guys who made the game were learning as they went. Mistakes were obviously made all over but so much of this was new and cutting edge back then. They were blazing new ground so it's to be expected when you find problems in the old stuff.
So long, and thanks for all the fish

User avatar
sektor2111
Godlike
Posts: 5536
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Map identification

Post by sektor2111 » Tue Jan 12, 2016 1:20 am

I single time I was using Editor to do the job for me and I'll regret that moment until last day, as an addiction I'm expecting a decision to get back at fixing stuff, but for some unknown reason almost nobody does this (with a few exceptions). This seems a Level modified (I don't know what was modified) and other EthernalCave which looks similar to original except a small hole to some sort of sky, game-play being unchanged I don't see a reason to send another file to player for the same match... :noidea . In those modified the single problem is that wasting-of-time in checking if worth attention (because we have non stock from 2000 year Levels pretty perfect for that time). These older have titles changed and nothing improved. The rest of news seems interesting but empty - really 0 stuff.

EG shall we proceed ? Some separate debates for each of them ?

User avatar
EvilGrins
Godlike
Posts: 8292
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA

Re: Map identification

Post by EvilGrins » Tue Jan 12, 2016 2:54 am

sektor2111 wrote:EG shall we proceed ? Some separate debates for each of them ?
I've no debates to present for either, but if we were to go that route... might wanna start a new thread elsewhere.

This section's just for finding downloads, after all.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758

JackGriffin
Godlike
Posts: 3765
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Map identification

Post by JackGriffin » Tue Jan 12, 2016 3:05 am

Some advice here EG? If it were me I'd zip it all up, send it to Nels and then wait. Whatever he does will be right, I can guarantee that. I wouldn't even bother with trying to help or decide things. He's really that good.
So long, and thanks for all the fish